Prusa-Firmware-MMU/tests/unit/logic/tool_change/test_tool_change.cpp

588 lines
25 KiB
C++

#include "catch2/catch_test_macros.hpp"
#include "catch2/matchers/catch_matchers_vector.hpp"
#include "../../../../src/modules/buttons.h"
#include "../../../../src/modules/finda.h"
#include "../../../../src/modules/fsensor.h"
#include "../../../../src/modules/globals.h"
#include "../../../../src/modules/idler.h"
#include "../../../../src/modules/leds.h"
#include "../../../../src/modules/motion.h"
#include "../../../../src/modules/permanent_storage.h"
#include "../../../../src/modules/selector.h"
#include "../../../../src/modules/user_input.h"
#include "../../../../src/logic/tool_change.h"
#include "../../modules/stubs/stub_adc.h"
#include "../../modules/stubs/stub_timebase.h"
#include "../stubs/homing.h"
#include "../stubs/main_loop_stub.h"
#include "../stubs/stub_motion.h"
#include <functional>
using Catch::Matchers::Equals;
using namespace std::placeholders;
#include "../helpers/helpers.ipp"
// needs to be a separate function otherwise gdb has issues setting breakpoints inside
bool FeedingToFindaStep(logic::CommandBase &tc, uint32_t step, uint32_t triggerAt) {
if (step == triggerAt) { // on specified stepNr make FINDA trigger
hal::gpio::WritePin(FINDA_PIN, hal::gpio::Level::high);
} else if (step >= triggerAt + config::findaDebounceMs + 2) {
REQUIRE(mf::finda.Pressed() == true);
}
return tc.TopLevelState() == ProgressCode::FeedingToFinda;
}
void FeedingToFinda(logic::ToolChange &tc, uint8_t toSlot, uint32_t triggerAt = 1000) { // feeding to finda
REQUIRE(WhileCondition(tc, std::bind(FeedingToFindaStep, std::ref(tc), _1, triggerAt), 200'000UL));
REQUIRE(VerifyState(tc, mg::FilamentLoadState::InSelector, toSlot, toSlot, true, true, ml::blink0, ml::off, ErrorCode::RUNNING, ProgressCode::FeedingToBondtech));
}
void FeedingToBondtech(logic::ToolChange &tc, uint8_t toSlot) {
// james is feeding fast and then slowly
// FSensor must not trigger too early
REQUIRE_FALSE(mfs::fsensor.Pressed());
REQUIRE(WhileCondition(
tc,
[&](uint32_t step) -> bool {
if(step == mm::unitToSteps<mm::P_pos_t>(config::minimumBowdenLength)+10){ // on the correct step make filament sensor trigger
mfs::fsensor.ProcessMessage(true);
}
return tc.TopLevelState() == ProgressCode::FeedingToBondtech; },
mm::unitToSteps<mm::P_pos_t>(config::minimumBowdenLength) + 10000));
REQUIRE(VerifyState(tc, mg::FilamentLoadState::InNozzle, mi::Idler::IdleSlotIndex(), toSlot, true, false, ml::on, ml::off, ErrorCode::OK, ProgressCode::OK));
}
void CheckFinishedCorrectly(logic::ToolChange &tc, uint8_t toSlot) {
REQUIRE(tc.TopLevelState() == ProgressCode::OK);
REQUIRE(mg::globals.FilamentLoaded() == mg::FilamentLoadState::InNozzle);
REQUIRE(mg::globals.ActiveSlot() == toSlot);
}
// This function exists for the sole purpose of debugging.
