174 lines
6.5 KiB
C++
174 lines
6.5 KiB
C++
/// @file pulse_gen.cpp
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#include "pulse_gen.h"
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namespace modules {
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namespace pulse_gen {
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PulseGen::PulseGen(steps_t max_jerk, steps_t acceleration) {
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// Axis status
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position = 0;
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last_rate = 0;
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this->max_jerk = max_jerk;
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this->acceleration = acceleration;
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// Block buffer
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current_block = nullptr;
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}
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void PulseGen::CalculateTrapezoid(block_t *block, steps_t entry_speed, steps_t exit_speed) {
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// Minimum stepper rate 120Hz, maximum 40kHz. If the stepper rate goes above 10kHz,
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// the stepper interrupt routine groups the pulses by 2 or 4 pulses per interrupt tick.
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rate_t initial_rate = entry_speed;
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rate_t final_rate = exit_speed;
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// Limit minimal step rate (Otherwise the timer will overflow.)
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if (initial_rate < config::minStepRate)
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initial_rate = config::minStepRate;
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if (initial_rate > block->nominal_rate)
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initial_rate = block->nominal_rate;
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if (final_rate < config::minStepRate)
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final_rate = config::minStepRate;
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if (final_rate > block->nominal_rate)
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final_rate = block->nominal_rate;
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// Don't allow zero acceleration.
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rate_t acceleration = block->acceleration;
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if (acceleration == 0)
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acceleration = 1;
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// estimate_acceleration_distance(float initial_rate, float target_rate, float acceleration)
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// (target_rate*target_rate-initial_rate*initial_rate)/(2.0*acceleration));
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rate_t initial_rate_sqr = initial_rate * initial_rate;
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rate_t nominal_rate_sqr = block->nominal_rate * block->nominal_rate;
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rate_t final_rate_sqr = final_rate * final_rate;
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rate_t acceleration_x2 = acceleration << 1;
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// ceil(estimate_acceleration_distance(initial_rate, block->nominal_rate, acceleration));
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steps_t accelerate_steps = (nominal_rate_sqr - initial_rate_sqr + acceleration_x2 - 1) / acceleration_x2;
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// floor(estimate_acceleration_distance(block->nominal_rate, final_rate, -acceleration));
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steps_t decelerate_steps = (nominal_rate_sqr - final_rate_sqr) / acceleration_x2;
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steps_t accel_decel_steps = accelerate_steps + decelerate_steps;
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// Size of Plateau of Nominal Rate.
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steps_t plateau_steps = 0;
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// Is the Plateau of Nominal Rate smaller than nothing? That means no cruising, and we will
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// have to use intersection_distance() to calculate when to abort acceleration and start braking
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// in order to reach the final_rate exactly at the end of this block.
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if (accel_decel_steps < block->steps) {
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plateau_steps = block->steps - accel_decel_steps;
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} else {
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uint32_t acceleration_x4 = acceleration << 2;
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// Avoid negative numbers
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if (final_rate_sqr >= initial_rate_sqr) {
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// accelerate_steps = ceil(intersection_distance(initial_rate, final_rate, acceleration, block->steps));
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// intersection_distance(float initial_rate, float final_rate, float acceleration, float distance)
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// (2.0*acceleration*distance-initial_rate*initial_rate+final_rate*final_rate)/(4.0*acceleration);
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accelerate_steps = final_rate_sqr - initial_rate_sqr + acceleration_x4 - 1;
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if (block->steps & 1)
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accelerate_steps += acceleration_x2;
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accelerate_steps /= acceleration_x4;
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accelerate_steps += (block->steps >> 1);
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if (accelerate_steps > block->steps) {
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accelerate_steps = block->steps;
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final_rate = sqrt(acceleration_x2 * accelerate_steps + initial_rate_sqr);
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}
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} else {
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decelerate_steps = initial_rate_sqr - final_rate_sqr;
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if (block->steps & 1)
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decelerate_steps += acceleration_x2;
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decelerate_steps /= acceleration_x4;
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decelerate_steps += (block->steps >> 1);
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if (decelerate_steps > block->steps)
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decelerate_steps = block->steps;
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accelerate_steps = block->steps - decelerate_steps;
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}
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}
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block->accelerate_until = accelerate_steps;
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block->decelerate_after = accelerate_steps + plateau_steps;
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block->initial_rate = initial_rate;
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block->final_rate = final_rate;
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}
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bool PulseGen::PlanMoveTo(pos_t target, steps_t feed_rate, steps_t end_rate) {
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// Prepare to set up new block
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if (block_index.full())
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return false;
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block_t *block = &block_buffer[block_index.back()];
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// Bail if this is a zero-length block
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pos_t steps = target - position;
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block->steps = abs(steps);
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if (block->steps <= config::dropSegments) {
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// behave as-if the block has been scheduled
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return true;
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}
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// Direction and speed for this block
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block->direction = steps >= 0;
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block->nominal_rate = feed_rate;
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// Acceleration of the segment, in steps/sec^2
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block->acceleration = acceleration;
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// Calculate the ratio to 2^24 so that the rate division in Step() can be a just right shift
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constexpr float ratio = (float)(1lu << 24) / (F_CPU / config::stepTimerFrequencyDivider);
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constexpr rate_t mul = 8; // pre-multiply to increase the integer division resolution
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static_assert(!(mul & (mul - 1)), "mul must be a power of two");
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block->acceleration_rate = block->acceleration * (rate_t)(ratio * mul) / mul;
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// Simplified forward jerk: do not handle reversals
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steps_t entry_speed;
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if (feed_rate >= last_rate)
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entry_speed = last_rate + min(feed_rate - last_rate, max_jerk);
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else
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entry_speed = last_rate - min(last_rate - feed_rate, max_jerk);
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// Perform the trapezoid calculations
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CalculateTrapezoid(block, entry_speed, end_rate);
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last_rate = block->final_rate;
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// Move forward and update the state
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block_index.push();
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position = target;
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return true;
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}
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pos_t PulseGen::CurPosition() const {
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pos_t cur_pos = position;
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circular_index_t iter = block_index;
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// if we have a live block remove the partial offset
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if (current_block) {
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cur_pos -= CurBlockShift();
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iter.pop();
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}
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// rollback remaining blocks
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while (!iter.empty()) {
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cur_pos -= BlockShift(&block_buffer[iter.front()]);
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iter.pop();
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}
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return cur_pos;
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}
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void PulseGen::AbortPlannedMoves(bool halt) {
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// always update to effective position
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position = CurPosition();
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// destroy the current block
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if (current_block) {
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last_rate = acc_step_rate;
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current_block = nullptr;
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while (!block_index.empty()) // drop all remaining blocks
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block_index.pop();
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}
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// truncate the last rate if halting
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if (halt)
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last_rate = 0;
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}
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} // namespace motor
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} // namespace modules
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