Extract common ErrDisengagingIdler state's implementation

pull/126/head
D.R.racer 2021-09-27 09:45:47 +02:00 committed by DRracer
parent 6426295e32
commit e0d1fe3b73
2 changed files with 11 additions and 0 deletions

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@ -3,6 +3,7 @@
#include "../modules/selector.h"
#include "../modules/motion.h"
#include "../modules/leds.h"
#include "../modules/user_input.h"
namespace logic {
@ -96,4 +97,11 @@ bool CommandBase::CheckToolIndex(uint8_t index) {
}
}
void CommandBase::ErrDisengagingIdler() {
if (!mi::idler.Engaged()) {
state = ProgressCode::ERRWaitingForUser;
mui::userInput.Clear(); // remove all buffered events if any just before we wait for some input
}
}
} // namespace logic

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@ -74,6 +74,9 @@ protected:
/// If not, it returns false and sets the error to ErrorCode::INVALID_TOOL
bool CheckToolIndex(uint8_t index);
/// Common error processing - disengaging idler
void ErrDisengagingIdler();
ProgressCode state; ///< current progress state of the state machine
ErrorCode error; ///< current error code
};