#include "cut_filament.h" #include "../modules/buttons.h" #include "../modules/finda.h" #include "../modules/globals.h" #include "../modules/idler.h" #include "../modules/leds.h" #include "../modules/motion.h" #include "../modules/permanent_storage.h" #include "../modules/selector.h" namespace logic { CutFilament cutFilament; namespace mm = modules::motion; namespace mi = modules::idler; namespace ms = modules::selector; namespace mg = modules::globals; void CutFilament::Reset(uint8_t param) { error = ErrorCode::OK; if (mg::globals.FilamentLoaded()) { state = ProgressCode::UnloadingFilament; unl.Reset(mg::globals.ActiveSlot()); } else { SelectFilamentSlot(); } } void CutFilament::SelectFilamentSlot() { state = ProgressCode::SelectingFilamentSlot; uint8_t newFilamentSlot = mg::globals.ActiveSlot() + 1; // move 1 slot aside mi::idler.Engage(newFilamentSlot); //@@TODO does this make sense? ms::selector.MoveToSlot(newFilamentSlot); } bool CutFilament::Step() { switch (state) { case ProgressCode::UnloadingFilament: if (unl.Step()) { // unloading sequence finished - basically, no errors can occurr here // as UnloadFilament should handle all the possible error states on its own // There is no way the UnloadFilament to finish in an error state SelectFilamentSlot(); } break; case ProgressCode::SelectingFilamentSlot: if (mm::motion.QueueEmpty()) { // idler and selector finished their moves feed.Reset(true); state = ProgressCode::FeedingToFinda; } break; case ProgressCode::FeedingToFinda: // @@TODO this state will be reused for repeated cutting of filament ... probably there will be multiple attempts, not sure //@@TODO - this is not correct - when the active slot is +1, the FINDA cannot detect the incoming filament - we can only pray that the filament moves //idler should hold slot 0, while the selector is at slot 1 if (feed.Step()) { if (feed.State() == FeedToFinda::Failed) { // @@TODO } else { // move selector aside - prepare the blade into active position state = ProgressCode::PreparingBlade; ms::selector.MoveToSlot(mg::globals.ActiveSlot()); } } break; case ProgressCode::PreparingBlade: if (mm::motion.QueueEmpty()) { state = ProgressCode::EngagingIdler; mi::idler.Engage(mg::globals.ActiveSlot()); } break; case ProgressCode::EngagingIdler: if (mi::idler.Engaged()) { state = ProgressCode::PushingFilament; mm::motion.PlanMove(cutStepsPre, 0, 0, 1500, 0, 0); //@@TODO } break; case ProgressCode::PushingFilament: if (mm::motion.QueueEmpty()) { state = ProgressCode::PerformingCut; ms::selector.MoveToSlot(0); } break; case ProgressCode::PerformingCut: if (mm::motion.QueueEmpty()) { // this may not be necessary if we want the selector and pulley move at once state = ProgressCode::ReturningSelector; ms::selector.MoveToSlot(mg::globals.ActiveSlot()); // return selector back } break; case ProgressCode::ReturningSelector: if (mm::motion.QueueEmpty()) { // selector returned to position, feed the filament back to FINDA state = ProgressCode::FeedingToFinda; feed.Reset(true); } break; default: // we got into an unhandled state, better report it state = ProgressCode::ERRInternal; error = ErrorCode::INTERNAL; return true; } return false; } ProgressCode CutFilament::State() const { switch (state) { case ProgressCode::UnloadingFilament: return unl.State(); // report sub-automaton states properly default: return state; } } ErrorCode CutFilament::Error() const { switch (state) { case ProgressCode::UnloadingFilament: return unl.Error(); // report sub-automaton errors properly default: return error; } } } // namespace logic