MMU-239 Add unit test for FINDA flickering when ejecting filament
The test case test the error recovery on all MMU slots.pull/278/head
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0c8ba878f3
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d20326c9d0
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@ -40,7 +40,9 @@ public:
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ErrorCode Error() const override;
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#ifndef UNITTEST
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private:
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#endif
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UnloadFilament unl; ///< a high-level command/operation may be used as a building block of other operations as well
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uint8_t slot;
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void MoveSelectorAside();
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@ -1,3 +1,4 @@
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#include <functional>
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#include "catch2/catch_test_macros.hpp"
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#include "catch2/generators/catch_generators.hpp"
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@ -10,10 +11,12 @@
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#include "../../../../src/modules/motion.h"
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#include "../../../../src/modules/permanent_storage.h"
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#include "../../../../src/modules/selector.h"
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#include "../../../../src/modules/user_input.h"
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#include "../../../../src/logic/eject_filament.h"
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#include "../../modules/stubs/stub_adc.h"
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#include "../../modules/stubs/stub_timebase.h"
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#include "../stubs/main_loop_stub.h"
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#include "../stubs/stub_motion.h"
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@ -25,6 +28,7 @@ TEST_CASE("eject_filament::eject0-4", "[eject_filament]") {
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uint8_t ejectSlot = GENERATE(0, 1, 2, 3, 4);
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uint8_t selectorParkedPos = (ejectSlot <= 2) ? 4 : 0;
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INFO("Testing ejecting slot " << (int)ejectSlot);
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ForceReinitAllAutomata();
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@ -82,3 +86,94 @@ TEST_CASE("eject_filament::invalid_slot", "[eject_filament]") {
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InvalidSlot<logic::EjectFilament>(ef, activeSlot, config::toolCount);
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}
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}
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TEST_CASE("eject_filament::flickering_FINDA", "[eject_filament]") {
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using namespace logic;
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using namespace std::placeholders;
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uint8_t ejectSlot = GENERATE(0, 1, 2, 3, 4);
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uint8_t selectorParkedPos = (ejectSlot <= 2) ? 4 : 0;
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INFO("Testing ejecting slot " << (int)ejectSlot);
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ForceReinitAllAutomata();
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REQUIRE(EnsureActiveSlotIndex(ejectSlot, mg::FilamentLoadState::AtPulley));
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EjectFilament ef;
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// restart the automaton
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ef.Reset(ejectSlot);
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main_loop();
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// Start at UnloadingFilament
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REQUIRE(ef.TopLevelState() == ProgressCode::UnloadingFilament);
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// This is something else than WhileTopState()==UnloadingFilament
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// We need to catch the very moment, when the unload finished and a move to another slot is being planned
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REQUIRE(WhileCondition(
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ef, [&](uint32_t) -> bool { return ef.unl.State() != ProgressCode::OK; }, 5000));
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// now press FINDA again, but prevent stepping other state machines
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REQUIRE_FALSE(mf::finda.Pressed());
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hal::gpio::WritePin(FINDA_PIN, hal::gpio::Level::high);
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while (!mf::finda.Pressed()) {
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mf::finda.Step();
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mt::IncMillis();
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}
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REQUIRE(mf::finda.Pressed());
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REQUIRE(mg::globals.FilamentLoaded() == mg::FilamentLoadState::AtPulley);
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main_loop();
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ef.Step();
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// Idler disengages, and error is pending
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REQUIRE(VerifyState2(ef, mg::FilamentLoadState::AtPulley, mi::idler.IdleSlotIndex(), ejectSlot, true, false, ejectSlot, ml::off, ml::blink0, ErrorCode::RUNNING, ProgressCode::ERRDisengagingIdler));
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SimulateErrDisengagingIdler(ef, ErrorCode::FINDA_FLICKERS); // this should be a single step, Idler should remain disengaged due to previous error
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// Validate waiting for user state
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REQUIRE_FALSE(mui::userInput.AnyEvent());
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REQUIRE(VerifyState2(ef, mg::FilamentLoadState::AtPulley, mi::idler.IdleSlotIndex(), ejectSlot, true, false, ejectSlot, ml::off, ml::blink0, ErrorCode::FINDA_FLICKERS, ProgressCode::ERRWaitingForUser));
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// Reset FINDA
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SetFINDAStateAndDebounce(false);
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// Press middle button to 'retry'
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PressButtonAndDebounce(ef, mb::Middle, true);
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ClearButtons(ef);
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// Now everything should continue as normal
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REQUIRE(VerifyState2(ef, mg::FilamentLoadState::AtPulley, mi::idler.IdleSlotIndex(), ejectSlot, false, false, ejectSlot, ml::off, ml::blink0, ErrorCode::RUNNING, ProgressCode::ParkingSelector));
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REQUIRE(WhileTopState(ef, ProgressCode::ParkingSelector, selectorMoveMaxSteps));
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// Engaging idler
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REQUIRE(ef.TopLevelState() == ProgressCode::EngagingIdler);
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REQUIRE(WhileTopState(ef, ProgressCode::EngagingIdler, 5000));
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REQUIRE(mi::idler.Engaged());
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REQUIRE(ef.TopLevelState() == ProgressCode::EjectingFilament);
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REQUIRE(WhileTopState(ef, ProgressCode::EjectingFilament, 5000));
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// should end up in error disengage idler
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REQUIRE(VerifyState2(ef, mg::FilamentLoadState::AtPulley, ejectSlot, selectorParkedPos, false, true, ejectSlot, ml::off, ml::blink0, ErrorCode::RUNNING, ProgressCode::ERRDisengagingIdler));
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SimulateErrDisengagingIdler(ef, ErrorCode::FILAMENT_EJECTED);
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// Pulley should now be disabled
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REQUIRE(VerifyState2(ef, mg::FilamentLoadState::AtPulley, mi::idler.IdleSlotIndex(), selectorParkedPos, false, false, ejectSlot, ml::off, ml::blink0, ErrorCode::FILAMENT_EJECTED, ProgressCode::ERRWaitingForUser));
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// Now press Done button
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PressButtonAndDebounce(ef, mb::Middle, true);
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ClearButtons(ef);
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// Idler and Selector are not on HOLD state
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REQUIRE(mi::idler.State() != mm::MovableBase::OnHold);
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REQUIRE(ms::selector.State() != mm::MovableBase::OnHold);
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// Error code is now OK
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// LEDs turn off at the ejected slot
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REQUIRE(VerifyState2(ef, mg::FilamentLoadState::AtPulley, mi::idler.IdleSlotIndex(), selectorParkedPos, false, false, ejectSlot, ml::off, ml::off, ErrorCode::OK, ProgressCode::OK));
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}
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