Add global state hive
+ solve many TODO's in the code (active slot/extruder and filament loaded flag)pull/25/head
parent
4d1a26aeea
commit
d6c9e58e66
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@ -166,14 +166,12 @@ if(CMAKE_CROSSCOMPILING)
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# produce ASM listing
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add_custom_command(
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TARGET firmware POST_BUILD
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COMMAND ${CMAKE_OBJDUMP} -CSd firmware > firmware.asm
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TARGET firmware POST_BUILD COMMAND ${CMAKE_OBJDUMP} -CSd firmware > firmware.asm
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)
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# inform about the firmware's size in terminal
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add_custom_command(
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TARGET firmware POST_BUILD
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COMMAND ${CMAKE_SIZE_UTIL} -C --mcu=atmega32u4 firmware
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TARGET firmware POST_BUILD COMMAND ${CMAKE_SIZE_UTIL} -C --mcu=atmega32u4 firmware
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)
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report_size(firmware)
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@ -199,6 +197,7 @@ target_sources(
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src/modules/debouncer.cpp
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src/modules/finda.cpp
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src/modules/fsensor.cpp
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src/modules/globals.cpp
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src/modules/idler.cpp
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src/modules/leds.cpp
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src/modules/motion.cpp
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@ -1,6 +1,7 @@
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#include "cut_filament.h"
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#include "../modules/buttons.h"
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#include "../modules/finda.h"
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#include "../modules/globals.h"
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#include "../modules/idler.h"
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#include "../modules/leds.h"
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#include "../modules/motion.h"
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@ -14,15 +15,14 @@ CutFilament cutFilament;
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namespace mm = modules::motion;
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namespace mi = modules::idler;
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namespace ms = modules::selector;
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namespace mg = modules::globals;
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void CutFilament::Reset(uint8_t param) {
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error = ErrorCode::OK;
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bool isFilamentLoaded = true; //@@TODO
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if (isFilamentLoaded) {
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if (mg::globals.FilamentLoaded()) {
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state = ProgressCode::UnloadingFilament;
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unl.Reset(param); //@@TODO probably only act on active_extruder
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unl.Reset(mg::globals.ActiveSlot());
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} else {
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SelectFilamentSlot();
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}
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@ -30,8 +30,8 @@ void CutFilament::Reset(uint8_t param) {
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void CutFilament::SelectFilamentSlot() {
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state = ProgressCode::SelectingFilamentSlot;
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uint8_t newFilamentSlot = 0; //@@TODO
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mi::idler.Engage(newFilamentSlot);
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uint8_t newFilamentSlot = mg::globals.ActiveSlot() + 1; // move 1 slot aside
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mi::idler.Engage(newFilamentSlot); //@@TODO does this make sense?
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ms::selector.MoveToSlot(newFilamentSlot);
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}
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@ -64,16 +64,14 @@ bool CutFilament::Step() {
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} else {
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// move selector aside - prepare the blade into active position
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state = ProgressCode::PreparingBlade;
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uint8_t newFilamentSlot = 1; //@@TODO
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ms::selector.MoveToSlot(newFilamentSlot + 1);
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ms::selector.MoveToSlot(mg::globals.ActiveSlot());
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}
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}
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break;
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case ProgressCode::PreparingBlade:
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if (mm::motion.QueueEmpty()) {
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state = ProgressCode::EngagingIdler;
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uint8_t newFilamentSlot = 0; //@@TODO
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mi::idler.Engage(newFilamentSlot);
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mi::idler.Engage(mg::globals.ActiveSlot());
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}
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break;
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case ProgressCode::EngagingIdler:
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@ -91,8 +89,7 @@ bool CutFilament::Step() {
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case ProgressCode::PerformingCut:
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if (mm::motion.QueueEmpty()) { // this may not be necessary if we want the selector and pulley move at once
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state = ProgressCode::ReturningSelector;
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uint8_t newFilamentSlot = 0; //@@TODO
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ms::selector.MoveToSlot(newFilamentSlot); // return selector back
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ms::selector.MoveToSlot(mg::globals.ActiveSlot()); // return selector back
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}
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break;
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case ProgressCode::ReturningSelector:
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@ -1,6 +1,7 @@
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#include "eject_filament.h"
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#include "../modules/buttons.h"
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#include "../modules/finda.h"
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#include "../modules/globals.h"
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#include "../modules/idler.h"
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#include "../modules/leds.h"
