Fix reporting progress of running commands
The problem was the error state while running a command - we never used the RUNNING error state.pull/112/head
parent
b4d4807971
commit
74629f0103
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@ -11,7 +11,7 @@ inline ErrorCode &operator|=(ErrorCode &a, ErrorCode b) {
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}
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static ErrorCode TMC2130ToErrorCode(const hal::tmc2130::TMC2130 &tmc, uint8_t tmcIndex) {
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ErrorCode e = ErrorCode::OK;
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ErrorCode e = ErrorCode::RUNNING;
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if (tmc.GetErrorFlags().reset_flag) {
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e |= ErrorCode::TMC_RESET;
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@ -29,7 +29,7 @@ static ErrorCode TMC2130ToErrorCode(const hal::tmc2130::TMC2130 &tmc, uint8_t tm
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e |= ErrorCode::TMC_OVER_TEMPERATURE_ERROR;
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}
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if (e != ErrorCode::OK) {
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if (e != ErrorCode::RUNNING) {
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switch (tmcIndex) {
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case config::Axis::Pulley:
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e |= ErrorCode::TMC_PULLEY_BIT;
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@ -49,7 +49,7 @@ static ErrorCode TMC2130ToErrorCode(const hal::tmc2130::TMC2130 &tmc, uint8_t tm
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}
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bool CommandBase::Step() {
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ErrorCode tmcErr = ErrorCode::OK;
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ErrorCode tmcErr = ErrorCode::RUNNING;
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// check the global HW errors - may be we should avoid the modules layer and check for the HAL layer errors directly
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if (mi::idler.State() == mi::Idler::Failed) {
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state = ProgressCode::ERRTMCFailed;
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@ -69,7 +69,7 @@ bool CommandBase::Step() {
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// @@TODO not sure how to prevent losing the previously accumulated error ... or do I really need to do it?
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// May be the TMC error word just gets updated with new flags as the motion proceeds
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// And how about the logical errors like FINDA_DIDNT_SWITCH_ON?
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if (tmcErr != ErrorCode::OK) {
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if (tmcErr != ErrorCode::RUNNING) {
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error |= tmcErr;
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return true;
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}
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@ -17,7 +17,7 @@ void CutFilament::Reset(uint8_t param) {
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return;
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}
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error = ErrorCode::OK;
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error = ErrorCode::RUNNING;
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cutSlot = param;
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if (mg::globals.FilamentLoaded()) {
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@ -90,6 +90,7 @@ bool CutFilament::StepInner() {
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case ProgressCode::ReturningSelector:
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if (ms::selector.Slot() == 5) { // selector returned to position, feed the filament back to FINDA
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state = ProgressCode::OK;
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error = ErrorCode::OK;
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ml::leds.SetMode(mg::globals.ActiveSlot(), ml::green, ml::on);
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ml::leds.SetMode(mg::globals.ActiveSlot(), ml::red, ml::off);
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feed.Reset(true);
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@ -17,7 +17,7 @@ void EjectFilament::Reset(uint8_t param) {
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return;
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}
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error = ErrorCode::OK;
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error = ErrorCode::RUNNING;
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slot = param;
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if (mg::globals.FilamentLoaded()) {
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@ -62,6 +62,7 @@ bool EjectFilament::StepInner() {
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if (!mi::idler.Engaged()) { // idler disengaged
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mm::motion.Disable(mm::Pulley);
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state = ProgressCode::OK;
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error = ErrorCode::OK;
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}