// WritePin is always_inline and gdb has a hard time settinge breakpoints when FINDA should do something
void FINDAOnOff(bool press) {
hal::gpio::WritePin(FINDA_PIN, press ? hal::gpio::Level::high : hal::gpio::Level::low);
}
bool SimulateUnloadFilament(uint32_t step, const logic::CommandBase *tc, uint32_t unloadLengthSteps) {
if (step == 20) { // on 20th step make FSensor switch off
mfs::fsensor.ProcessMessage(false);
} else if (step == unloadLengthSteps) {
FINDAOnOff(false);
}
return tc->TopLevelState() == ProgressCode::UnloadingFilament;
}
void ToolChange(logic::ToolChange &tc, uint8_t fromSlot, uint8_t toSlot) {
ForceReinitAllAutomata();
REQUIRE(EnsureActiveSlotIndex(fromSlot, mg::FilamentLoadState::InNozzle));
SetFINDAStateAndDebounce(true);
SetFSensorStateAndDebounce(true);
// restart the automaton
tc.Reset(toSlot);
REQUIRE(WhileCondition(
tc,
std::bind(SimulateUnloadFilament, _1, &tc, mm::unitToSteps<mm::P_pos_t>(config::minimumBowdenLength)),
200'000UL));
// REQUIRE(mg::globals.FilamentLoaded() == mg::FilamentLoadState::AtPulley);
REQUIRE(VerifyState2(tc, mg::FilamentLoadState::AtPulley, mi::Idler::IdleSlotIndex(), fromSlot, false, false, toSlot, ml::blink0, ml::off, ErrorCode::RUNNING, ProgressCode::FeedingToFinda));
FeedingToFinda(tc, toSlot);
FeedingToBondtech(tc, toSlot);
CheckFinishedCorrectly(tc, toSlot);
}
void NoToolChange(logic::ToolChange &tc, uint8_t fromSlot, uint8_t toSlot) {
ForceReinitAllAutomata();
REQUIRE(EnsureActiveSlotIndex(fromSlot, mg::FilamentLoadState::InNozzle));
// the filament is LOADED
SetFINDAStateAndDebounce(true);
SetFSensorStateAndDebounce(true);
REQUIRE(VerifyEnvironmentState(mg::FilamentLoadState::InNozzle, mi::Idler::IdleSlotIndex(), toSlot, true, false, ml::off, ml::off));
// restart the automaton
tc.Reset(toSlot);
// should not do anything
REQUIRE(tc.TopLevelState() == ProgressCode::OK);
REQUIRE(tc.Error() == ErrorCode::OK);
}
void JustLoadFilament(logic::ToolChange &tc, uint8_t slot) {
for (uint8_t startSelectorSlot = 0; startSelectorSlot < config::toolCount; ++startSelectorSlot) {
ForceReinitAllAutomata();
// make sure all the modules are ready
// MMU-196: Move selector to a "random" slot
REQUIRE(EnsureActiveSlotIndex(startSelectorSlot, mg::FilamentLoadState::AtPulley));
// verify filament NOT loaded
REQUIRE(VerifyEnvironmentState(mg::FilamentLoadState::AtPulley, mi::Idler::IdleSlotIndex(), startSelectorSlot, false, false, ml::off, ml::off));
// restart the automaton
tc.Reset(slot);
REQUIRE(ms::selector.plannedSlot == slot); // MMU-196 - make sure the selector is about to move to the desired slot
FeedingToFinda(tc, slot);
FeedingToBondtech(tc, slot);
CheckFinishedCorrectly(tc, slot);
}
}
TEST_CASE("tool_change::test0", "[tool_change]") {
for (uint8_t fromSlot = 0; fromSlot < config::toolCount; ++fromSlot) {
for (uint8_t toSlot = 0; toSlot < config::toolCount; ++toSlot) {
logic::ToolChange tc;
if (fromSlot != toSlot) {
ToolChange(tc, fromSlot, toSlot);
} else {
NoToolChange(tc, fromSlot, toSlot);
}
}
}
}
TEST_CASE("tool_change::invalid_slot", "[tool_change]") {
for (uint8_t fromSlot = 0; fromSlot < config::toolCount; ++fromSlot) {
logic::ToolChange tc;
InvalidSlot<logic::ToolChange>(tc, fromSlot, config::toolCount);
}
}
TEST_CASE("tool_change::state_machine_reusal", "[tool_change]") {
logic::ToolChange tc;
for (uint8_t fromSlot = 0; fromSlot < config::toolCount; ++fromSlot) {
for (uint8_t toSlot = 0; toSlot < config::toolCount + 2; ++toSlot) {
