After Load Filament is compeleted the slot LED should be off

pull/126/head
3d-gussner 2021-09-29 18:59:14 +02:00 committed by DRracer
parent 28c8e09bcf
commit abf875bda0
2 changed files with 2 additions and 2 deletions

View File

@ -69,7 +69,7 @@ bool LoadFilament::StepInner() {
state = ProgressCode::OK;
error = ErrorCode::OK;
ml::leds.SetMode(mg::globals.ActiveSlot(), ml::red, ml::off);
ml::leds.SetMode(mg::globals.ActiveSlot(), ml::green, ml::on);
ml::leds.SetMode(mg::globals.ActiveSlot(), ml::green, ml::off);
mm::motion.Disable(mm::Pulley);
}
break;

View File

@ -73,7 +73,7 @@ void LoadFilamentSuccessful(uint8_t slot, logic::LoadFilament &lf) {
// Stage 4 - disengaging idler
REQUIRE(WhileTopState(lf, ProgressCode::DisengagingIdler, idlerEngageDisengageMaxSteps));
REQUIRE(VerifyState(lf, mg::FilamentLoadState::AtPulley, mi::Idler::IdleSlotIndex(), slot, false, false, ml::on, ml::off, ErrorCode::OK, ProgressCode::OK));
REQUIRE(VerifyState(lf, mg::FilamentLoadState::AtPulley, mi::Idler::IdleSlotIndex(), slot, false, false, ml::off, ml::off, ErrorCode::OK, ProgressCode::OK));
}
TEST_CASE("load_filament::regular_load_to_slot_0-4", "[load_filament]") {