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break;
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case ProgressCode::OK:
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@ -18,7 +18,7 @@ void LoadFilament::Reset(uint8_t param) {
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}
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state = ProgressCode::EngagingIdler;
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error = ErrorCode::OK;
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error = ErrorCode::RUNNING;
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mg::globals.SetActiveSlot(param);
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mi::idler.Engage(mg::globals.ActiveSlot());
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ml::leds.SetMode(mg::globals.ActiveSlot(), ml::green, ml::blink0);
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@ -63,6 +63,7 @@ bool LoadFilament::StepInner() {
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case ProgressCode::DisengagingIdler:
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if (!mi::idler.Engaged()) {
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state = ProgressCode::OK;
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error = ErrorCode::OK;
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ml::leds.SetMode(mg::globals.ActiveSlot(), ml::red, ml::off);
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ml::leds.SetMode(mg::globals.ActiveSlot(), ml::green, ml::off);
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mg::globals.SetFilamentLoaded(true);
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@ -108,7 +109,7 @@ bool LoadFilament::StepInner() {
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if (mf::finda.Pressed()) {
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// the help was enough to press the FINDA, we are ok, continue normally
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state = ProgressCode::FeedingToBondtech;
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error = ErrorCode::OK;
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error = ErrorCode::RUNNING;
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} else if (mm::motion.QueueEmpty()) {
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// helped a bit, but FINDA didn't trigger, return to the main error state
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state = ProgressCode::ERRDisengagingIdler;
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@ -48,6 +48,7 @@ bool ToolChange::StepInner() {
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// as LoadFilament should handle all the possible error states on its own
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// There is no way the LoadFilament to finish in an error state
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state = ProgressCode::OK;
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error = ErrorCode::OK;
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}
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break;
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case ProgressCode::OK:
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@ -15,7 +15,7 @@ void UnloadFilament::Reset(uint8_t /*param*/) {
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// unloads filament from extruder - filament is above Bondtech gears
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mm::motion.InitAxis(mm::Pulley);
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state = ProgressCode::UnloadingToFinda;
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error = ErrorCode::OK;
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error = ErrorCode::RUNNING;
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unl.Reset(maxRetries);
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ml::leds.SetMode(mg::globals.ActiveSlot(), ml::green, ml::blink0);
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ml::leds.SetMode(mg::globals.ActiveSlot(), ml::red, ml::off);
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@ -56,6 +56,7 @@ bool UnloadFilament::StepInner() {
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case ProgressCode::FinishingMoves:
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if (mm::motion.QueueEmpty()) {
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state = ProgressCode::OK;
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error = ErrorCode::OK;
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mm::motion.Disable(mm::Pulley);
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mg::globals.SetFilamentLoaded(false); // filament unloaded
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ml::leds.SetMode(mg::globals.ActiveSlot(), ml::green, ml::off);
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@ -99,7 +100,7 @@ bool UnloadFilament::StepInner() {
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if (!mf::finda.Pressed()) {
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// the help was enough to depress the FINDA, we are ok, continue normally
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state = ProgressCode::DisengagingIdler;
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error = ErrorCode::OK;
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error = ErrorCode::RUNNING;
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} else if (mm::motion.QueueEmpty()) {
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// helped a bit, but FINDA didn't trigger, return to the main error state
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state = ProgressCode::ERRDisengagingIdler;