if (toSlot >= config::toolCount) {
InvalidSlot<logic::ToolChange>(tc, fromSlot, toSlot);
} else if (fromSlot != toSlot) {
ToolChange(tc, fromSlot, toSlot);
} else {
NoToolChange(tc, fromSlot, toSlot);
}
}
}
}
TEST_CASE("tool_change::same_slot_just_unloaded_filament", "[tool_change]") {
for (uint8_t toSlot = 0; toSlot < config::toolCount; ++toSlot) {
logic::ToolChange tc;
JustLoadFilament(tc, toSlot);
}
}
void ToolChangeFailLoadToFinda(logic::ToolChange &tc, uint8_t fromSlot, uint8_t toSlot) {
ForceReinitAllAutomata();
REQUIRE(EnsureActiveSlotIndex(fromSlot, mg::FilamentLoadState::InNozzle));
SetFINDAStateAndDebounce(true);
SetFSensorStateAndDebounce(true);
// restart the automaton
tc.Reset(toSlot);
REQUIRE(WhileCondition(tc, std::bind(SimulateUnloadToFINDA, _1, 100, 2'000), 200'000));
REQUIRE(WhileTopState(tc, ProgressCode::UnloadingFilament, 5000));
REQUIRE(mg::globals.FilamentLoaded() == mg::FilamentLoadState::AtPulley);
// feeding to finda, but fails - do not trigger FINDA
REQUIRE(WhileTopState(tc, ProgressCode::FeedingToFinda, 50000UL));
// should end up in error disengage idler
REQUIRE(VerifyState(tc, mg::FilamentLoadState::InSelector, toSlot, toSlot, false, true, ml::off, ml::blink0, ErrorCode::RUNNING, ProgressCode::ERRDisengagingIdler));
SimulateErrDisengagingIdler(tc, ErrorCode::FINDA_DIDNT_SWITCH_ON);
}
void ToolChangeFailLoadToFindaLeftBtn(logic::ToolChange &tc, uint8_t toSlot) {
// now waiting for user input
REQUIRE_FALSE(mui::userInput.AnyEvent());
PressButtonAndDebounce(tc, mb::Left, true);
REQUIRE(WhileTopState(tc, ProgressCode::ERREngagingIdler, 5000UL));
ClearButtons(tc);
REQUIRE(VerifyState(tc, mg::FilamentLoadState::InSelector, toSlot, toSlot, false, true, ml::off, ml::blink0, ErrorCode::RUNNING, ProgressCode::ERRHelpingFilament));
// try push more, if FINDA triggers, continue loading
REQUIRE(WhileCondition(
tc,
[&](uint32_t step) -> bool {
if(step == 20){ // on 20th step make FINDA trigger
hal::gpio::WritePin(FINDA_PIN, hal::gpio::Level::high);
}
return tc.TopLevelState() == ProgressCode::ERRHelpingFilament; },
2000UL));
REQUIRE(VerifyState(tc, mg::FilamentLoadState::InSelector, toSlot, toSlot, true, true, ml::blink0, ml::off, ErrorCode::RUNNING, ProgressCode::FeedingToBondtech));
FeedingToBondtech(tc, toSlot);
CheckFinishedCorrectly(tc, toSlot);
}
void ToolChangeFailLoadToFindaMiddleBtn(logic::ToolChange &tc, uint8_t toSlot) {
// now waiting for user input
REQUIRE_FALSE(mui::userInput.AnyEvent());
PressButtonAndDebounce(tc, mb::Middle, true);
REQUIRE_FALSE(mi::idler.HomingValid());
REQUIRE_FALSE(ms::selector.HomingValid());
SimulateIdlerAndSelectorHoming(tc); // failed load to FINDA = nothing blocking the selector - it can rehome
// @@TODO here is nasty disrepancy - FINDA is not pressed, but we pretend to have something in the Selector.
//
// 3 scenarios could have caused this:
// 1. MMU was really unable to pick the filament piece and really failed to push anything into the Selector/FINDA
// 2. MMU was able to pick a piece and managed to push it into the Selector, but not far enough to press FINDA
// 3. FINDA is miscalibrated/defective and we have no idea that a piece of filament occurred below FINDA
//
// Scenarios 2 and 3 will cause serious problems, because the Selector is trying to rehome after "Retry"
// I.e. FINDA state does not correspond to mg::globals::filamentLoaded (which is allowed and expected, but dangerous)
//
// Therefore we temporarily allow both AtPulley and InSelector.
