MMU-239 Add unit test for FINDA flickering when ejecting filament

The test case test the error recovery on all MMU slots.
pull/278/head
Guðni Már Gilbert 2023-05-31 20:49:45 +00:00
parent 0c8ba878f3
commit d20326c9d0
2 changed files with 97 additions and 0 deletions

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@ -40,7 +40,9 @@ public:
ErrorCode Error() const override; ErrorCode Error() const override;
#ifndef UNITTEST
private: private:
#endif
UnloadFilament unl; ///< a high-level command/operation may be used as a building block of other operations as well UnloadFilament unl; ///< a high-level command/operation may be used as a building block of other operations as well
uint8_t slot; uint8_t slot;
void MoveSelectorAside(); void MoveSelectorAside();

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@ -1,3 +1,4 @@
#include <functional>
#include "catch2/catch_test_macros.hpp" #include "catch2/catch_test_macros.hpp"
#include "catch2/generators/catch_generators.hpp" #include "catch2/generators/catch_generators.hpp"
@ -10,10 +11,12 @@
#include "../../../../src/modules/motion.h" #include "../../../../src/modules/motion.h"
#include "../../../../src/modules/permanent_storage.h" #include "../../../../src/modules/permanent_storage.h"
#include "../../../../src/modules/selector.h" #include "../../../../src/modules/selector.h"
#include "../../../../src/modules/user_input.h"
#include "../../../../src/logic/eject_filament.h" #include "../../../../src/logic/eject_filament.h"
#include "../../modules/stubs/stub_adc.h" #include "../../modules/stubs/stub_adc.h"
#include "../../modules/stubs/stub_timebase.h"
#include "../stubs/main_loop_stub.h" #include "../stubs/main_loop_stub.h"
#include "../stubs/stub_motion.h" #include "../stubs/stub_motion.h"
@ -25,6 +28,7 @@ TEST_CASE("eject_filament::eject0-4", "[eject_filament]") {
uint8_t ejectSlot = GENERATE(0, 1, 2, 3, 4); uint8_t ejectSlot = GENERATE(0, 1, 2, 3, 4);
uint8_t selectorParkedPos = (ejectSlot <= 2) ? 4 : 0; uint8_t selectorParkedPos = (ejectSlot <= 2) ? 4 : 0;
INFO("Testing ejecting slot " << (int)ejectSlot);
ForceReinitAllAutomata(); ForceReinitAllAutomata();
@ -82,3 +86,94 @@ TEST_CASE("eject_filament::invalid_slot", "[eject_filament]") {
InvalidSlot<logic::EjectFilament>(ef, activeSlot, config::toolCount); InvalidSlot<logic::EjectFilament>(ef, activeSlot, config::toolCount);
} }
} }
TEST_CASE("eject_filament::flickering_FINDA", "[eject_filament]") {
using namespace logic;
using namespace std::placeholders;
uint8_t ejectSlot = GENERATE(0, 1, 2, 3, 4);
uint8_t selectorParkedPos = (ejectSlot <= 2) ? 4 : 0;
INFO("Testing ejecting slot " << (int)ejectSlot);
ForceReinitAllAutomata();
REQUIRE(EnsureActiveSlotIndex(ejectSlot, mg::FilamentLoadState::AtPulley));
EjectFilament ef;
// restart the automaton
ef.Reset(ejectSlot);
main_loop();
// Start at UnloadingFilament
REQUIRE(ef.TopLevelState() == ProgressCode::UnloadingFilament);
// This is something else than WhileTopState()==UnloadingFilament
// We need to catch the very moment, when the unload finished and a move to another slot is being planned
REQUIRE(WhileCondition(
ef, [&](uint32_t) -> bool { return ef.unl.State() != ProgressCode::OK; }, 5000));
// now press FINDA again, but prevent stepping other state machines
REQUIRE_FALSE(mf::finda.Pressed());
hal::gpio::WritePin(FINDA_PIN, hal::gpio::Level::high);
while (!mf::finda.Pressed()) {
mf::finda.Step();
mt::IncMillis();
}
REQUIRE(mf::finda.Pressed());
REQUIRE(mg::globals.FilamentLoaded() == mg::FilamentLoadState::AtPulley);
main_loop();
ef.Step();
// Idler disengages, and error is pending
REQUIRE(VerifyState2(ef, mg::FilamentLoadState::AtPulley, mi::idler.IdleSlotIndex(), ejectSlot, true, false, ejectSlot, ml::off, ml::blink0, ErrorCode::RUNNING, ProgressCode::ERRDisengagingIdler));
SimulateErrDisengagingIdler(ef, ErrorCode::FINDA_FLICKERS); // this should be a single step, Idler should remain disengaged due to previous error
// Validate waiting for user state
REQUIRE_FALSE(mui::userInput.AnyEvent());
REQUIRE(VerifyState2(ef, mg::FilamentLoadState::AtPulley, mi::idler.IdleSlotIndex(), ejectSlot, true, false, ejectSlot, ml::off, ml::blink0, ErrorCode::FINDA_FLICKERS, ProgressCode::ERRWaitingForUser));
// Reset FINDA
SetFINDAStateAndDebounce(false);
// Press middle button to 'retry'
PressButtonAndDebounce(ef, mb::Middle, true);
ClearButtons(ef);
// Now everything should continue as normal
REQUIRE(VerifyState2(ef, mg::FilamentLoadState::AtPulley, mi::idler.IdleSlotIndex(), ejectSlot, false, false, ejectSlot, ml::off, ml::blink0, ErrorCode::RUNNING, ProgressCode::ParkingSelector));
REQUIRE(WhileTopState(ef, ProgressCode::ParkingSelector, selectorMoveMaxSteps));
// Engaging idler
REQUIRE(ef.TopLevelState() == ProgressCode::EngagingIdler);
REQUIRE(WhileTopState(ef, ProgressCode::EngagingIdler, 5000));
REQUIRE(mi::idler.Engaged());
REQUIRE(ef.TopLevelState() == ProgressCode::EjectingFilament);
REQUIRE(WhileTopState(ef, ProgressCode::EjectingFilament, 5000));
// should end up in error disengage idler
REQUIRE(VerifyState2(ef, mg::FilamentLoadState::AtPulley, ejectSlot, selectorParkedPos, false, true, ejectSlot, ml::off, ml::blink0, ErrorCode::RUNNING, ProgressCode::ERRDisengagingIdler));
SimulateErrDisengagingIdler(ef, ErrorCode::FILAMENT_EJECTED);
// Pulley should now be disabled
REQUIRE(VerifyState2(ef, mg::FilamentLoadState::AtPulley, mi::idler.IdleSlotIndex(), selectorParkedPos, false, false, ejectSlot, ml::off, ml::blink0, ErrorCode::FILAMENT_EJECTED, ProgressCode::ERRWaitingForUser));
// Now press Done button
PressButtonAndDebounce(ef, mb::Middle, true);
ClearButtons(ef);
// Idler and Selector are not on HOLD state
REQUIRE(mi::idler.State() != mm::MovableBase::OnHold);
REQUIRE(ms::selector.State() != mm::MovableBase::OnHold);
// Error code is now OK
// LEDs turn off at the ejected slot
REQUIRE(VerifyState2(ef, mg::FilamentLoadState::AtPulley, mi::idler.IdleSlotIndex(), selectorParkedPos, false, false, ejectSlot, ml::off, ml::off, ErrorCode::OK, ProgressCode::OK));
}