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@ -33,14 +33,14 @@ void CutSlot(logic::CutFilament &cf, uint8_t cutSlot) {
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cf.Reset(cutSlot);
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// check initial conditions
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REQUIRE(VerifyState(cf, false, mi::Idler::IdleSlotIndex(), cutSlot, false, ml::blink0, ml::off, ErrorCode::OK, ProgressCode::SelectingFilamentSlot));
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REQUIRE(VerifyState(cf, false, mi::Idler::IdleSlotIndex(), cutSlot, false, ml::blink0, ml::off, ErrorCode::RUNNING, ProgressCode::SelectingFilamentSlot));
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// now cycle at most some number of cycles (to be determined yet) and then verify, that the idler and selector reached their target positions
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// Beware - with the real positions of the selector, the number of steps needed to finish some states grows, so the ~40K steps here has a reason
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REQUIRE(WhileTopState(cf, ProgressCode::SelectingFilamentSlot, selectorMoveMaxSteps));
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// idler and selector reached their target positions and the CF automaton will start feeding to FINDA as the next step
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REQUIRE(VerifyState(cf, false, cutSlot, cutSlot, false, ml::blink0, ml::off, ErrorCode::OK, ProgressCode::FeedingToFinda));
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REQUIRE(VerifyState(cf, false, cutSlot, cutSlot, false, ml::blink0, ml::off, ErrorCode::RUNNING, ProgressCode::FeedingToFinda));
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// prepare for simulated finda trigger
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REQUIRE(WhileCondition(
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@ -54,7 +54,7 @@ void CutSlot(logic::CutFilament &cf, uint8_t cutSlot) {
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// filament fed to FINDA
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//@@TODO filament loaded flag - decide whether the filament loaded flag means really loaded into the printer or just a piece of filament
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// stuck out of the pulley to prevent movement of the selector
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REQUIRE(VerifyState(cf, /*true*/ false, cutSlot, cutSlot, true, ml::blink0, ml::off, ErrorCode::OK, ProgressCode::UnloadingToPulley));
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REQUIRE(VerifyState(cf, /*true*/ false, cutSlot, cutSlot, true, ml::blink0, ml::off, ErrorCode::RUNNING, ProgressCode::UnloadingToPulley));
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// pull it back to the pulley + simulate FINDA depress
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REQUIRE(WhileCondition(
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@ -65,19 +65,19 @@ void CutSlot(logic::CutFilament &cf, uint8_t cutSlot) {
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}
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return cf.TopLevelState() == ProgressCode::UnloadingToPulley; }, 5000));
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REQUIRE(VerifyState(cf, /*true*/ false, cutSlot, cutSlot, false, ml::blink0, ml::off, ErrorCode::OK, ProgressCode::PreparingBlade));
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REQUIRE(VerifyState(cf, /*true*/ false, cutSlot, cutSlot, false, ml::blink0, ml::off, ErrorCode::RUNNING, ProgressCode::PreparingBlade));
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// now move the selector aside, prepare for cutting
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REQUIRE(WhileTopState(cf, ProgressCode::PreparingBlade, 5000));
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REQUIRE(VerifyState2(cf, /*true*/ false, cutSlot, cutSlot + 1, false, cutSlot, ml::blink0, ml::off, ErrorCode::OK, ProgressCode::PushingFilament));
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REQUIRE(VerifyState2(cf, /*true*/ false, cutSlot, cutSlot + 1, false, cutSlot, ml::blink0, ml::off, ErrorCode::RUNNING, ProgressCode::PushingFilament));
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// pushing filament a bit for a cut
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REQUIRE(WhileTopState(cf, ProgressCode::PushingFilament, 5000));
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REQUIRE(VerifyState2(cf, /*true*/ false, cutSlot, cutSlot + 1, false, cutSlot, ml::blink0, ml::off, ErrorCode::OK, ProgressCode::PerformingCut));
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REQUIRE(VerifyState2(cf, /*true*/ false, cutSlot, cutSlot + 1, false, cutSlot, ml::blink0, ml::off, ErrorCode::RUNNING, ProgressCode::PerformingCut));
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// cutting
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REQUIRE(WhileTopState(cf, ProgressCode::PerformingCut, selectorMoveMaxSteps));
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REQUIRE(VerifyState2(cf, /*true*/ false, cutSlot, 0, false, cutSlot, ml::blink0, ml::off, ErrorCode::OK, ProgressCode::ReturningSelector));
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REQUIRE(VerifyState2(cf, /*true*/ false, cutSlot, 0, false, cutSlot, ml::blink0, ml::off, ErrorCode::RUNNING, ProgressCode::ReturningSelector));
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// moving selector to the other end of its axis
