261 lines
7.9 KiB
C++
261 lines
7.9 KiB
C++
#include "homing.h"
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#include "main_loop_stub.h"
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#include "../../../../src/modules/buttons.h"
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#include "../../../../src/modules/idler.h"
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#include "../../../../src/modules/motion.h"
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#include "../../../../src/modules/selector.h"
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#include "../stubs/stub_motion.h"
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void SimulateIdlerAndSelectorHoming(logic::CommandBase &cb) {
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#if 0
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// do 5 steps until we trigger the simulated StallGuard
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for (uint8_t i = 0; i < 5; ++i) {
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main_loop();
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cb.Step();
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}
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mm::TriggerStallGuard(mm::Selector);
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mm::TriggerStallGuard(mm::Idler);
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main_loop();
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cb.Step();
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mm::motion.StallGuardReset(mm::Selector);
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mm::motion.StallGuardReset(mm::Idler);
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// now do a correct amount of steps of each axis towards the other end
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uint32_t idlerSteps = mm::unitToSteps<mm::I_pos_t>(config::idlerLimits.lenght);
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uint32_t selectorSteps = mm::unitToSteps<mm::S_pos_t>(config::selectorLimits.lenght);
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uint32_t maxSteps = std::max(idlerSteps, selectorSteps) + 1;
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for (uint32_t i = 0; i < maxSteps; ++i) {
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main_loop();
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cb.Step();
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if (i == idlerSteps) {
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mm::TriggerStallGuard(mm::Idler);
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} else {
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mm::motion.StallGuardReset(mm::Idler);
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}
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if (i == selectorSteps) {
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mm::TriggerStallGuard(mm::Selector);
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} else {
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mm::motion.StallGuardReset(mm::Selector);
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}
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}
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// now the Selector and Idler shall perform a move into their parking positions
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while (ms::selector.State() != mm::MovableBase::Ready || mi::idler.State() != mm::MovableBase::Ready) {
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main_loop();
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cb.Step();
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}
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#else
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// sadly, it looks like we need to separate homing of idler and selector due to electrical reasons
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SimulateIdlerHoming(cb);
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SimulateSelectorHoming(cb);
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#endif
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}
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void SimulateIdlerHoming(logic::CommandBase &cb) {
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uint32_t idlerStepsFwd = mm::unitToSteps<mm::I_pos_t>(config::idlerLimits.lenght - 5.0_deg);
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for (uint32_t i = 0; i < idlerStepsFwd; ++i) {
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main_loop();
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cb.Step();
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}
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mm::TriggerStallGuard(mm::Idler);
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main_loop();
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cb.Step();
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mm::motion.StallGuardReset(mm::Idler);
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// now do a correct amount of steps of each axis towards the other end
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uint32_t idlerSteps = mm::unitToSteps<mm::I_pos_t>(config::idlerLimits.lenght);
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uint32_t maxSteps = idlerSteps + 1;
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for (uint32_t i = 0; i < maxSteps; ++i) {
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main_loop();
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cb.Step();
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if (i == idlerSteps) {
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mm::TriggerStallGuard(mm::Idler);
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} else {
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mm::motion.StallGuardReset(mm::Idler);
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}
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}
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// now the Idler shall perform a move into their parking positions
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while (mi::idler.State() != mm::MovableBase::Ready) {
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main_loop();
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cb.Step();
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}
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}
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void SimulateSelectorHoming(logic::CommandBase &cb) {
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// do 5 steps until we trigger the simulated StallGuard
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for (uint8_t i = 0; i < 5; ++i) {
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main_loop();
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cb.Step();
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}
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mm::TriggerStallGuard(mm::Selector);
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main_loop();
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cb.Step();
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mm::motion.StallGuardReset(mm::Selector);
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// now do a correct amount of steps of each axis towards the other end
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uint32_t selectorSteps = mm::unitToSteps<mm::S_pos_t>(config::selectorLimits.lenght) + 1;
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uint32_t maxSteps = selectorSteps + 1;
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for (uint32_t i = 0; i < maxSteps; ++i) {
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main_loop();
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cb.Step();
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if (i == selectorSteps) {
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mm::TriggerStallGuard(mm::Selector);
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} else {
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mm::motion.StallGuardReset(mm::Selector);
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}
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}
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// now the Selector shall perform a move into their parking positions
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while (ms::selector.State() != mm::MovableBase::Ready) {
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main_loop();
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cb.Step();
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}
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}
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bool SimulateFailedHomeSelectorPostfix(logic::CommandBase &cb) {
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if (!WhileTopState(cb, ProgressCode::Homing, 5))
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return false;
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if (cb.Error() != ErrorCode::HOMING_SELECTOR_FAILED)
