#pragma once #include #include "command_base.h" #include "unload_filament.h" #include "load_filament.h" namespace logic { /// @brief A high-level command state machine - handles the complex logic of tool change - which is basically a chain of an Unload and a Load operation. class ToolChange : public CommandBase { public: inline ToolChange() : CommandBase() {} /// Restart the automaton /// @param param index of filament slot to change to - i.e. to load void Reset(uint8_t param) override; /// @returns true if the state machine finished its job, false otherwise bool StepInner() override; ProgressCode State() const override; ErrorCode Error() const override; private: UnloadFilament unl; ///< a high-level command/operation may be used as a building block of other operations as well LoadFilament load; uint8_t plannedSlot; }; /// The one and only instance of ToolChange state machine in the FW extern ToolChange toolChange; } // namespace logic