/// @file cut_filament.cpp #include "cut_filament.h" #include "../modules/buttons.h" #include "../modules/finda.h" #include "../modules/globals.h" #include "../modules/idler.h" #include "../modules/leds.h" #include "../modules/motion.h" #include "../modules/permanent_storage.h" #include "../modules/pulley.h" #include "../modules/selector.h" #include "../modules/user_input.h" namespace logic { CutFilament cutFilament; bool CutFilament::Reset(uint8_t param) { if (!CheckToolIndex(param)) { return false; } error = ErrorCode::RUNNING; cutSlot = param; if (mg::globals.FilamentLoaded() >= mg::FilamentLoadState::InSelector) { state = ProgressCode::UnloadingFilament; unl.Reset(cutSlot); } else { SelectFilamentSlot(); } return true; } void CutFilament::SelectFilamentSlot() { state = ProgressCode::SelectingFilamentSlot; mi::idler.Engage(cutSlot); MoveSelector(cutSlot); ml::leds.SetPairButOffOthers(cutSlot, ml::blink0, ml::off); } void CutFilament::MoveSelector(uint8_t slot) { if (ms::selector.MoveToSlot(slot) != ms::Selector::OperationResult::Accepted) { GoToErrDisengagingIdler(ErrorCode::FINDA_FLICKERS); } } bool CutFilament::StepInner() { switch (state) { case ProgressCode::UnloadingFilament: if (unl.StepInner()) { // unloading sequence finished - basically, no errors can occurr here // as UnloadFilament should handle all the possible error states on its own // There is no way the UnloadFilament to finish in an error state SelectFilamentSlot(); } break; case ProgressCode::SelectingFilamentSlot: if (mi::idler.Engaged() && ms::selector.Slot() == cutSlot) { // idler and selector finished their moves mg::globals.SetFilamentLoaded(cutSlot, mg::FilamentLoadState::AtPulley); if (feed.Reset(true, true)) { state = ProgressCode::FeedingToFinda; error = ErrorCode::RUNNING; } else { // selector refused to move - FINDA problem suspected GoToErrDisengagingIdler(ErrorCode::FINDA_FLICKERS); } } break; case ProgressCode::FeedingToFinda: if (feed.Step()) { if (feed.State() == FeedToFinda::Failed) { GoToErrDisengagingIdler(ErrorCode::FINDA_DIDNT_SWITCH_ON); // signal loading error } else { // unload back to the pulley state = ProgressCode::RetractingFromFinda; retract.Reset(); } } break; case ProgressCode::RetractingFromFinda: if (retract.Step()) { if (retract.State() == RetractFromFinda::Failed) { GoToErrDisengagingIdler(ErrorCode::FINDA_DIDNT_SWITCH_OFF); // signal loading error } else { // move selector aside - prepare the blade into active position state = ProgressCode::PreparingBlade; mg::globals.SetFilamentLoaded(cutSlot, mg::FilamentLoadState::AtPulley); ml::leds.ActiveSlotProcessing(); MoveSelector(cutSlot + 1); } } break; case ProgressCode::PreparingBlade: if (ms::selector.Slot() == cutSlot + 1) { state = ProgressCode::PushingFilament; mpu::pulley.PlanMove(mg::globals.CutLength() + config::cuttingEdgeRetract, mg::globals.PulleySlowFeedrate_mm_s()); } break; case ProgressCode::PushingFilament: if (mm::motion.QueueEmpty()) { state = ProgressCode::DisengagingIdler; mi::idler.Disengage(); // disengage before doing a cut because we need extra power into the Selector motor } break; case ProgressCode::DisengagingIdler: if (mi::idler.Disengaged()) { state = ProgressCode::PerformingCut; // set highest available current for the Selector // Since we probably need to change the vSense bit (to double the current), we must reinit the axis mm::motion.InitAxis(mm::Selector, mm::MotorCurrents(mg::globals.CutIRunCurrent(), config::selector.iHold)); // lower move speed savedSelectorFeedRate_mm_s = mg::globals.SelectorFeedrate_mm_s().v; mg::globals.SetSelectorFeedrate_mm_s(mg::globals.SelectorHomingFeedrate_mm_s().v); MoveSelector(cutSlot); // let it cut :) } break; case ProgressCode::PerformingCut: if (ms::selector.Slot() == cutSlot) { // this may not be necessary if we want the selector and pulley move at once state = ProgressCode::Homing; // revert current to Selector's normal value mm::motion.InitAxis(mm::Selector, mm::MotorCurrents(config::selector.iRun, config::selector.iHold)); // revert move speed mg::globals.SetSelectorFeedrate_mm_s(savedSelectorFeedRate_mm_s); ms::selector.InvalidateHoming(); mpu::pulley.PlanMove(-config::cuttingEdgeRetract, mg::globals.PulleySlowFeedrate_mm_s()); } break; case ProgressCode::Homing: if (ms::selector.HomingValid()) { state = ProgressCode::ReturningSelector; } break; case ProgressCode::ReturningSelector: if (ms::selector.State() == ms::selector.Ready) { FinishedOK(); ml::leds.ActiveSlotDonePrimed(); } break; case ProgressCode::OK: return true; case ProgressCode::ERRDisengagingIdler: ErrDisengagingIdler(); return false; case ProgressCode::ERRWaitingForUser: { // waiting for user buttons and/or a command from the printer mui::Event ev = mui::userInput.ConsumeEvent(); switch (ev) { case mui::Event::Middle: // try again the whole sequence InvalidateHoming(); Reset(cutSlot); break; default: // no event, continue waiting for user input break; } return false; } default: // we got into an unhandled state, better report it state = ProgressCode::ERRInternal; error = ErrorCode::INTERNAL; return true; } return false; } ProgressCode CutFilament::State() const { switch (state) { case ProgressCode::UnloadingFilament: return unl.State(); // report sub-automaton states properly default: return state; } } ErrorCode CutFilament::Error() const { switch (state) { case ProgressCode::UnloadingFilament: return unl.Error(); // report sub-automaton errors properly default: return error; } } } // namespace logic