198 lines
6.4 KiB
C++
198 lines
6.4 KiB
C++
#include "catch2/catch_test_macros.hpp"
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#include "catch2/matchers/catch_matchers_vector.hpp"
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#include "../../../../src/modules/buttons.h"
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#include "../../../../src/modules/finda.h"
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#include "../../../../src/modules/fsensor.h"
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#include "../../../../src/modules/globals.h"
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#include "../../../../src/modules/idler.h"
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#include "../../../../src/modules/leds.h"
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#include "../../../../src/modules/motion.h"
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#include "../../../../src/modules/permanent_storage.h"
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#include "../../../../src/modules/selector.h"
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#include "../../../../src/logic/home.h"
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#include "../../../../src/logic/load_filament.h"
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#include "../../../../src/logic/unload_filament.h"
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#include "../../modules/stubs/stub_adc.h"
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#include "../stubs/homing.h"
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#include "../stubs/main_loop_stub.h"
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#include "../stubs/stub_motion.h"
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using Catch::Matchers::Equals;
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#include "../helpers/helpers.ipp"
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bool SuccessfulHome(uint8_t slot) {
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// prepare startup conditions
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ForceReinitAllAutomata();
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// change the startup to what we need here
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REQUIRE(EnsureActiveSlotIndex(slot, mg::FilamentLoadState::AtPulley));
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// set FINDA OFF + debounce
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SetFINDAStateAndDebounce(false);
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logic::Home h;
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REQUIRE(VerifyState(h, mg::FilamentLoadState::AtPulley, mi::Idler::IdleSlotIndex(), slot, false, false, ml::off, ml::off, ErrorCode::OK, ProgressCode::OK));
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h.Reset(0);
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REQUIRE(VerifyState(h, mg::FilamentLoadState::AtPulley, mi::Idler::IdleSlotIndex(), slot, false, false, ml::off, ml::off, ErrorCode::RUNNING, ProgressCode::Homing));
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REQUIRE_FALSE(mi::idler.HomingValid());
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REQUIRE_FALSE(ms::selector.HomingValid());
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SimulateIdlerAndSelectorHoming(h);
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REQUIRE(WhileTopState(h, ProgressCode::Homing, 5000));
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REQUIRE(VerifyState(h, mg::FilamentLoadState::AtPulley, mi::Idler::IdleSlotIndex(), slot, false, false, ml::off, ml::off, ErrorCode::OK, ProgressCode::OK));
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REQUIRE(mi::idler.HomingValid());
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REQUIRE(ms::selector.HomingValid());
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return true;
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}
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TEST_CASE("homing::successful_run", "[homing]") {
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for (uint8_t slot = 0; slot < config::toolCount; ++slot) {
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REQUIRE(SuccessfulHome(slot));
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}
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}
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bool SelectorFailedRetry() {
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// prepare startup conditions
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ForceReinitAllAutomata();
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// change the startup to what we need here
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REQUIRE(EnsureActiveSlotIndex(0, mg::FilamentLoadState::AtPulley));
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// set FINDA OFF + debounce
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SetFINDAStateAndDebounce(false);
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logic::Home h;
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REQUIRE(VerifyState(h, mg::FilamentLoadState::AtPulley, mi::Idler::IdleSlotIndex(), 0, false, false, ml::off, ml::off, ErrorCode::OK, ProgressCode::OK));
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h.Reset(0);
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REQUIRE(VerifyState(h, mg::FilamentLoadState::AtPulley, mi::Idler::IdleSlotIndex(), 0, false, false, ml::off, ml::off, ErrorCode::RUNNING, ProgressCode::Homing));
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REQUIRE(SimulateFailedHomeFirstTime(h));
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for (uint8_t i = 0; i < 5; ++i) {
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REQUIRE(SimulateFailedHomeSelectorRepeated(h));
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}
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SimulateSelectorHoming(h);
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REQUIRE(WhileTopState(h, ProgressCode::Homing, 5000));
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REQUIRE(VerifyState(h, mg::FilamentLoadState::AtPulley, mi::Idler::IdleSlotIndex(), 0, false, false, ml::off, ml::off, ErrorCode::OK, ProgressCode::OK));
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REQUIRE(mi::idler.HomingValid());
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REQUIRE(ms::selector.HomingValid());
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return true;
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}
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TEST_CASE("homing::selector_failed_retry", "[homing]") {
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REQUIRE(SelectorFailedRetry());
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}
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bool RefusedMove(uint8_t slot) {
