Add move-failed unit tests

pull/172/head
D.R.racer 2022-05-16 11:24:49 +02:00
parent ae4516fe51
commit d4c9fa77f9
1 changed files with 88 additions and 0 deletions

View File

@ -11,6 +11,7 @@
#include "../../../../src/modules/selector.h"
#include "../../../../src/logic/home.h"
#include "../../../../src/logic/move_selector.h"
#include "../../../../src/logic/load_filament.h"
#include "../../../../src/logic/unload_filament.h"
@ -95,3 +96,90 @@ bool SelectorFailedRetry() {
TEST_CASE("homing::selector_failed_retry", "[homing]") {
REQUIRE(SelectorFailedRetry());
}
bool SimulateFailedMoveFirstTime(logic::CommandBase &cb) {
{
// do 5 steps until we trigger the simulated stallguard
for (uint8_t i = 0; i < 5; ++i) {
main_loop();
cb.Step();
}
mm::TriggerStallGuard(mm::Selector);
main_loop();
cb.Step();
mm::motion.StallGuardReset(mm::Selector);
}
while (ms::selector.State() != mm::MovableBase::MoveFailed) {
main_loop();
cb.Step();
}
REQUIRE_FALSE(!WhileTopState(cb, ProgressCode::MovingSelector, 5));
REQUIRE(cb.Error() == ErrorCode::MOVE_SELECTOR_FAILED);
REQUIRE(cb.State() == ProgressCode::ERRWaitingForUser);
// REQUIRE_FALSE(mm::motion.Enabled(mm::Selector));
// do a few steps before pushing the button
WhileTopState(cb, ProgressCode::ERRWaitingForUser, 5);
// REQUIRE_FALSE(mm::motion.Enabled(mm::Selector));
PressButtonAndDebounce(cb, mb::Middle);
// it shall start homing again
REQUIRE(cb.Error() == ErrorCode::RUNNING);
REQUIRE(cb.State() == ProgressCode::Homing);
REQUIRE_FALSE(ms::selector.HomingValid());
REQUIRE(mm::motion.Enabled(mm::Selector));
ClearButtons(cb);
return true;
}
bool SelectorMoveFailedRetry(uint8_t fromSlot, uint8_t toSlot) {
// prepare startup conditions
ForceReinitAllAutomata();
// change the startup to what we need here
EnsureActiveSlotIndex(fromSlot, mg::FilamentLoadState::AtPulley);
// set FINDA OFF + debounce
SetFINDAStateAndDebounce(false);
logic::MoveSelector ms;
REQUIRE(VerifyState(ms, mg::FilamentLoadState::AtPulley, mi::Idler::IdleSlotIndex(), fromSlot, false, false, ml::off, ml::off, ErrorCode::OK, ProgressCode::OK));
ms.Reset(toSlot);
REQUIRE(VerifyState(ms, mg::FilamentLoadState::AtPulley, mi::Idler::IdleSlotIndex(), fromSlot, false, false, ml::off, ml::off, ErrorCode::RUNNING, ProgressCode::MovingSelector));
REQUIRE(SimulateFailedMoveFirstTime(ms));
// for (uint8_t i = 0; i < 5; ++i) {
// REQUIRE(SimulateFailedHomeSelectorRepeated(h));
// }
// both selector and idler shall home
SimulateIdlerAndSelectorHoming(ms);
REQUIRE(WhileTopState(ms, ProgressCode::Homing, 5000));
REQUIRE(VerifyState(ms, mg::FilamentLoadState::AtPulley, mi::Idler::IdleSlotIndex(), toSlot, false, false, ml::off, ml::off, ErrorCode::OK, ProgressCode::OK));
REQUIRE(mi::idler.HomingValid());
REQUIRE(ms::selector.HomingValid());
return true;
}
TEST_CASE("moving::selector_stallguard", "[moving]") {
for (uint8_t from = 0; from < config::toolCount; ++from) {
for (uint8_t to = 0; to < config::toolCount; ++to) {
if (from != to) {
REQUIRE(SelectorMoveFailedRetry(from, to));
}
}
}
}