Use higher acceleration to move out of the unstable SG zone faster
parent
06d2c2bf7b
commit
4183bc6b71
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@ -131,14 +131,14 @@ static constexpr AxisConfig selector = {
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.iHold = 5, /// 99mA
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.stealth = false,
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.stepsPerUnit = (200 * 8 / 8.),
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.sg_thrs = 5, // 6 looks like too much on my MMU
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.sg_thrs = 3, // 6 looks like too much on my MMU
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};
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/// Selector motion limits
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static constexpr SelectorLimits selectorLimits = {
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.lenght = 75.0_mm, // @@TODO how does this relate to SelectorOffsetFromMin?
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.jerk = 1.0_mm_s,
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.accel = 200.0_mm_s2,
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.accel = 350.0_mm_s2,
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};
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static constexpr U_mm SelectorSlotDistance = 14.0_mm; /// Selector distance between two slots
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@ -40,7 +40,7 @@ void MovableBase::PerformMove() {
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state = TMCFailed;
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} else if (mm::motion.QueueEmpty(axis)) {
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// move finished
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// ml::leds.SetMode(4, ml::red, ml::off); // @@TODO - temporary signal of the finished move
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ml::leds.SetMode(4, ml::red, ml::off); // @@TODO - temporary signal of the finished move
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currentSlot = plannedSlot;
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FinishMove();
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state = Ready;
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@ -48,7 +48,7 @@ void MovableBase::PerformMove() {
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// Beware - the ordering of these if statements is important.
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// We shall only check stallguard when motion queue is not empty for this axis - i.e. ! mm::motion.QueueEmpty(axis)
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// Such a check has already been done in the previous else-if branch.
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// ml::leds.SetMode(4, ml::red, ml::on); // @@TODO - temporary signal of the stall guard
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ml::leds.SetMode(4, ml::red, ml::on); // @@TODO - temporary signal of the stall guard
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// Axis stalled while moving - dangerous especially with the Selector
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// Checked only for axes which support homing (because we plan a homing move after the error is resolved to regain precise position)
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mm::motion.StallGuardReset(axis);
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