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#include "../modules/motion.h"
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@ -14,14 +15,13 @@ EjectFilament ejectFilament;
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namespace mm = modules::motion;
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namespace mi = modules::idler;
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namespace ms = modules::selector;
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namespace mg = modules::globals;
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void EjectFilament::Reset(uint8_t param) {
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error = ErrorCode::OK;
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slot = param;
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bool isFilamentLoaded = true; //@@TODO
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if (isFilamentLoaded) {
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if (mg::globals.FilamentLoaded()) {
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state = ProgressCode::UnloadingFilament;
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unl.Reset(param); //@@TODO probably act on active extruder only
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} else {
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@ -1,6 +1,7 @@
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#include "feed_to_bondtech.h"
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#include "../modules/buttons.h"
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#include "../modules/fsensor.h"
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#include "../modules/globals.h"
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#include "../modules/idler.h"
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#include "../modules/leds.h"
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#include "../modules/motion.h"
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@ -13,11 +14,12 @@ namespace mfs = modules::fsensor;
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namespace mi = modules::idler;
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namespace ml = modules::leds;
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namespace mp = modules::permanent_storage;
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namespace mg = modules::globals;
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void FeedToBondtech::Reset(uint8_t maxRetries) {
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state = EngagingIdler;
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this->maxRetries = maxRetries;
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mi::idler.Engage(0 /*active_extruder*/); // @@TODO
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mi::idler.Engage(mg::globals.ActiveSlot());
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}
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bool FeedToBondtech::Step() {
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@ -27,7 +29,7 @@ bool FeedToBondtech::Step() {
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case EngagingIdler:
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if (mi::idler.Engaged()) {
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state = PushingFilament;
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ml::leds.SetMode(0, ml::Color::green, ml::blink0); //@@TODO active slot index
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ml::leds.SetMode(mg::globals.ActiveSlot(), ml::Color::green, ml::blink0);
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mm::motion.PlanMove(steps, 0, 0, 4500, 0, 0); //@@TODO constants - there was some strange acceleration sequence in the original FW,
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// we can probably hand over some array of constants for hand-tuned acceleration + leverage some smoothing in the stepper as well
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}
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@ -46,7 +48,7 @@ bool FeedToBondtech::Step() {
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case DisengagingIdler:
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if (!mi::idler.Engaged()) {
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state = OK;
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ml::leds.SetMode(0, ml::Color::green, ml::on); //@@TODO active slot index
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ml::leds.SetMode(mg::globals.ActiveSlot(), ml::Color::green, ml::on);
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}
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return false;
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case OK:
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@ -1,6 +1,7 @@
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#include "feed_to_finda.h"
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#include "../modules/buttons.h"
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#include "../modules/finda.h"
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#include "../modules/globals.h"
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#include "../modules/idler.h"
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#include "../modules/leds.h"
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#include "../modules/motion.h"
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@ -13,11 +14,12 @@ namespace mf = modules::finda;
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namespace mi = modules::idler;
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namespace ml = modules::leds;
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namespace mb = modules::buttons;
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namespace mg = modules::globals;
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void FeedToFinda::Reset(bool feedPhaseLimited) {
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state = EngagingIdler;
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this->feedPhaseLimited = feedPhaseLimited;
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mi::idler.Engage(0 /*active_extruder*/); // @@TODO
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mi::idler.Engage(mg::globals.ActiveSlot());
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}
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bool FeedToFinda::Step() {
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@ -25,7 +27,7 @@ bool FeedToFinda::Step() {
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case EngagingIdler:
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if (mi::idler.Engaged()) {
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state = PushingFilament;
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ml::leds.SetMode(0, ml::Color::green, ml::blink0); //@@TODO active slot index
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ml::leds.SetMode(mg::globals.ActiveSlot(), ml::Color::green, ml::blink0);
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mm::motion.PlanMove(feedPhaseLimited ? 1500 : 65535, 0, 0, 4000, 0, 0); //@@TODO constants
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}
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return false;
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@ -48,7 +50,7 @@ bool FeedToFinda::Step() {
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case DisengagingIdler:
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if (!mi::idler.Engaged()) {
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state = OK;
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ml::leds.SetMode(0, ml::Color::green, ml::on); //@@TODO active slot index
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ml::leds.SetMode(mg::globals.ActiveSlot(), ml::Color::green, ml::on);
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}
