Prusa-Firmware-MMU/tests/unit/logic/homing/test_homing.cpp

186 lines
6.0 KiB
C++

#include "catch2/catch.hpp"
#include "../../../../src/modules/buttons.h"
#include "../../../../src/modules/finda.h"
#include "../../../../src/modules/fsensor.h"
#include "../../../../src/modules/globals.h"
#include "../../../../src/modules/idler.h"
#include "../../../../src/modules/leds.h"
#include "../../../../src/modules/motion.h"
#include "../../../../src/modules/permanent_storage.h"
#include "../../../../src/modules/selector.h"
#include "../../../../src/logic/home.h"
#include "../../../../src/logic/move_selector.h"
#include "../../../../src/logic/load_filament.h"
#include "../../../../src/logic/unload_filament.h"
#include "../../modules/stubs/stub_adc.h"
#include "../stubs/homing.h"
#include "../stubs/main_loop_stub.h"
#include "../stubs/stub_motion.h"
using Catch::Matchers::Equals;
#include "../helpers/helpers.ipp"
bool SuccessfulHome(uint8_t slot) {
// prepare startup conditions
ForceReinitAllAutomata();
// change the startup to what we need here
EnsureActiveSlotIndex(slot, mg::FilamentLoadState::AtPulley);
// set FINDA OFF + debounce
SetFINDAStateAndDebounce(false);
logic::Home h;
REQUIRE(VerifyState(h, mg::FilamentLoadState::AtPulley, mi::Idler::IdleSlotIndex(), slot, false, false, ml::off, ml::off, ErrorCode::OK, ProgressCode::OK));
h.Reset(0);
REQUIRE(VerifyState(h, mg::FilamentLoadState::AtPulley, mi::Idler::IdleSlotIndex(), slot, false, false, ml::off, ml::off, ErrorCode::RUNNING, ProgressCode::Homing));
REQUIRE_FALSE(mi::idler.HomingValid());
REQUIRE_FALSE(ms::selector.HomingValid());
SimulateIdlerAndSelectorHoming(h);
REQUIRE(WhileTopState(h, ProgressCode::Homing, 5000));
REQUIRE(VerifyState(h, mg::FilamentLoadState::AtPulley, mi::Idler::IdleSlotIndex(), slot, false, false, ml::off, ml::off, ErrorCode::OK, ProgressCode::OK));
REQUIRE(mi::idler.HomingValid());
REQUIRE(ms::selector.HomingValid());
return true;
}
TEST_CASE("homing::successful_run", "[homing]") {
for (uint8_t slot = 0; slot < config::toolCount; ++slot) {
REQUIRE(SuccessfulHome(slot));
}
}
bool SelectorFailedRetry() {
// prepare startup conditions
ForceReinitAllAutomata();
// change the startup to what we need here
EnsureActiveSlotIndex(0, mg::FilamentLoadState::AtPulley);
// set FINDA OFF + debounce
SetFINDAStateAndDebounce(false);
logic::Home h;
REQUIRE(VerifyState(h, mg::FilamentLoadState::AtPulley, mi::Idler::IdleSlotIndex(), 0, false, false, ml::off, ml::off, ErrorCode::OK, ProgressCode::OK));
h.Reset(0);
REQUIRE(VerifyState(h, mg::FilamentLoadState::AtPulley, mi::Idler::IdleSlotIndex(), 0, false, false, ml::off, ml::off, ErrorCode::RUNNING, ProgressCode::Homing));
REQUIRE(SimulateFailedHomeFirstTime(h));
for (uint8_t i = 0; i < 5; ++i) {
REQUIRE(SimulateFailedHomeSelectorRepeated(h));
}
SimulateSelectorHoming(h);
REQUIRE(WhileTopState(h, ProgressCode::Homing, 5000));
REQUIRE(VerifyState(h, mg::FilamentLoadState::AtPulley, mi::Idler::IdleSlotIndex(), 0, false, false, ml::off, ml::off, ErrorCode::OK, ProgressCode::OK));
REQUIRE(mi::idler.HomingValid());
REQUIRE(ms::selector.HomingValid());
return true;
}
TEST_CASE("homing::selector_failed_retry", "[homing]") {
REQUIRE(SelectorFailedRetry());
}
bool SimulateFailedMoveFirstTime(logic::CommandBase &cb) {
{
// do 5 steps until we trigger the simulated stallguard
for (uint8_t i = 0; i < 5; ++i) {
main_loop();
cb.Step();
}
mm::TriggerStallGuard(mm::Selector);
main_loop();
cb.Step();
mm::motion.StallGuardReset(mm::Selector);
}
while (ms::selector.State() != mm::MovableBase::MoveFailed) {
main_loop();
cb.Step();
}
REQUIRE_FALSE(!WhileTopState(cb, ProgressCode::MovingSelector, 5));
REQUIRE(cb.Error() == ErrorCode::MOVE_SELECTOR_FAILED);
REQUIRE(cb.State() == ProgressCode::ERRWaitingForUser);
REQUIRE_FALSE(mm::motion.Enabled(mm::Selector));
// do a few steps before pushing the button
WhileTopState(cb, ProgressCode::ERRWaitingForUser, 5);
REQUIRE_FALSE(mm::motion.Enabled(mm::Selector));
PressButtonAndDebounce(cb, mb::Middle);
// it shall start homing again
REQUIRE(cb.Error() == ErrorCode::RUNNING);
REQUIRE(cb.State() == ProgressCode::Homing);
REQUIRE_FALSE(ms::selector.HomingValid());
REQUIRE(mm::motion.Enabled(mm::Selector));
ClearButtons(cb);
return true;
}
bool SelectorMoveFailedRetry(uint8_t fromSlot, uint8_t toSlot) {
// prepare startup conditions
ForceReinitAllAutomata();
// change the startup to what we need here
EnsureActiveSlotIndex(fromSlot, mg::FilamentLoadState::AtPulley);
// set FINDA OFF + debounce
SetFINDAStateAndDebounce(false);
logic::MoveSelector ms;
REQUIRE(VerifyState(ms, mg::FilamentLoadState::AtPulley, mi::Idler::IdleSlotIndex(), fromSlot, false, false, ml::off, ml::off, ErrorCode::OK, ProgressCode::OK));
ms.Reset(toSlot);
REQUIRE(VerifyState(ms, mg::FilamentLoadState::AtPulley, mi::Idler::IdleSlotIndex(), fromSlot, false, false, ml::off, ml::off, ErrorCode::RUNNING, ProgressCode::MovingSelector));
REQUIRE(SimulateFailedMoveFirstTime(ms));
// for (uint8_t i = 0; i < 5; ++i) {
// REQUIRE(SimulateFailedHomeSelectorRepeated(h));
// }
// both selector and idler shall home
SimulateIdlerAndSelectorHoming(ms);
REQUIRE(WhileTopState(ms, ProgressCode::Homing, 5000));
REQUIRE(VerifyState(ms, mg::FilamentLoadState::AtPulley, mi::Idler::IdleSlotIndex(), toSlot, false, false, ml::off, ml::off, ErrorCode::OK, ProgressCode::OK));
REQUIRE(mi::idler.HomingValid());
REQUIRE(ms::selector.HomingValid());
return true;
}
TEST_CASE("moving::selector_stallguard", "[moving]") {
for (uint8_t from = 0; from < config::toolCount; ++from) {
for (uint8_t to = 0; to < config::toolCount; ++to) {
if (from != to) {
REQUIRE(SelectorMoveFailedRetry(from, to));
}
}
}
}