Motion: Add more methods and tests

- Add SetPosition/CurPosition (not only) for testing
- Implement some real tests
pull/47/head
Yuri D'Elia 2021-07-13 17:43:50 +02:00
parent 4fd22f0656
commit d0581bf494
4 changed files with 151 additions and 5 deletions

View File

@ -79,7 +79,7 @@ static constexpr AxisConfig selector = {
.iRun = 20,
.iHold = 20,
.accel = 100,
.jerk = 1,
.jerk = 10,
.stealth = false
};

View File

@ -119,6 +119,25 @@ public:
/// @param axis axis affected
pos_t Position(Axis axis) const;
/// Fetch the current position of the axis while stepping. This function is expensive!
/// It's necessary only in exceptional cases. For regular usage, Position() should
/// probably be used instead.
/// @param axis axis affected
/// @returns the current position of the axis
pos_t CurPosition(Axis axis) const { return axisData[axis].ctrl.CurPosition(); }
/// Set the position of an axis. Should only be called when the queue is empty.
/// @param axis axis affected
/// @param x position to set
void SetPosition(Axis axis, pos_t x) { axisData[axis].ctrl.SetPosition(x); }
/// Get current acceleration for the selected axis
/// @param axis axis affected
/// @returns acceleration
steps_t Acceleration(Axis axis) {
return axisData[axis].ctrl.Acceleration();
}
/// Set acceleration for the selected axis
/// @param axis axis affected
/// @param accel acceleration
@ -154,8 +173,15 @@ private:
/// Helper to initialize AxisData members
static AxisData DataForAxis(Axis axis) {
return {
.drv = { axisParams[axis].params, axisParams[axis].currents, axisParams[axis].mode },
.ctrl = { axisParams[axis].jerk, axisParams[axis].accel },
.drv = {
axisParams[axis].params,
axisParams[axis].currents,
axisParams[axis].mode,
},
.ctrl = {
axisParams[axis].jerk,
axisParams[axis].accel,
},
};
}

View File

@ -51,6 +51,7 @@ public:
/// Set the position of the axis
/// Should only be called when the queue is empty.
/// @param x position to set
void SetPosition(pos_t x) { position = x; }
/// @returns true if all planned moves have been finished

View File

@ -1,8 +1,127 @@
#include "catch2/catch.hpp"
#include "motion.h"
using modules::motion::motion;
using namespace modules::motion;
// Perform Step() until all moves are completed, returning the number of steps performed.
// Ensure the move doesn't run forever, making the test fail reliably.
ssize_t stepUntilDone(size_t maxSteps = 100000) {
for (size_t i = 0; i != maxSteps; ++i)
if (!motion.Step())
return i;
// number of steps exceeded
return -1;
}
TEST_CASE("motion::basic", "[motion]") {
// TODO
// initial state
REQUIRE(motion.QueueEmpty());
REQUIRE(motion.Position(Idler) == 0);
// enqueue a single move
motion.PlanMoveTo(Idler, 10, 1);
REQUIRE(!motion.QueueEmpty());
// perform the move
REQUIRE(stepUntilDone() == 10);
REQUIRE(motion.QueueEmpty());
// check positions
REQUIRE(motion.Position(Idler) == 10);
}
TEST_CASE("motion::dual_move_fwd", "[motion]") {
// check for configuration values that we cannot change but should match for this test
// to function as expected (maybe this should be a static_assert?)
REQUIRE(config::idler.jerk == config::selector.jerk);
// enqueue moves on two axes
REQUIRE(motion.QueueEmpty());
// ensure the same acceleration is set on both
motion.SetAcceleration(Idler, motion.Acceleration(Selector));
REQUIRE(motion.Acceleration(Idler) == motion.Acceleration(Selector));
// plan two moves at the same speed and acceleration
motion.PlanMoveTo(Idler, 10, 1);
motion.PlanMoveTo(Selector, 10, 1);
// perform the move, which should be perfectly merged
REQUIRE(stepUntilDone() == 10);
REQUIRE(motion.QueueEmpty());
// check for final axis positions
REQUIRE(motion.Position(Idler) == 10);
REQUIRE(motion.Position(Selector) == 10);
}
TEST_CASE("motion::dual_move_inv", "[motion]") {
// check for configuration values that we cannot change but should match for this test
// to function as expected (maybe this should be a static_assert?)
REQUIRE(config::idler.jerk == config::selector.jerk);
// enqueue moves on two axes
REQUIRE(motion.QueueEmpty());
// ensure the same acceleration is set on both
motion.SetAcceleration(Idler, motion.Acceleration(Selector));
REQUIRE(motion.Acceleration(Idler) == motion.Acceleration(Selector));
// set two different starting points
motion.SetPosition(Idler, 0);
motion.SetPosition(Selector, 5);
// plan two moves at the same speed and acceleration, like in the previous
// test this should *also* reduce to the same steps being performed
motion.PlanMove(Idler, 10, 1);
motion.PlanMove(Selector, -10, 1);
// perform the move, which should be perfectly merged
REQUIRE(stepUntilDone() == 10);
REQUIRE(motion.QueueEmpty());
// check for final axis positions
REQUIRE(motion.Position(Idler) == 10);
REQUIRE(motion.Position(Selector) == -5);
}
TEST_CASE("motion::dual_move_complex", "[motion]") {
// enqueue two completely different moves on two axes
REQUIRE(motion.QueueEmpty());
// set custom acceleration values
motion.SetAcceleration(Idler, 10);
motion.SetAcceleration(Selector, 20);
// plan two moves at the same speed and acceleration, like in the previous
// test: this should *also* reduce to the same steps being performed
motion.PlanMoveTo(Idler, 10, 1);
motion.PlanMoveTo(Selector, 10, 1);
// perform the move, which should take less iterations than the sum of both
REQUIRE(stepUntilDone(20));
REQUIRE(motion.QueueEmpty());
// check for final axis positions
REQUIRE(motion.Position(Idler) == 10);
REQUIRE(motion.Position(Selector) == 10);
}
TEST_CASE("motion::triple_move", "[motion]") {
// that that we can move three axes at the same time
motion.PlanMoveTo(Idler, 10, 1);
motion.PlanMoveTo(Selector, 20, 1);
motion.PlanMoveTo(Pulley, 30, 1);
// perform the move with a maximum step limit
REQUIRE(stepUntilDone(10 + 20 + 30));
// check queue status
REQUIRE(motion.QueueEmpty());
// check for final axis positions
REQUIRE(motion.Position(Idler) == 10);
REQUIRE(motion.Position(Selector) == 20);
REQUIRE(motion.Position(Pulley) == 30);
}