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// prepare startup conditions
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ForceReinitAllAutomata();
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// change the startup to what we need here
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HomeIdlerAndSelector();
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SetFINDAStateAndDebounce(true);
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mg::globals.SetFilamentLoaded(slot, mg::FilamentLoadState::InSelector);
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// move selector to the right spot - should not be possible
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REQUIRE(ms::selector.MoveToSlot(slot) == ms::Selector::OperationResult::Refused);
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return true;
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}
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bool RefusedHome(uint8_t slot) {
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// prepare startup conditions
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ForceReinitAllAutomata();
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// change the startup to what we need here
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HomeIdlerAndSelector();
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SetFINDAStateAndDebounce(true);
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mg::globals.SetFilamentLoaded(slot, mg::FilamentLoadState::InSelector);
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ms::selector.InvalidateHoming();
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// selector should not start homing, because something is in the FINDA
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for (uint8_t i = 0; i < 100; ++i) {
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main_loop();
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REQUIRE_FALSE(ms::selector.HomingValid());
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REQUIRE(ms::selector.State() == ms::Selector::Ready);
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}
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// unpress FINDA
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SetFINDAStateAndDebounce(false);
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mg::globals.SetFilamentLoaded(slot, mg::FilamentLoadState::AtPulley);
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// selector should start the homing sequence
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main_loop(); // plans the homing move
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// since the Idler is ok, the Selector should start homing immediately
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main_loop();
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REQUIRE(ms::selector.State() == ms::Selector::HomeForward);
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return true;
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}
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TEST_CASE("homing::refused_move", "[homing]") {
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for (uint8_t slot = 0; slot < config::toolCount; ++slot) {
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REQUIRE(RefusedMove(slot));
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}
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}
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TEST_CASE("homing::refused_home", "[homing]") {
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for (uint8_t slot = 0; slot < config::toolCount; ++slot) {
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REQUIRE(RefusedHome(slot));
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}
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}
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bool OnHold(uint8_t slot) {
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// prepare startup conditions
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ForceReinitAllAutomata();
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// change the startup to what we need here
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HomeIdlerAndSelector();
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SetFINDAStateAndDebounce(true);
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mg::globals.SetFilamentLoaded(slot, mg::FilamentLoadState::InSelector);
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// now put movables on hold
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logic::CommandBase::HoldIdlerSelector();
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REQUIRE(mi::idler.state == mi::Idler::OnHold);
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REQUIRE(ms::selector.state == ms::Selector::OnHold);
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// both movables should ignore all attempts to perform moves
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REQUIRE(mi::idler.PlanHome() == mi::Idler::OperationResult::Refused);
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REQUIRE(mi::idler.state == mi::Idler::OnHold);
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REQUIRE(mi::idler.Disengaged());
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REQUIRE(ms::selector.PlanHome() == ms::Selector::OperationResult::Refused);
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REQUIRE(ms::selector.state == ms::Selector::OnHold);
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REQUIRE(mi::idler.Disengage() == mi::Idler::OperationResult::Refused);
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REQUIRE(mi::idler.state == mi::Idler::OnHold);
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REQUIRE(mi::idler.Engage(slot) == mi::Idler::OperationResult::Refused);
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REQUIRE(mi::idler.state == mi::Idler::OnHold);
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REQUIRE(mi::idler.Disengaged());
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REQUIRE(ms::selector.MoveToSlot((slot + 1) % config::toolCount) == ms::Selector::OperationResult::Refused);
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REQUIRE(ms::selector.state == ms::Selector::OnHold);
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return true;
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}
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TEST_CASE("homing::on-hold", "[homing]") {
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for (uint8_t slot = 0; slot < config::toolCount; ++slot) {
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REQUIRE(OnHold(slot));
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}
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}
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