/// @file load_filament.cpp #include "load_filament.h" #include "../modules/finda.h" #include "../modules/globals.h" #include "../modules/idler.h" #include "../modules/leds.h" #include "../modules/motion.h" #include "../modules/permanent_storage.h" #include "../modules/pulley.h" #include "../modules/selector.h" #include "../modules/user_input.h" #include "../debug.h" namespace logic { LoadFilament loadFilament; bool LoadFilament::Reset(uint8_t param) { result = ResultCode::OK; if (!CheckToolIndex(param)) { return false; } if (mg::globals.FilamentLoaded() > mg::FilamentLoadState::InSelector) { return false; // avoid starting loadfilament if there is already some filament in the selector in some OTHER slot } // there is one special case though - same slot AND filament load state == InSelector (it MUST NOT be anywhere farther) if (mg::globals.FilamentLoaded() > mg::FilamentLoadState::AtPulley && mg::globals.ActiveSlot() != param) { return false; } dbg_logic_P(PSTR("Load Filament")); mg::globals.SetFilamentLoaded(param, mg::FilamentLoadState::AtPulley); // still at pulley, haven't moved yet verifyLoadedFilament = 1; Reset2(false); return true; } void LoadFilament::ResetLimited(uint8_t param) { if (!CheckToolIndex(param)) { return; } dbg_logic_P(PSTR("Load Filament")); mg::globals.SetFilamentLoaded(param, mg::FilamentLoadState::AtPulley); // still at pulley, haven't moved yet Reset2(true); } void logic::LoadFilament::Reset2(bool feedPhaseLimited) { state = ProgressCode::FeedingToFinda; error = ErrorCode::RUNNING; if (!feed.Reset(feedPhaseLimited, true)) { // selector refused to move GoToErrDisengagingIdler(ErrorCode::FINDA_FLICKERS); } else { ml::leds.SetPairButOffOthers(mg::globals.ActiveSlot(), ml::blink0, ml::off); } } void logic::LoadFilament::GoToRetractingFromFinda() { ml::leds.SetPairButOffOthers(mg::globals.ActiveSlot(), ml::blink0, ml::off); state = ProgressCode::RetractingFromFinda; error = ErrorCode::RUNNING; retract.Reset(); } void logic::LoadFilament::LoadFinishedCorrectly() { FinishedOK(); ml::leds.SetAllOff(); mpu::pulley.Disable(); } bool LoadFilament::StepInner() { switch (state) { case ProgressCode::FeedingToFinda: if (feed.Step()) { switch (feed.State()) { case FeedToFinda::Failed: // @@TODO - try to repeat 6x - push/pull sequence - probably something to put into feed_to_finda as an option GoToErrDisengagingIdler(ErrorCode::FINDA_DIDNT_SWITCH_ON); // signal loading error break; case FeedToFinda::Stopped: // as requested in MMU-116 - stopping an unsuccessful feed should retract as well but not check the filament result = ResultCode::Cancelled; verifyLoadedFilament = 0; [[fallthrough]]; case FeedToFinda::OK: GoToRetractingFromFinda(); break; } } break; case ProgressCode::RetractingFromFinda: if (retract.Step()) { if (retract.State() == RetractFromFinda::Failed) { GoToErrDisengagingIdler(ErrorCode::FINDA_DIDNT_SWITCH_OFF); // signal loading error } else { if (verifyLoadedFilament) { --verifyLoadedFilament; // as requested in MMU-116 - once the filament gets retracted after first feed, perform a short re-check // by doing a limited load + retract. That ensures the filament can be loaded into the selector later when needed. ResetLimited(mg::globals.ActiveSlot()); } else { state = ProgressCode::DisengagingIdler; mi::idler.Disengage(); } } } break; case ProgressCode::DisengagingIdler: // beware - this state is being reused for error recovery // and if the selector decided to re-home, we have to wait for it as well // therefore: 'if (mi::idler.Disengaged())' : alone is not enough if (mi::idler.Disengaged() && ms::selector.Slot() == mg::globals.ActiveSlot()) { LoadFinishedCorrectly(); } break; case ProgressCode::OK: return true; case ProgressCode::ERRDisengagingIdler: // couldn't load to FINDA ErrDisengagingIdler(); return false; case ProgressCode::ERRWaitingForUser: { // waiting for user buttons and/or a command from the printer mui::Event ev = mui::userInput.ConsumeEvent(); switch (ev) { case mui::Event::Middle: // try again the whole sequence ResumeIdlerSelector(); // however it depends on the state of FINDA - if it is on, we must perform unload first if (!mf::finda.Pressed()) { Reset2(false); } else { GoToRetractingFromFinda(); } break; default: // no event, continue waiting for user input break; } return false; } default: // we got into an unhandled state, better report it state = ProgressCode::ERRInternal; error = ErrorCode::INTERNAL; return true; } return false; } } // namespace logic