In the entire code base, we basically use 4 LED scenarios:
- all off
- active slot green on
- active slot green blinking
- active slot red blinking
Compacting this behaviour into 4 functions saves in total ~140B - which is huge.
It's not an entirely clean solution, LEDs should not know anything about globals::ActiveSlot, but the savings are more important.
Ideally, such an optimization could have been done by the compiler.
Solves an interesting tiny issue introduced in the previous commits.
When we start with the filament in selector, the corresponding LED
is set to ON. However, all of the logic state machines only operated
on the LED pair of the active slot -> the starting LED may have been
left ON in some edge cases.
Now, this is resolved by clearing all other LEDs except for the active
slot where appropriate.
+ start shaping up main.cpp
+ make the usage of namespaces and class names more consistent throughout the whole project
+ refactor related unit tests accordingly