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return false;
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case OK:
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@ -1,6 +1,7 @@
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#include "load_filament.h"
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#include "../modules/buttons.h"
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#include "../modules/finda.h"
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#include "../modules/globals.h"
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#include "../modules/idler.h"
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#include "../modules/leds.h"
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#include "../modules/motion.h"
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@ -16,11 +17,13 @@ namespace mi = modules::idler;
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namespace ms = modules::selector;
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namespace mf = modules::finda;
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namespace ml = modules::leds;
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namespace mg = modules::globals;
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void LoadFilament::Reset(uint8_t param) {
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state = ProgressCode::EngagingIdler;
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error = ErrorCode::OK;
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mi::idler.Engage(param); // @@TODO
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mg::globals.SetActiveSlot(param);
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mi::idler.Engage(mg::globals.ActiveSlot());
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}
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bool LoadFilament::Step() {
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@ -38,7 +41,7 @@ bool LoadFilament::Step() {
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// @@TODO - try to repeat 6x - push/pull sequence - probably something to put into feed_to_finda as an option
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state = ProgressCode::ERR1DisengagingIdler;
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mi::idler.Disengage();
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ml::leds.SetMode(0, ml::Color::red, ml::Mode::blink0); // signal loading error //@@TODO slot index
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ml::leds.SetMode(mg::globals.ActiveSlot(), ml::Color::red, ml::Mode::blink0); // signal loading error
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} else {
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state = ProgressCode::FeedingToBondtech;
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james.Reset(2);
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@ -46,7 +49,7 @@ bool LoadFilament::Step() {
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}
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break;
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case ProgressCode::FeedingToBondtech:
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if (james.Step()) {
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if (james.Step()) { // No, Mr. Bond, I expect you to FEED
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switch (james.State()) {
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case FeedToBondtech::Failed:
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@ -62,6 +65,7 @@ bool LoadFilament::Step() {
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}
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break;
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case ProgressCode::OK:
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mg::globals.SetFilamentLoaded(true);
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return true;
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case ProgressCode::ERR1DisengagingIdler: // couldn't unload to FINDA
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error = ErrorCode::FINDA_DIDNT_TRIGGER;
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@ -82,8 +86,8 @@ bool LoadFilament::Step() {
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Reset(0); // @@TODO param
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} else if (userResolved) {
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// problem resolved - the user pulled the fillament by hand
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// modules::leds::leds.SetMode(active_extruder, modules::leds::red, modules::leds::off);
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// modules::leds::leds.SetMode(active_extruder, modules::leds::green, modules::leds::on);
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modules::leds::leds.SetMode(mg::globals.ActiveSlot(), modules::leds::red, modules::leds::off);
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modules::leds::leds.SetMode(mg::globals.ActiveSlot(), modules::leds::green, modules::leds::on);
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// mm::motion.PlanMove(mm::Pulley, 450, 5000); // @@TODO constants
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state = ProgressCode::AvoidingGrind;
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}
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@ -1,6 +1,7 @@
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#include "tool_change.h"
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#include "../modules/buttons.h"
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#include "../modules/finda.h"
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#include "../modules/globals.h"
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#include "../modules/idler.h"
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#include "../modules/leds.h"
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#include "../modules/motion.h"
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@ -14,18 +15,17 @@ ToolChange toolChange;
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namespace mm = modules::motion;
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namespace mi = modules::idler;
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namespace ms = modules::selector;
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namespace mg = modules::globals;
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void ToolChange::Reset(uint8_t param) {
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// if( param == active_extruder ) // @@TODO
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// return true;
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if (param == mg::globals.ActiveSlot())
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return;
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plannedSlot = param;
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bool isFilamentLoaded = true; //@@TODO
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if (isFilamentLoaded) {
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if (mg::globals.FilamentLoaded()) {
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state = ProgressCode::UnloadingFilament;
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unl.Reset(0); //@@TODO act on active extruder only
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unl.Reset(mg::globals.ActiveSlot());
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} else {
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state = ProgressCode::LoadingFilament;
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load.Reset(plannedSlot);
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@ -1,9 +1,10 @@
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#include "unload_filament.h"
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#include "../modules/buttons.h"
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#include "../modules/finda.h"
