From 7ba6515c13b1c21ff599afcd5c5dfd17fef89dba Mon Sep 17 00:00:00 2001 From: "D.R.racer" Date: Thu, 18 Aug 2022 07:24:18 +0200 Subject: [PATCH] Fix selector's homing feedrate --- src/modules/selector.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/src/modules/selector.cpp b/src/modules/selector.cpp index 79a6a60..0b7fbdc 100644 --- a/src/modules/selector.cpp +++ b/src/modules/selector.cpp @@ -29,7 +29,7 @@ void Selector::PlanHomingMoveBack() { mm::motion.SetPosition(mm::Selector, 0); axisStart = mm::axisUnitToTruncatedUnit(mm::motion.CurPosition()); mm::motion.PlanMove(mm::unitToAxisUnit(config::selectorLimits.lenght * 2), - mm::unitToAxisUnit(mg::globals.SelectorFeedrate_mm_s())); + mm::unitToAxisUnit(config::selectorHomingFeedrate)); dbg_logic_P(PSTR("Plan Homing Selector Back")); } @@ -103,7 +103,7 @@ bool Selector::Step() { // idler is ok, we can start homing the selector state = HomeForward; mm::motion.PlanMove(mm::unitToAxisUnit(-config::selectorLimits.lenght * 2), - mm::unitToAxisUnit(mg::globals.SelectorFeedrate_mm_s())); + mm::unitToAxisUnit(config::selectorHomingFeedrate)); } return false; case HomeForward: