Fix unit tests
parent
bc298ab114
commit
40e9e5df7c
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@ -129,7 +129,9 @@ void FailedLoadToFindaResolveHelp(uint8_t slot, logic::LoadFilament &lf) {
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REQUIRE(VerifyState(lf, mg::FilamentLoadState::InSelector, mi::Idler::IdleSlotIndex(), slot, false, false, ml::off, ml::blink0, ErrorCode::RUNNING, ProgressCode::ERREngagingIdler));
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REQUIRE(VerifyState(lf, mg::FilamentLoadState::InSelector, mi::Idler::IdleSlotIndex(), slot, false, false, ml::off, ml::blink0, ErrorCode::RUNNING, ProgressCode::ERREngagingIdler));
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SimulateIdlerHoming(lf);
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if (!mi::idler.HomingValid()) {
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SimulateIdlerHoming(lf);
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}
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// Stage 4 - engage the idler
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// Stage 4 - engage the idler
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REQUIRE(WhileTopState(lf, ProgressCode::ERREngagingIdler, idlerEngageDisengageMaxSteps));
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REQUIRE(WhileTopState(lf, ProgressCode::ERREngagingIdler, idlerEngageDisengageMaxSteps));
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@ -9,6 +9,7 @@
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#include "../../../../src/modules/motion.h"
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#include "../../../../src/modules/motion.h"
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#include "../../../../src/modules/permanent_storage.h"
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#include "../../../../src/modules/permanent_storage.h"
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#include "../../../../src/modules/selector.h"
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#include "../../../../src/modules/selector.h"
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#include "../../../../src/modules/user_input.h"
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#include "../../../../src/logic/unload_filament.h"
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#include "../../../../src/logic/unload_filament.h"
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@ -170,8 +171,10 @@ void FindaDidntTriggerResolveHelp(uint8_t slot, logic::UnloadFilament &uf) {
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// In this case we check the first option
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// In this case we check the first option
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REQUIRE_FALSE(mui::userInput.AnyEvent());
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// Perform press on button 0 + debounce
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// Perform press on button 0 + debounce
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PressButtonAndDebounce(uf, mb::Left, false);
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PressButtonAndDebounce(uf, mb::Left, false);
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REQUIRE_FALSE(mui::userInput.AnyEvent()); // button processed and nothing remains
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// we still think we have filament loaded at this stage
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// we still think we have filament loaded at this stage
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// idler should have been disengaged
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// idler should have been disengaged
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@ -180,7 +183,9 @@ void FindaDidntTriggerResolveHelp(uint8_t slot, logic::UnloadFilament &uf) {
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// red LED should blink, green LED should be off
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// red LED should blink, green LED should be off
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REQUIRE(VerifyState(uf, mg::FilamentLoadState::InSelector, mi::Idler::IdleSlotIndex(), slot, true, false, ml::off, ml::blink0, ErrorCode::RUNNING, ProgressCode::ERREngagingIdler));
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REQUIRE(VerifyState(uf, mg::FilamentLoadState::InSelector, mi::Idler::IdleSlotIndex(), slot, true, false, ml::off, ml::blink0, ErrorCode::RUNNING, ProgressCode::ERREngagingIdler));
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SimulateIdlerHoming(uf);
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if (!mi::idler.HomingValid()) {
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SimulateIdlerHoming(uf);
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}
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// Stage 4 - engage the idler
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// Stage 4 - engage the idler
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REQUIRE(WhileTopState(uf, ProgressCode::ERREngagingIdler, idlerEngageDisengageMaxSteps));
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REQUIRE(WhileTopState(uf, ProgressCode::ERREngagingIdler, idlerEngageDisengageMaxSteps));
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