/// @file math.h #pragma once #include "../config/config.h" namespace modules { /// Specialized math operations namespace math { /// (intIn1 * intIn2) >> 8 static inline uint16_t mulU8X16toH16(const uint8_t charIn1, const uint16_t intIn2) { uint16_t intRes; #if !defined(__AVR__) || defined(NO_ASM) intRes = ((uint32_t)charIn1 * (uint32_t)intIn2) >> 8; #else asm volatile( "mul %B2, %A1 \n\t" "movw %0, r0 \n\t" "mul %A2, %A1 \n\t" "lsl r0 \n\t" //push MSB to carry for rounding "adc %A0, r1 \n\t" //add with carry (for rounding) "clr r1 \n\t" //make r1 __zero_reg__ again "adc %B0, r1 \n\t" //propagate carry of addition (add 0 with carry) : "=&r"(intRes) : "r"(charIn1), "r"(intIn2) : "r0", "r1" //clobbers: Technically these are either scratch registers or always 0 registers, but I'm making sure the compiler knows just in case. ); #endif return intRes; } /// (longIn1 * longIn2) >> 24 static inline uint16_t mulU24X24toH16(const uint32_t &longIn1, const uint32_t &longIn2) { uint16_t intRes; #if !defined(__AVR__) || defined(NO_ASM) intRes = ((uint64_t)longIn1 * (uint64_t)longIn2) >> 24; #else asm volatile( "clr r26 \n\t" "mul %A1, %B2 \n\t" "mov r27, r1 \n\t" "mul %B1, %C2 \n\t" "movw %A0, r0 \n\t" "mul %C1, %C2 \n\t" "add %B0, r0 \n\t" "mul %C1, %B2 \n\t" "add %A0, r0 \n\t" "adc %B0, r1 \n\t" "mul %A1, %C2 \n\t" "add r27, r0 \n\t" "adc %A0, r1 \n\t" "adc %B0, r26 \n\t" "mul %B1, %B2 \n\t" "add r27, r0 \n\t" "adc %A0, r1 \n\t" "adc %B0, r26 \n\t" "mul %C1, %A2 \n\t" "add r27, r0 \n\t" "adc %A0, r1 \n\t" "adc %B0, r26 \n\t" "mul %B1, %A2 \n\t" "add r27, r1 \n\t" "adc %A0, r26 \n\t" "adc %B0, r26 \n\t" "lsl r27 \n\t" "adc %A0, r26 \n\t" "adc %B0, r26 \n\t" "clr r1 \n\t" : "=&r"(intRes) : "d"(longIn1), "d"(longIn2) : "r0", "r1", "r26", "r27"); #endif return intRes; } } // namespace math } // namespace modules