/// @file idler.cpp #include "idler.h" #include "buttons.h" #include "globals.h" #include "leds.h" #include "motion.h" #include "permanent_storage.h" #include "../debug.h" namespace modules { namespace idler { Idler idler; void Idler::PrepareMoveToPlannedSlot() { mm::motion.PlanMoveTo( plannedMove == Operation::engage ? SlotPosition(plannedSlot) : IntermediateSlotPosition(plannedSlot), mm::unitToAxisUnit(mg::globals.IdlerFeedrate_deg_s())); dbg_logic_fP(PSTR("Prepare Move Idler slot %d"), plannedSlot); } void Idler::PlanHomingMoveForward() { mm::motion.SetPosition(mm::Idler, mm::unitToSteps(config::IdlerOffsetFromHome)); axisStart = mm::axisUnitToTruncatedUnit(mm::motion.CurPosition()); mm::motion.PlanMove(mm::unitToAxisUnit(config::idlerLimits.lenght * 2), mm::unitToAxisUnit(mg::globals.IdlerHomingFeedrate_deg_s())); dbg_logic_P(PSTR("Plan Homing Idler Forward")); } void Idler::PlanHomingMoveBack() { // we expect that we are at the front end of the axis, set the expected axis' position mm::motion.SetPosition(mm::Idler, mm::unitToSteps(config::idlerLimits.lenght)); axisStart = mm::axisUnitToTruncatedUnit(mm::motion.CurPosition()); mm::motion.PlanMove(mm::unitToAxisUnit(-config::idlerLimits.lenght * 2), mm::unitToAxisUnit(mg::globals.IdlerHomingFeedrate_deg_s())); dbg_logic_P(PSTR("Plan Homing Idler Back")); } bool Idler::FinishHomingAndPlanMoveToParkPos() { // check the axis' length if (AxisDistance(mm::axisUnitToTruncatedUnit(mm::motion.CurPosition())) < uint16_t(config::idlerLimits.lenght.v - 10)) { //@@TODO is 10 degrees ok? return false; // we couldn't home correctly, we cannot set the Idler's position } mm::motion.SetPosition(mm::Idler, 0); // finish whatever has been planned before homing if (plannedMove == Operation::disengage) { plannedSlot = IdleSlotIndex(); } InitMovement(); return true; } void Idler::FinishMove() { currentlyEngaged = plannedMove; hal::tmc2130::MotorCurrents c = mm::motion.CurrentsForAxis(mm::Idler); if (Disengaged()) // reduce power into the Idler motor when disengaged (less force necessary) SetCurrents(c.iRun, c.iHold); else if (Engaged()) { // maximum motor power when the idler is engaged SetCurrents(c.iRun, c.iRun); } } bool Idler::StallGuardAllowed(bool forward) const { const uint8_t checkDistance = forward ? 200 : 180; return AxisDistance(mm::axisUnitToTruncatedUnit(mm::motion.CurPosition())) > checkDistance; } Idler::OperationResult Idler::Disengage() { return PlanMoveInner(IdleSlotIndex(), Operation::disengage); } Idler::OperationResult Idler::PartiallyDisengage(uint8_t slot) { return PlanMoveInner(slot, Operation::intermediate); } Idler::OperationResult Idler::Engage(uint8_t slot) { return PlanMoveInner(slot, Operation::engage); } Idler::OperationResult Idler::PlanMoveInner(uint8_t slot, Operation plannedOp) { if (state == Moving || IsOnHold()) { dbg_logic_P(PSTR("Moving --> Engage refused")); return OperationResult::Refused; } plannedSlot = slot; plannedMove = plannedOp; // if we are homing right now, just record the desired planned slot and return Accepted if (state == HomeBack) { return OperationResult::Accepted; } // coordinates invalid, first home, then engage or disengage // The MMU FW only decides to engage the Idler when it is supposed to do something and not while it is idle // so rebooting the MMU while the printer is printing (and thus holding the filament by the moving Idler) // should not be an issue if (!homingValid) { PlanHome(); return OperationResult::Accepted; } // already engaged or disengaged if (currentlyEngaged == plannedMove && currentSlot == plannedSlot) { return OperationResult::Accepted; } return InitMovementNoReinitAxis(); } bool Idler::Step() { if (IsOnHold()) { return true; // just wait, do nothing! } if (state != TMCFailed) { CheckTMC(); } switch (state) { case Moving: // dbg_logic_P(PSTR("Moving Idler")); PerformMove(); return false; case HomeForward: dbg_logic_P(PSTR("Homing Idler Forward")); PerformHomeForward(); return false; case HomeBack: dbg_logic_P(PSTR("Homing Idler Back")); PerformHomeBack(); return false; case Ready: if (!homingValid && mg::globals.FilamentLoaded() < mg::InFSensor) { // home the Idler only in case we don't have filament loaded in the printer (or at least we think we don't) PlanHome(); return false; } return true; case TMCFailed: default: return true; } } void Idler::Init() { // Re-home axis at first opportunity. See 'Ready' state. InvalidateHoming(); } } // namespace idler } // namespace modules