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REQUIRE(WhileTopState(cf, ProgressCode::ReturningSelector, selectorMoveMaxSteps));
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@ -39,11 +39,11 @@ void LoadFilamentCommonSetup(uint8_t slot, logic::LoadFilament &lf) {
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// no change in selector's position
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// FINDA off
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// green LED should blink, red off
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REQUIRE(VerifyState(lf, false, mi::Idler::IdleSlotIndex(), slot, false, ml::blink0, ml::off, ErrorCode::OK, ProgressCode::EngagingIdler));
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REQUIRE(VerifyState(lf, false, mi::Idler::IdleSlotIndex(), slot, false, ml::blink0, ml::off, ErrorCode::RUNNING, ProgressCode::EngagingIdler));
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// Stage 1 - engaging idler
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REQUIRE(WhileTopState(lf, ProgressCode::EngagingIdler, idlerEngageDisengageMaxSteps));
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REQUIRE(VerifyState(lf, false, slot, slot, false, ml::blink0, ml::off, ErrorCode::OK, ProgressCode::FeedingToFinda));
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REQUIRE(VerifyState(lf, false, slot, slot, false, ml::blink0, ml::off, ErrorCode::RUNNING, ProgressCode::FeedingToFinda));
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}
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void LoadFilamentSuccessful(uint8_t slot, logic::LoadFilament &lf) {
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@ -57,7 +57,7 @@ void LoadFilamentSuccessful(uint8_t slot, logic::LoadFilament &lf) {
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}
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return lf.TopLevelState() == ProgressCode::FeedingToFinda; },
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5000));
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REQUIRE(VerifyState(lf, false, slot, slot, true, ml::blink0, ml::off, ErrorCode::OK, ProgressCode::FeedingToBondtech));
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REQUIRE(VerifyState(lf, false, slot, slot, true, ml::blink0, ml::off, ErrorCode::RUNNING, ProgressCode::FeedingToBondtech));
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// Stage 3 - feeding to bondtech
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// we'll make a fsensor switch during the process
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@ -69,7 +69,7 @@ void LoadFilamentSuccessful(uint8_t slot, logic::LoadFilament &lf) {
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}
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return lf.TopLevelState() == ProgressCode::FeedingToBondtech; },
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5000));
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REQUIRE(VerifyState(lf, false, slot, slot, true, ml::blink0, ml::off, ErrorCode::OK, ProgressCode::DisengagingIdler));
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REQUIRE(VerifyState(lf, false, slot, slot, true, ml::blink0, ml::off, ErrorCode::RUNNING, ProgressCode::DisengagingIdler));
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// Stage 4 - disengaging idler
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REQUIRE(WhileTopState(lf, ProgressCode::DisengagingIdler, idlerEngageDisengageMaxSteps));
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@ -130,7 +130,7 @@ void FailedLoadToFindaResolveHelpFindaTriggered(uint8_t slot, logic::LoadFilamen
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return lf.TopLevelState() == ProgressCode::ERRHelpingFilament; },
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5000));
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REQUIRE(VerifyState(lf, false, slot, slot, true, ml::off, ml::blink0, ErrorCode::OK, ProgressCode::FeedingToBondtech));
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REQUIRE(VerifyState(lf, false, slot, slot, true, ml::off, ml::blink0, ErrorCode::RUNNING, ProgressCode::FeedingToBondtech));
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}
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void FailedLoadToFindaResolveHelpFindaDidntTrigger(uint8_t slot, logic::LoadFilament &lf) {
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@ -47,7 +47,7 @@ void RegularUnloadFromSlot04(uint8_t slot, logic::UnloadFilament &uf) {
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// no change in selector's position
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// FINDA on
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// green LED should blink, red off
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REQUIRE(VerifyState(uf, true, mi::Idler::IdleSlotIndex(), slot, true, ml::blink0, ml::off, ErrorCode::OK, ProgressCode::UnloadingToFinda));
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REQUIRE(VerifyState(uf, true, mi::Idler::IdleSlotIndex(), slot, true, ml::blink0, ml::off, ErrorCode::RUNNING, ProgressCode::UnloadingToFinda));
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// run the automaton
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// Stage 1 - unloading to FINDA
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@ -65,7 +65,7 @@ void RegularUnloadFromSlot04(uint8_t slot, logic::UnloadFilament &uf) {
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// no change in selector's position
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// FINDA triggered off
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// green LED should blink