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return false;
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if (cb.State() != ProgressCode::ERRWaitingForUser)
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return false;
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if (mm::motion.Enabled(mm::Selector))
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return false;
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// do a few steps before pushing the button
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WhileTopState(cb, ProgressCode::ERRWaitingForUser, 5);
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if (mm::motion.Enabled(mm::Selector))
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return false;
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PressButtonAndDebounce(cb, mb::Middle, false);
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// it shall start homing again
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if (cb.Error() != ErrorCode::RUNNING)
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return false;
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if (cb.State() != ProgressCode::Homing)
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return false;
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if (ms::selector.HomingValid())
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return false;
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if (!mm::motion.Enabled(mm::Selector))
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return false;
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ClearButtons(cb);
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return true;
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}
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bool SimulateFailedHomeFirstTime(logic::CommandBase &cb) {
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if (mi::idler.HomingValid())
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return false;
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if (ms::selector.HomingValid())
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return false;
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constexpr uint32_t selectorSteps = mm::unitToSteps<mm::S_pos_t>(config::selectorLimits.lenght) + 1;
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{
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// do 5 steps until we trigger the simulated StallGuard
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constexpr uint32_t idlerStepsFwd = mm::unitToSteps<mm::I_pos_t>(config::idlerLimits.lenght - 5.0_deg);
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static_assert(idlerStepsFwd < selectorSteps); // beware, we expect that the Idler homes faster than Selector (less steps)
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for (uint32_t i = 0; i < idlerStepsFwd; ++i) {
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main_loop();
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cb.Step();
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}
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mm::TriggerStallGuard(mm::Selector);
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mm::TriggerStallGuard(mm::Idler);
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main_loop();
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cb.Step();
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mm::motion.StallGuardReset(mm::Selector);
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mm::motion.StallGuardReset(mm::Idler);
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}
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// now do a correct amount of steps of each axis towards the other end
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constexpr uint32_t idlerSteps = mm::unitToSteps<mm::I_pos_t>(config::idlerLimits.lenght);
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// now do LESS steps than expected to simulate something is blocking the selector
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constexpr uint32_t selectorTriggerShort = std::min(idlerSteps, selectorSteps) / 2;
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constexpr uint32_t maxSteps = selectorTriggerShort + 1;
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{
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for (uint32_t i = 0; i < maxSteps; ++i) {
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main_loop();
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cb.Step();
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if (i == selectorTriggerShort) {
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mm::TriggerStallGuard(mm::Selector);
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} else {
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mm::motion.StallGuardReset(mm::Selector);
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}
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}
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// make sure the Idler finishes its homing procedure (makes further checks much easier)
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for (uint32_t i = maxSteps; i < idlerSteps + 1; ++i) {
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main_loop();
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cb.Step();
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if (i == idlerSteps) {
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mm::TriggerStallGuard(mm::Idler);
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} else {
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mm::motion.StallGuardReset(mm::Idler);
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}
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}
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while (!(ms::selector.State() & mm::MovableBase::OnHold)) {
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main_loop();
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cb.Step();
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}
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}
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return SimulateFailedHomeSelectorPostfix(cb);
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}
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bool SimulateFailedHomeSelectorRepeated(logic::CommandBase &cb) {
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// we leave Idler aside in this case
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if (ms::selector.HomingValid())
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return false;
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{
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// do 5 steps until we trigger the simulated StallGuard
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for (uint8_t i = 0; i < 5; ++i) {
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main_loop();
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cb.Step();
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}
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mm::TriggerStallGuard(mm::Selector);
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main_loop();
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cb.Step();
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mm::motion.StallGuardReset(mm::Selector);
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}
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uint32_t selectorSteps = mm::unitToSteps<mm::S_pos_t>(config::selectorLimits.lenght) + 1;
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uint32_t selectorTriggerShort = selectorSteps / 2;
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uint32_t maxSteps = selectorTriggerShort + 1;
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{
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for (uint32_t i = 0; i < maxSteps; ++i) {
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main_loop();
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cb.Step();
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if (i == selectorTriggerShort) {
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mm::TriggerStallGuard(mm::Selector);
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} else {
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mm::motion.StallGuardReset(mm::Selector);
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}
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}
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while (!(ms::selector.State() & mm::MovableBase::OnHold)) {
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main_loop();
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cb.Step();
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}
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}
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return SimulateFailedHomeSelectorPostfix(cb);
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}
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