#include "cut_filament.h" #include "../modules/buttons.h" #include "../modules/finda.h" #include "../modules/idler.h" #include "../modules/leds.h" #include "../modules/motion.h" #include "../modules/permanent_storage.h" #include "../modules/selector.h" namespace logic { CutFilament cutFilament; namespace mm = modules::motion; namespace mi = modules::idler; namespace ms = modules::selector; void CutFilament::Reset() { error = ErrorCode::OK; bool isFilamentLoaded = true; //@@TODO if (isFilamentLoaded) { state = ProgressCode::CutUnloadingFilament; unl.Reset(); } else { SelectFilamentSlot(); } } void CutFilament::SelectFilamentSlot() { state = ProgressCode::SelectingFilamentSlot; uint8_t newFilamentSlot = 0; //@@TODO mi::idler.Engage(newFilamentSlot); ms::selector.MoveToSlot(newFilamentSlot); } bool CutFilament::Step() { const int cut_steps_pre = 700; const int cut_steps_post = 150; switch (state) { case ProgressCode::CutUnloadingFilament: if (unl.Step()) { // unloading sequence finished switch (unl.Error()) { case ErrorCode::OK: // finished successfully case ErrorCode::UNLOAD_ERROR2: // @@TODO what shall we do in case of this error? case ErrorCode::UNLOAD_FINDA_DIDNT_TRIGGER: break; } } break; case ProgressCode::SelectingFilamentSlot: if (mm::motion.QueueEmpty()) { // idler and selector finished their moves feed.Reset(true); state = ProgressCode::FeedingToFINDA; } break; case ProgressCode::FeedingToFINDA: // @@TODO this state will be reused for repeated cutting of filament ... probably there will be multiple attempts, not sure if (feed.Step()) { if (feed.State() == FeedToFinda::Failed) { // @@TODO } else { // move selector aside - prepare the blade into active position state = ProgressCode::PreparingBlade; uint8_t newFilamentSlot = 1; //@@TODO ms::selector.MoveToSlot(newFilamentSlot + 1); } } break; case ProgressCode::PreparingBlade: if (mm::motion.QueueEmpty()) { state = ProgressCode::EngagingIdler; uint8_t newFilamentSlot = 0; //@@TODO mi::idler.Engage(newFilamentSlot); } break; case ProgressCode::EngagingIdler: if (mi::idler.Engaged()) { state = ProgressCode::PushingFilament; mm::motion.PlanMove(cut_steps_pre, 0, 0, 1500, 0, 0); //@@TODO } break; case ProgressCode::PushingFilament: if (mm::motion.QueueEmpty()) { state = ProgressCode::PerformingCut; ms::selector.MoveToSlot(0); } break; case ProgressCode::PerformingCut: if (mm::motion.QueueEmpty()) { // this may not be necessary if we want the selector and pulley move at once state = ProgressCode::ReturningSelector; uint8_t newFilamentSlot = 0; //@@TODO ms::selector.MoveToSlot(newFilamentSlot); // return selector back } break; case ProgressCode::ReturningSelector: if (mm::motion.QueueEmpty()) { // selector returned to position, feed the filament back to FINDA state = ProgressCode::FeedingToFINDA; feed.Reset(true); } break; } return false; } } // namespace logic