Motion: implement timer multiplexing

pull/47/head
Yuri D'Elia 2021-07-13 19:21:13 +02:00
parent d0581bf494
commit 324fb92fd5
4 changed files with 71 additions and 1 deletions

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@ -47,6 +47,10 @@ static constexpr uint8_t blockBufferSize = 2;
/// Step timer frequency divider (F = F_CPU / divider) /// Step timer frequency divider (F = F_CPU / divider)
static constexpr uint8_t stepTimerFrequencyDivider = 8; static constexpr uint8_t stepTimerFrequencyDivider = 8;
/// Smallest stepping ISR scheduling slice (T = F_CPU / divider * quantum)
/// 16 = 8us (25us is the max frequency interval per maxStepFrequency)
static constexpr uint8_t stepTimerQuantum = 16;
/// Idler configuration /// Idler configuration
static constexpr AxisConfig idler = { static constexpr AxisConfig idler = {
.dirOn = true, .dirOn = true,

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@ -56,7 +56,29 @@ void Motion::AbortPlannedMoves() {
} }
st_timer_t Motion::Step() { st_timer_t Motion::Step() {
return 0; st_timer_t timers[NUM_AXIS];
// step and calculate interval for each new move
for (uint8_t i = 0; i != NUM_AXIS; ++i) {
timers[i] = axisData[i].residual;
if (timers[i] <= config::stepTimerQuantum) {
timers[i] += axisData[i].ctrl.Step(axisParams[i].params);
}
}
// plan next closest interval
st_timer_t next = timers[0];
for (uint8_t i = 1; i != NUM_AXIS; ++i) {
if (timers[i] && (!next || timers[i] < next))
next = timers[i];
}
// update residuals
for (uint8_t i = 0; i != NUM_AXIS; ++i) {
axisData[i].residual = (timers[i] ? timers[i] - next : 0);
}
return next;
} }
void ISR() {} void ISR() {}

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@ -168,6 +168,7 @@ private:
TMC2130 drv; ///< Motor driver TMC2130 drv; ///< Motor driver
pulse_gen::PulseGen ctrl; ///< Motor controller pulse_gen::PulseGen ctrl; ///< Motor controller
bool enabled; ///< Axis enabled bool enabled; ///< Axis enabled
st_timer_t residual; ///< Axis timer residual
}; };
/// Helper to initialize AxisData members /// Helper to initialize AxisData members

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@ -125,3 +125,46 @@ TEST_CASE("motion::triple_move", "[motion]") {
REQUIRE(motion.Position(Selector) == 20); REQUIRE(motion.Position(Selector) == 20);
REQUIRE(motion.Position(Pulley) == 30); REQUIRE(motion.Position(Pulley) == 30);
} }
TEST_CASE("motion::dual_move_ramp", "[motion]") {
// TODO: output ramps still to be checked
const int idlerSteps = 100;
const int selectorSteps = 80;
const int maxFeedRate = 1000;
for (int accel = 2000; accel <= 50000; accel *= 2) {
REQUIRE(motion.QueueEmpty());
// first axis using nominal values
motion.SetPosition(Idler, 0);
motion.SetAcceleration(Idler, accel);
motion.PlanMoveTo(Idler, idlerSteps, maxFeedRate);
// second axis finishes slightly sooner at triple acceleration to maximize the
// aliasing effects
motion.SetPosition(Selector, 0);
motion.SetAcceleration(Selector, accel * 3);
motion.PlanMoveTo(Selector, selectorSteps, maxFeedRate);
// step and output time, interval and positions
unsigned long ts = 0;
st_timer_t next;
do {
next = motion.Step();
pos_t pos_idler = motion.CurPosition(Idler);
pos_t pos_selector = motion.CurPosition(Selector);
printf("%lu %u %d %d\n", ts, next, pos_idler, pos_selector);
ts += next;
} while (next);
printf("\n\n");
// check queue status
REQUIRE(motion.QueueEmpty());
// check final position
REQUIRE(motion.Position(Idler) == idlerSteps);
REQUIRE(motion.Position(Selector) == selectorSteps);
}
}