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REQUIRE(VerifyState(uf, true, slot, slot, false, ml::blink0, ml::off, ErrorCode::OK, ProgressCode::DisengagingIdler));
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REQUIRE(VerifyState(uf, true, slot, slot, false, ml::blink0, ml::off, ErrorCode::RUNNING, ProgressCode::DisengagingIdler));
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// Stage 2 - idler was engaged, disengage it
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REQUIRE(WhileTopState(uf, ProgressCode::DisengagingIdler, idlerEngageDisengageMaxSteps));
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@ -75,7 +75,7 @@ void RegularUnloadFromSlot04(uint8_t slot, logic::UnloadFilament &uf) {
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// no change in selector's position
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// FINDA still triggered off
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// green LED should blink
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REQUIRE(VerifyState(uf, true, mi::Idler::IdleSlotIndex(), slot, false, ml::blink0, ml::off, ErrorCode::OK, ProgressCode::AvoidingGrind));
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REQUIRE(VerifyState(uf, true, mi::Idler::IdleSlotIndex(), slot, false, ml::blink0, ml::off, ErrorCode::RUNNING, ProgressCode::AvoidingGrind));
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// Stage 3 - avoiding grind (whatever is that @@TODO)
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REQUIRE(WhileTopState(uf, ProgressCode::AvoidingGrind, 5000));
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@ -85,7 +85,7 @@ void RegularUnloadFromSlot04(uint8_t slot, logic::UnloadFilament &uf) {
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// no change in selector's position
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// FINDA still triggered off
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// green LED should blink
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REQUIRE(VerifyState(uf, true, mi::Idler::IdleSlotIndex(), slot, false, ml::blink0, ml::off, ErrorCode::OK, ProgressCode::FinishingMoves));
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REQUIRE(VerifyState(uf, true, mi::Idler::IdleSlotIndex(), slot, false, ml::blink0, ml::off, ErrorCode::RUNNING, ProgressCode::FinishingMoves));
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// Stage 4 - finishing moves and setting global state correctly
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REQUIRE(WhileTopState(uf, ProgressCode::FinishingMoves, 5000));
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@ -138,7 +138,7 @@ void FindaDidntTriggerCommonSetup(uint8_t slot, logic::UnloadFilament &uf) {
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// FINDA triggered off
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// green LED should blink
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// no error so far
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REQUIRE(VerifyState(uf, true, mi::Idler::IdleSlotIndex(), slot, true, ml::blink0, ml::off, ErrorCode::OK, ProgressCode::UnloadingToFinda));
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REQUIRE(VerifyState(uf, true, mi::Idler::IdleSlotIndex(), slot, true, ml::blink0, ml::off, ErrorCode::RUNNING, ProgressCode::UnloadingToFinda));
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// run the automaton
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// Stage 1 - unloading to FINDA - do NOT let it trigger - keep it pressed, the automaton should finish all moves with the pulley
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@ -215,7 +215,7 @@ void FindaDidntTriggerResolveHelpFindaTriggered(uint8_t slot, logic::UnloadFilam
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// no change in selector's position
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// FINDA depressed
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// red LED should blink, green LED should be off
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REQUIRE(VerifyState(uf, true, slot, slot, false, ml::off, ml::blink0, ErrorCode::OK, ProgressCode::DisengagingIdler));
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REQUIRE(VerifyState(uf, true, slot, slot, false, ml::off, ml::blink0, ErrorCode::RUNNING, ProgressCode::DisengagingIdler));
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}
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void FindaDidntTriggerResolveHelpFindaDidntTrigger(uint8_t slot, logic::UnloadFilament &uf) {
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@ -270,7 +270,7 @@ void FindaDidntTriggerResolveTryAgain(uint8_t slot, logic::UnloadFilament &uf) {
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// no change in selector's position
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// FINDA still on
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// red LED should blink, green LED should be off
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REQUIRE(VerifyState(uf, true, mi::Idler::IdleSlotIndex(), slot, true, ml::blink0, ml::off, ErrorCode::OK, ProgressCode::UnloadingToFinda));
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REQUIRE(VerifyState(uf, true, mi::Idler::IdleSlotIndex(), slot, true, ml::blink0, ml::off, ErrorCode::RUNNING, ProgressCode::UnloadingToFinda));
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}
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TEST_CASE("unload_filament::finda_didnt_trigger_resolve_try_again", "[unload_filament]") {
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