Motion: Add more methods and tests
- Add SetPosition/CurPosition (not only) for testing - Implement some real testspull/47/head
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4fd22f0656
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d0581bf494
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@ -79,7 +79,7 @@ static constexpr AxisConfig selector = {
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.iRun = 20,
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.iRun = 20,
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.iHold = 20,
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.iHold = 20,
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.accel = 100,
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.accel = 100,
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.jerk = 1,
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.jerk = 10,
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.stealth = false
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.stealth = false
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};
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};
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@ -119,6 +119,25 @@ public:
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/// @param axis axis affected
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/// @param axis axis affected
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pos_t Position(Axis axis) const;
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pos_t Position(Axis axis) const;
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/// Fetch the current position of the axis while stepping. This function is expensive!
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/// It's necessary only in exceptional cases. For regular usage, Position() should
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/// probably be used instead.
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/// @param axis axis affected
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/// @returns the current position of the axis
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pos_t CurPosition(Axis axis) const { return axisData[axis].ctrl.CurPosition(); }
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/// Set the position of an axis. Should only be called when the queue is empty.
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/// @param axis axis affected
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/// @param x position to set
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void SetPosition(Axis axis, pos_t x) { axisData[axis].ctrl.SetPosition(x); }
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/// Get current acceleration for the selected axis
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/// @param axis axis affected
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/// @returns acceleration
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steps_t Acceleration(Axis axis) {
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return axisData[axis].ctrl.Acceleration();
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}
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/// Set acceleration for the selected axis
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/// Set acceleration for the selected axis
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/// @param axis axis affected
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/// @param axis axis affected
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/// @param accel acceleration
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/// @param accel acceleration
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@ -154,8 +173,15 @@ private:
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/// Helper to initialize AxisData members
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/// Helper to initialize AxisData members
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static AxisData DataForAxis(Axis axis) {
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static AxisData DataForAxis(Axis axis) {
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return {
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return {
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.drv = { axisParams[axis].params, axisParams[axis].currents, axisParams[axis].mode },
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.drv = {
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.ctrl = { axisParams[axis].jerk, axisParams[axis].accel },
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axisParams[axis].params,
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axisParams[axis].currents,
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axisParams[axis].mode,
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},
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.ctrl = {
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axisParams[axis].jerk,
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axisParams[axis].accel,
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},
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};
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};
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}
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}
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@ -51,6 +51,7 @@ public:
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/// Set the position of the axis
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/// Set the position of the axis
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/// Should only be called when the queue is empty.
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/// Should only be called when the queue is empty.
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/// @param x position to set
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void SetPosition(pos_t x) { position = x; }
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void SetPosition(pos_t x) { position = x; }
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/// @returns true if all planned moves have been finished
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/// @returns true if all planned moves have been finished
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@ -1,8 +1,127 @@
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#include "catch2/catch.hpp"
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#include "catch2/catch.hpp"
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#include "motion.h"
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#include "motion.h"
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using modules::motion::motion;
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using namespace modules::motion;
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// Perform Step() until all moves are completed, returning the number of steps performed.
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// Ensure the move doesn't run forever, making the test fail reliably.
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ssize_t stepUntilDone(size_t maxSteps = 100000) {
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for (size_t i = 0; i != maxSteps; ++i)
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if (!motion.Step())
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return i;
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// number of steps exceeded
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return -1;
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}
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TEST_CASE("motion::basic", "[motion]") {
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TEST_CASE("motion::basic", "[motion]") {
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// TODO
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// initial state
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REQUIRE(motion.QueueEmpty());
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REQUIRE(motion.Position(Idler) == 0);
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// enqueue a single move
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motion.PlanMoveTo(Idler, 10, 1);
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REQUIRE(!motion.QueueEmpty());
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// perform the move
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REQUIRE(stepUntilDone() == 10);
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REQUIRE(motion.QueueEmpty());
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// check positions
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REQUIRE(motion.Position(Idler) == 10);
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}
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TEST_CASE("motion::dual_move_fwd", "[motion]") {
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// check for configuration values that we cannot change but should match for this test
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// to function as expected (maybe this should be a static_assert?)
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REQUIRE(config::idler.jerk == config::selector.jerk);
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// enqueue moves on two axes
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REQUIRE(motion.QueueEmpty());
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// ensure the same acceleration is set on both
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motion.SetAcceleration(Idler, motion.Acceleration(Selector));
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REQUIRE(motion.Acceleration(Idler) == motion.Acceleration(Selector));
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// plan two moves at the same speed and acceleration
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motion.PlanMoveTo(Idler, 10, 1);
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motion.PlanMoveTo(Selector, 10, 1);
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// perform the move, which should be perfectly merged
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REQUIRE(stepUntilDone() == 10);
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REQUIRE(motion.QueueEmpty());
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// check for final axis positions
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REQUIRE(motion.Position(Idler) == 10);
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REQUIRE(motion.Position(Selector) == 10);
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}
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TEST_CASE("motion::dual_move_inv", "[motion]") {
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// check for configuration values that we cannot change but should match for this test
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// to function as expected (maybe this should be a static_assert?)
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REQUIRE(config::idler.jerk == config::selector.jerk);
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// enqueue moves on two axes
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REQUIRE(motion.QueueEmpty());
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// ensure the same acceleration is set on both
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motion.SetAcceleration(Idler, motion.Acceleration(Selector));
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REQUIRE(motion.Acceleration(Idler) == motion.Acceleration(Selector));
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// set two different starting points
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motion.SetPosition(Idler, 0);
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motion.SetPosition(Selector, 5);
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// plan two moves at the same speed and acceleration, like in the previous
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// test this should *also* reduce to the same steps being performed
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motion.PlanMove(Idler, 10, 1);
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motion.PlanMove(Selector, -10, 1);
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// perform the move, which should be perfectly merged
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REQUIRE(stepUntilDone() == 10);
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REQUIRE(motion.QueueEmpty());
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// check for final axis positions
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REQUIRE(motion.Position(Idler) == 10);
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REQUIRE(motion.Position(Selector) == -5);
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}
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TEST_CASE("motion::dual_move_complex", "[motion]") {
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// enqueue two completely different moves on two axes
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REQUIRE(motion.QueueEmpty());
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// set custom acceleration values
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motion.SetAcceleration(Idler, 10);
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motion.SetAcceleration(Selector, 20);
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// plan two moves at the same speed and acceleration, like in the previous
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// test: this should *also* reduce to the same steps being performed
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motion.PlanMoveTo(Idler, 10, 1);
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motion.PlanMoveTo(Selector, 10, 1);
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// perform the move, which should take less iterations than the sum of both
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REQUIRE(stepUntilDone(20));
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REQUIRE(motion.QueueEmpty());
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// check for final axis positions
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REQUIRE(motion.Position(Idler) == 10);
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REQUIRE(motion.Position(Selector) == 10);
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}
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TEST_CASE("motion::triple_move", "[motion]") {
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// that that we can move three axes at the same time
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motion.PlanMoveTo(Idler, 10, 1);
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motion.PlanMoveTo(Selector, 20, 1);
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motion.PlanMoveTo(Pulley, 30, 1);
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// perform the move with a maximum step limit
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REQUIRE(stepUntilDone(10 + 20 + 30));
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// check queue status
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REQUIRE(motion.QueueEmpty());
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// check for final axis positions
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REQUIRE(motion.Position(Idler) == 10);
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REQUIRE(motion.Position(Selector) == 20);
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REQUIRE(motion.Position(Pulley) == 30);
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}
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}
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