#include "main_loop_stub.h" #include "../../modules/stubs/stub_adc.h" #include "../../modules/stubs/stub_timebase.h" #include "../../../../src/modules/buttons.h" #include "../../../../src/modules/finda.h" #include "../../../../src/modules/fsensor.h" #include "../../../../src/modules/globals.h" #include "../../../../src/modules/idler.h" #include "../../../../src/modules/leds.h" #include "../../../../src/modules/motion.h" #include "../../../../src/modules/permanent_storage.h" #include "../../../../src/modules/selector.h" #include "../../../../src/modules/user_input.h" #include "../stubs/stub_motion.h" #include // bring in placement new #include void main_loop() { mb::buttons.Step(); ml::leds.Step(); mf::finda.Step(); mfs::fsensor.Step(); mi::idler.Step(); ms::selector.Step(); mm::motion.Step(); mui::userInput.Step(); mt::IncMillis(); } void ForceReinitAllAutomata() { // This woodoo magic with placement new is just a forced reinit of global instances of firmware's state machines // just for the purposes of separate unit tests. Each unit test needs a "freshly booted firmware" and since all unit tests // in the test binary share the same global data structures, we need some way of making them fresh each time. // // This approach mimics the firmware behavior closely as the firmware initializes its global data structures // on its very start once (by copying static init data from PROGMEM into RAM) - and we need exactly this approach in the unit tests. // // There are multiple other approaches, one of them is adding a special Init() function into each of these state machines. // As this approach might look like a standard and safer way of doing stuff, it has several drawbacks, especially // it needs an explicit call to the Init function every time an object like this is created - this can have negative influence on firmware's code size new (&mb::buttons) mb::Buttons(); new (&ml::leds) ml::LEDs(); new (&mf::finda) mf::FINDA(); new (&mfs::fsensor) mfs::FSensor(); new (&mi::idler) mi::Idler(); new (&ms::selector) ms::Selector(); new (&mm::motion) mm::Motion(); // no buttons involved ;) hal::adc::ReinitADC(config::buttonsADCIndex, hal::adc::TADCData({ 1023 }), 1); // finda OFF hal::adc::ReinitADC(config::findaADCIndex, hal::adc::TADCData({ 0 }), 1); // reinit timing mt::ReinitTimebase(); // reinit axes positions mm::ReinitMotion(); // let's assume we have the filament NOT loaded and active slot 0 mg::globals.SetFilamentLoaded(false); mg::globals.SetActiveSlot(0); } void EnsureActiveSlotIndex(uint8_t slot) { // move selector to the right spot ms::selector.MoveToSlot(slot); while (ms::selector.Slot() != slot) main_loop(); mg::globals.SetActiveSlot(slot); } void SetFINDAStateAndDebounce(bool press) { hal::adc::SetADC(config::findaADCIndex, press ? config::findaADCDecisionLevel + 1 : config::findaADCDecisionLevel - 1); for (size_t i = 0; i < config::findaDebounceMs + 1; ++i) main_loop(); }