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#include "../modules/globals.h"
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#include "../modules/idler.h"
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#include "../modules/leds.h"
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#include "../modules/motion.h"
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#include "../modules/idler.h"
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#include "../modules/permanent_storage.h"
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namespace logic {
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@ -12,13 +13,14 @@ UnloadFilament unloadFilament;
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namespace mm = modules::motion;
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namespace mi = modules::idler;
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namespace mg = modules::globals;
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void UnloadFilament::Reset(uint8_t param) {
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// unloads filament from extruder - filament is above Bondtech gears
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mm::motion.InitAxis(mm::Pulley);
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state = ProgressCode::EngagingIdler;
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error = ErrorCode::OK;
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modules::idler::idler.Engage(0); //@@TODO
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modules::idler::idler.Engage(mg::globals.ActiveSlot());
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}
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bool UnloadFilament::Step() {
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@ -34,7 +36,7 @@ bool UnloadFilament::Step() {
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if (unl.state == UnloadToFinda::Failed) {
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// couldn't unload to FINDA, report error and wait for user to resolve it
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state = ProgressCode::ERR1DisengagingIdler;
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// modules::leds::leds.SetMode(active_extruder, modules::leds::red, modules::leds::blink0);
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modules::leds::leds.SetMode(mg::globals.ActiveSlot(), modules::leds::red, modules::leds::blink0);
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} else {
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state = ProgressCode::DisengagingIdler;
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}
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@ -80,15 +82,15 @@ bool UnloadFilament::Step() {
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Reset(0); // @@TODO param
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} else if (userResolved) {
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// problem resolved - the user pulled the fillament by hand
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// modules::leds::leds.SetMode(active_extruder, modules::leds::red, modules::leds::off);
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// modules::leds::leds.SetMode(active_extruder, modules::leds::green, modules::leds::on);
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modules::leds::leds.SetMode(mg::globals.ActiveSlot(), modules::leds::red, modules::leds::off);
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modules::leds::leds.SetMode(mg::globals.ActiveSlot(), modules::leds::green, modules::leds::on);
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// mm::motion.PlanMove(mm::Pulley, 450, 5000); // @@TODO constants
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state = ProgressCode::AvoidingGrind;
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}
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return false;
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}
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case ProgressCode::OK:
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// isFilamentLoaded = false; // filament unloaded
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mg::globals.SetFilamentLoaded(false); // filament unloaded
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return true; // successfully finished
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}
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return false;
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@ -0,0 +1,30 @@
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#include "globals.h"
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#include "permanent_storage.h"
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namespace modules {
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namespace globals {
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void Globals::Init() {
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modules::permanent_storage::FilamentLoaded::get(activeSlot); //@@TODO check for errors
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// @@TODO where to obtain information whether a slot is loaded with a filament?
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}
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uint8_t Globals::ActiveSlot() const {
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return activeSlot;
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}
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void Globals::SetActiveSlot(uint8_t newActiveSlot) {
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activeSlot = newActiveSlot;
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modules::permanent_storage::FilamentLoaded::set(activeSlot);
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}
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bool Globals::FilamentLoaded() const {
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return filamentLoaded;
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}
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void Globals::SetFilamentLoaded(bool newFilamentLoaded) {
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filamentLoaded = newFilamentLoaded;
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}
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} // namespace globals
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} // namespace modules
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@ -0,0 +1,25 @@
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#pragma once
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#include <stdint.h>
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namespace modules {
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namespace globals {
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class Globals {
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public:
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void Init();
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uint8_t ActiveSlot() const;
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void SetActiveSlot(uint8_t newActiveSlot);
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bool FilamentLoaded() const;
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void SetFilamentLoaded(bool newFilamentLoaded);
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private:
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uint8_t activeSlot;
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bool filamentLoaded;
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};
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extern Globals globals;
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} // namespace globals
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} // namespace modules
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