/// @file feed_to_bondtech.cpp #include "feed_to_bondtech.h" #include "../modules/buttons.h" #include "../modules/fsensor.h" #include "../modules/globals.h" #include "../modules/idler.h" #include "../modules/leds.h" #include "../modules/motion.h" #include "../modules/permanent_storage.h" #include "../modules/pulley.h" #include "../debug.h" namespace logic { void FeedToBondtech::Reset(uint8_t maxRetries) { dbg_logic_P(PSTR("\nFeed to Bondtech\n\n")); state = EngagingIdler; this->maxRetries = maxRetries; ml::leds.SetMode(mg::globals.ActiveSlot(), ml::green, ml::blink0); mi::idler.Engage(mg::globals.ActiveSlot()); } void logic::FeedToBondtech::GoToPushToNozzle() { mg::globals.SetFilamentLoaded(mg::globals.ActiveSlot(), mg::FilamentLoadState::InFSensor); // plan a slow move to help push filament into the nozzle //@@TODO the speed in mm/s must correspond to printer's feeding speed! mpu::pulley.PlanMove( config::U_mm({ (long double)mg::globals.FSensorToNozzleMM() }), config::U_mm_s({ (long double)mg::globals.FSensorToNozzleFeedrate() })); state = PushingFilamentIntoNozzle; } bool FeedToBondtech::Step() { switch (state) { case EngagingIdler: if (mi::idler.Engaged()) { dbg_logic_P(PSTR("Feed to Bondtech --> Idler engaged")); dbg_logic_fP(PSTR("Pulley start steps %u"), mpu::pulley.CurrentPosition_mm()); state = PushingFilamentFast; mpu::pulley.InitAxis(); // plan a fast move while in the safe minimal length mpu::pulley.PlanMove(config::minimumBowdenLength, config::pulleyLoadFeedrate, config::pulleySlowFeedrate); // plan additional slow move while waiting for fsensor to trigger mpu::pulley.PlanMove(config::maximumBowdenLength - config::minimumBowdenLength, config::pulleySlowFeedrate, config::pulleySlowFeedrate); } return false; case PushingFilamentFast: if (mfs::fsensor.Pressed()) { // Safety precaution - if the fsensor triggers while pushing the filament fast, we must stop pushing immediately // With a correctly set-up MMU this shouldn't happen mm::motion.AbortPlannedMoves(); // stop pushing filament state = FSensorTooEarly; } else if (mm::motion.PlannedMoves(mm::Pulley) == 1) { // a bit of a hack - the fast (already planned) move has finished, doing the slow part // -> just switch to FeedingToFSensor state = PushingFilamentToFSensor; } return false; case PushingFilamentToFSensor: //dbg_logic_P(PSTR("Feed to Bondtech --> Pushing")); if (mfs::fsensor.Pressed()) { mm::motion.AbortPlannedMoves(); // stop pushing filament GoToPushToNozzle(); // } else if (mm::motion.StallGuard(mm::Pulley)) { // // stall guard occurred during movement - the filament got stuck // state = PulleyStalled; } else if (mm::motion.QueueEmpty()) { // all moves have been finished and the fsensor didn't switch on state = Failed; } return false; case PushingFilamentIntoNozzle: if (mm::motion.QueueEmpty()) { mg::globals.SetFilamentLoaded(mg::globals.ActiveSlot(), mg::FilamentLoadState::InNozzle); mi::idler.PartiallyDisengage(mg::globals.ActiveSlot()); // while disengaging the idler, keep on moving with the pulley to avoid grinding while the printer is trying to grab the filament itself mpu::pulley.PlanMove(config::fsensorToNozzleAvoidGrind, config::pulleySlowFeedrate); state = PartiallyDisengagingIdler; } return false; case PartiallyDisengagingIdler: if (mi::idler.PartiallyDisengaged()) { mm::motion.AbortPlannedMoves(mm::Pulley); mpu::pulley.Disable(); mi::idler.Disengage(); // disengage fully while Pulley is already stopped state = DisengagingIdler; } return false; case DisengagingIdler: if (mi::idler.Disengaged()) { dbg_logic_P(PSTR("Feed to Bondtech --> Idler disengaged")); dbg_logic_fP(PSTR("Pulley end steps %u"), mpu::pulley.CurrentPosition_mm()); state = OK; ml::leds.SetMode(mg::globals.ActiveSlot(), ml::green, ml::on); } return false; case OK: dbg_logic_P(PSTR("Feed to Bondtech OK")); return true; case Failed: case FSensorTooEarly: // case PulleyStalled: dbg_logic_P(PSTR("Feed to Bondtech FAILED")); return true; default: return true; } } } // namespace logic