Prusa-Firmware-MMU/src/logic/load_filament.cpp

174 lines
6.8 KiB
C++

/// @file load_filament.cpp
#include "load_filament.h"
#include "../modules/finda.h"
#include "../modules/globals.h"
#include "../modules/idler.h"
#include "../modules/leds.h"
#include "../modules/motion.h"
#include "../modules/permanent_storage.h"
#include "../modules/pulley.h"
#include "../modules/selector.h"
#include "../modules/user_input.h"
#include "../debug.h"
namespace logic {
LoadFilament loadFilament;
bool LoadFilament::Reset(uint8_t param) {
result = ResultCode::OK;
if (!CheckToolIndex(param)) {
return false;
}
if (mg::globals.FilamentLoaded() > mg::FilamentLoadState::InSelector) {
return false; // avoid starting loadfilament if there is already some filament in the selector in some OTHER slot
}
// there is one special case though - same slot AND filament load state == InSelector (it MUST NOT be anywhere farther)
if (mg::globals.FilamentLoaded() > mg::FilamentLoadState::AtPulley && mg::globals.ActiveSlot() != param) {
return false;
}
dbg_logic_P(PSTR("Load Filament"));
mg::globals.SetFilamentLoaded(param, mg::FilamentLoadState::AtPulley); // still at pulley, haven't moved yet
verifyLoadedFilament = 1;
Reset2(false);
return true;
}
void LoadFilament::ResetLimited(uint8_t param) {
if (!CheckToolIndex(param)) {
return;
}
dbg_logic_P(PSTR("Load Filament"));
mg::globals.SetFilamentLoaded(param, mg::FilamentLoadState::AtPulley); // still at pulley, haven't moved yet
Reset2(true);
}
void logic::LoadFilament::Reset2(bool feedPhaseLimited) {
state = ProgressCode::FeedingToFinda;
error = ErrorCode::RUNNING;
feed.Reset(feedPhaseLimited, true);
ml::leds.SetPairButOffOthers(mg::globals.ActiveSlot(), ml::blink0, ml::off);
}
void logic::LoadFilament::GoToRetractingFromFinda() {
ml::leds.SetPairButOffOthers(mg::globals.ActiveSlot(), ml::blink0, ml::off);
state = ProgressCode::RetractingFromFinda;
error = ErrorCode::RUNNING;
retract.Reset();
}
void logic::LoadFilament::LoadFinishedCorrectly() {
FinishedOK();
ml::leds.SetPairButOffOthers(mg::globals.ActiveSlot(), ml::off, ml::off);
mpu::pulley.Disable();
}
bool LoadFilament::StepInner() {
switch (state) {
case ProgressCode::FeedingToFinda:
if (feed.Step()) {
switch (feed.State()) {
case FeedToFinda::Failed: // @@TODO - try to repeat 6x - push/pull sequence - probably something to put into feed_to_finda as an option
GoToErrDisengagingIdler(ErrorCode::FINDA_DIDNT_SWITCH_ON); // signal loading error
break;
case FeedToFinda::Stopped:
// as requested in MMU-116 - stopping an unsuccessful feed should retract as well but not check the filament
result = ResultCode::Cancelled;
verifyLoadedFilament = 0;
// [[fallthrough]]
case FeedToFinda::OK:
GoToRetractingFromFinda();
break;
}
}
break;
case ProgressCode::RetractingFromFinda:
if (retract.Step()) {
if (retract.State() == RetractFromFinda::Failed) {
GoToErrDisengagingIdler(ErrorCode::FINDA_DIDNT_SWITCH_OFF); // signal loading error
} else {
if (verifyLoadedFilament) {
--verifyLoadedFilament;
// as requested in MMU-116 - once the filament gets retracted after first feed, perform a short re-check
// by doing a limited load + retract. That ensures the filament can be loaded into the selector later when needed.
ResetLimited(mg::globals.ActiveSlot());
} else {
state = ProgressCode::DisengagingIdler;
mi::idler.Disengage();
}
}
}
break;
case ProgressCode::DisengagingIdler:
// beware - this state is being reused for error recovery
// and if the selector decided to re-home, we have to wait for it as well
// therefore: 'if (mi::idler.Disengaged())' : alone is not enough
if (mi::idler.Disengaged() && ms::selector.Slot() == mg::globals.ActiveSlot()) {
LoadFinishedCorrectly();
}
break;
case ProgressCode::OK:
return true;
case ProgressCode::ERRDisengagingIdler: // couldn't load to FINDA
ErrDisengagingIdler();
return false;
case ProgressCode::ERRWaitingForUser: {
// waiting for user buttons and/or a command from the printer
mui::Event ev = mui::userInput.ConsumeEvent();
switch (ev) {
case mui::Event::Left: // try to manually load just a tiny bit - help the filament with the pulley
GoToErrEngagingIdler();
break;
case mui::Event::Middle: // try again the whole sequence
// however it depends on the state of FINDA - if it is on, we must perform unload first
if (!mf::finda.Pressed()) {
Reset2(false);
} else {
GoToRetractingFromFinda();
}
break;
case mui::Event::Right: // problem resolved - the user pushed the fillament by hand?
// we should check the state of all the sensors and either report another error or confirm the correct state
// First invalidate homing flags as the user may have moved the Idler or Selector accidentally
InvalidateHoming();
if (!mf::finda.Pressed()) {
// FINDA is still NOT pressed - that smells bad
error = ErrorCode::FINDA_DIDNT_SWITCH_ON;
state = ProgressCode::ERRWaitingForUser; // stand still
} else {
// all sensors are ok - pull the filament back
GoToRetractingFromFinda();
}
break;
default: // no event, continue waiting for user input
break;
}
return false;
}
case ProgressCode::ERREngagingIdler:
if (mi::idler.Engaged()) {
state = ProgressCode::ERRHelpingFilament;
mpu::pulley.PlanMove(config::pulleyHelperMove, config::pulleySlowFeedrate);
}
return false;
case ProgressCode::ERRHelpingFilament:
if (mf::finda.Pressed()) {
// the help was enough to press the FINDA, we are ok, continue normally
GoToRetractingFromFinda();
} else if (mm::motion.QueueEmpty()) {
// helped a bit, but FINDA didn't trigger, return to the main error state
GoToErrDisengagingIdler(ErrorCode::FINDA_DIDNT_SWITCH_ON);
}
return false;
default: // we got into an unhandled state, better report it
state = ProgressCode::ERRInternal;
error = ErrorCode::INTERNAL;
return true;
}
return false;
}
} // namespace logic