#include "catch2/catch.hpp" #include "../stubs/stub_adc.h" #include "../stubs/stub_timebase.h" #include "buttons.h" #include "../hal/adc.h" #include "user_input.h" CATCH_REGISTER_ENUM(mui::Event, mui::Event::NoEvent, mui::Event::Left, mui::Event::Middle, mui::Event::Right, mui::Event::FromPrinter) void PressButtonAndDebounce(uint8_t btnIndex) { hal::adc::SetADC(config::buttonsADCIndex, config::buttonADCLimits[btnIndex][0] + 1); while (!mb::buttons.ButtonPressed(btnIndex)) { mb::buttons.Step(); mui::userInput.Step(); mt::IncMillis(); } } TEST_CASE("user_input::printer_in_charge", "[user_input]") { uint8_t button; mui::Event event; std::tie(button, event) = GENERATE( std::make_tuple(mb::Left, mui::Event::Left), std::make_tuple(mb::Middle, mui::Event::Middle), std::make_tuple(mb::Right, mui::Event::Right)); mt::ReinitTimebase(); mb::Buttons b; // reset UI new (&mui::userInput) mui::UserInput(); REQUIRE_FALSE(mui::userInput.PrinterInCharge()); // set printer in charge mui::userInput.SetPrinterInCharge(true); REQUIRE(mui::userInput.PrinterInCharge()); // put some button into the buffer - should be marked as "from printer" mui::userInput.ProcessMessage(button); // i.e. we should NOT be able to extract that message with ConsumeEventForPrinter() REQUIRE(mui::userInput.ConsumeEventForPrinter() == mui::NoEvent); REQUIRE(mui::userInput.AnyEvent()); // but we should be able to extract that message with ConsumeEvent() REQUIRE(mui::userInput.ConsumeEvent() == event); REQUIRE_FALSE(mui::userInput.AnyEvent()); // press a button on the MMU PressButtonAndDebounce(button); REQUIRE(mb::buttons.ButtonPressed(button)); // we should NOT be able to extract the event with ConsumeEvent REQUIRE(mui::userInput.ConsumeEvent() == mui::NoEvent); REQUIRE(mui::userInput.AnyEvent()); // but we should be able to extract that message with ConsumeEventForPrinter REQUIRE(mui::userInput.ConsumeEventForPrinter() == event); REQUIRE_FALSE(mui::userInput.AnyEvent()); } TEST_CASE("user_input::button_pressed_MMU", "[user_input]") { uint8_t button; mui::Event event; std::tie(button, event) = GENERATE( std::make_tuple(mb::Left, mui::Event::Left), std::make_tuple(mb::Middle, mui::Event::Middle), std::make_tuple(mb::Right, mui::Event::Right)); // create a button press mt::ReinitTimebase(); mb::Buttons b; // reset UI new (&mui::userInput) mui::UserInput(); REQUIRE_FALSE(mui::userInput.PrinterInCharge()); PressButtonAndDebounce(button); REQUIRE(mb::buttons.ButtonPressed(button)); // we should be able to extract the event with ConsumeEvent REQUIRE(mui::userInput.AnyEvent()); REQUIRE(mui::userInput.ConsumeEvent() == event); REQUIRE_FALSE(mui::userInput.AnyEvent()); } TEST_CASE("user_input::empty_queue", "[user_input]") { mt::ReinitTimebase(); mb::Buttons b; // reset UI new (&mui::userInput) mui::UserInput(); REQUIRE_FALSE(mui::userInput.PrinterInCharge()); REQUIRE_FALSE(mui::userInput.AnyEvent()); // try extracting something REQUIRE(mui::userInput.ConsumeEvent() == mui::NoEvent); REQUIRE(mui::userInput.ConsumeEventForPrinter() == mui::NoEvent); }