REQUIRE(VerifyState(tc,
(mg::FilamentLoadState)(mg::FilamentLoadState::AtPulley | mg::FilamentLoadState::InSelector),
mi::Idler::IdleSlotIndex(), toSlot, false, true, ml::blink0, ml::off, ErrorCode::RUNNING, ProgressCode::FeedingToFinda));
ClearButtons(tc);
// retry the whole operation
// beware - the FeedToFinda state machine will leverage the already engaged Idler,
// so the necessary number of steps to reach the FINDA is quite low (~250 was lowest once tested)
// without running short of max distance of Pulley to travel
FeedingToFinda(tc, toSlot, 250);
FeedingToBondtech(tc, toSlot);
CheckFinishedCorrectly(tc, toSlot);
}
void ToolChangeFailLoadToFindaRightBtnFINDA_FSensor(logic::ToolChange &tc, uint8_t toSlot) {
// now waiting for user input - press FINDA and FSensor
SetFINDAStateAndDebounce(true);
REQUIRE(mf::finda.Pressed());
SetFSensorStateAndDebounce(true);
REQUIRE(mfs::fsensor.Pressed());
REQUIRE_FALSE(mui::userInput.AnyEvent());
PressButtonAndDebounce(tc, mb::Right, true);
CheckFinishedCorrectly(tc, toSlot);
ClearButtons(tc);
}
void ToolChangeFailLoadToFindaRightBtnFINDA(logic::ToolChange &tc, uint8_t toSlot) {
// now waiting for user input - press FINDA
SetFINDAStateAndDebounce(true);
REQUIRE_FALSE(mui::userInput.AnyEvent());
PressButtonAndDebounce(tc, mb::Right, true);
REQUIRE(VerifyState(tc, mg::FilamentLoadState::InSelector, mi::Idler::IdleSlotIndex(), toSlot, true, false, ml::off, ml::blink0, ErrorCode::FSENSOR_DIDNT_SWITCH_ON, ProgressCode::ERRWaitingForUser));
ClearButtons(tc);
}
void ToolChangeFailLoadToFindaRightBtn(logic::ToolChange &tc, uint8_t toSlot) {
// now waiting for user input - do not press anything
REQUIRE_FALSE(mui::userInput.AnyEvent());
PressButtonAndDebounce(tc, mb::Right, true);
REQUIRE(VerifyState(tc, mg::FilamentLoadState::InSelector, mi::Idler::IdleSlotIndex(), toSlot, false, false, ml::off, ml::blink0, ErrorCode::FINDA_DIDNT_SWITCH_ON, ProgressCode::ERRWaitingForUser));
ClearButtons(tc);
}
TEST_CASE("tool_change::load_fail_FINDA_resolve_btnL", "[tool_change]") {
logic::ToolChange tc;
for (uint8_t fromSlot = 0; fromSlot < config::toolCount; ++fromSlot) {
for (uint8_t toSlot = 0; toSlot < config::toolCount; ++toSlot) {
if (fromSlot != toSlot) {
ToolChangeFailLoadToFinda(tc, fromSlot, toSlot);
ToolChangeFailLoadToFindaLeftBtn(tc, toSlot);
}
}
}
}
TEST_CASE("tool_change::load_fail_FINDA_resolve_btnM", "[tool_change]") {
logic::ToolChange tc;
for (uint8_t fromSlot = 0; fromSlot < config::toolCount; ++fromSlot) {
for (uint8_t toSlot = 0; toSlot < config::toolCount; ++toSlot) {
if (fromSlot != toSlot) {
ToolChangeFailLoadToFinda(tc, fromSlot, toSlot);
ToolChangeFailLoadToFindaMiddleBtn(tc, toSlot);
}
}
}
}
TEST_CASE("tool_change::load_fail_FINDA_resolve_btnR_FINDA_FSensor", "[tool_change]") {
logic::ToolChange tc;
for (uint8_t fromSlot = 0; fromSlot < config::toolCount; ++fromSlot) {
for (uint8_t toSlot = 0; toSlot < config::toolCount; ++toSlot) {
if (fromSlot != toSlot) {
ToolChangeFailLoadToFinda(tc, fromSlot, toSlot);
ToolChangeFailLoadToFindaRightBtnFINDA_FSensor(tc, toSlot);
}
}
}
}
TEST_CASE("tool_change::load_fail_FINDA_resolve_btnR_FINDA", "[tool_change]") {
logic::ToolChange tc;
for (uint8_t fromSlot = 0; fromSlot < config::toolCount; ++fromSlot) {
for (uint8_t toSlot = 0; toSlot < config::toolCount; ++toSlot) {
if (fromSlot != toSlot) {
ToolChangeFailLoadToFinda(tc, fromSlot, toSlot);
ToolChangeFailLoadToFindaRightBtnFINDA(tc, toSlot);
}
}
}
}
void ToolChangeFailFSensor(logic::ToolChange &tc, uint8_t fromSlot, uint8_t toSlot) {
using namespace std::placeholders;
ForceReinitAllAutomata();
REQUIRE(EnsureActiveSlotIndex(fromSlot, mg::FilamentLoadState::InNozzle));
SetFINDAStateAndDebounce(true);
SetFSensorStateAndDebounce(true);
// restart the automaton
tc.Reset(toSlot);
REQUIRE(VerifyState(tc, mg::FilamentLoadState::InNozzle, mi::idler.IdleSlotIndex(), fromSlot, true, true, ml::off, ml::off, ErrorCode::RUNNING, ProgressCode::UnloadingFilament));
// simulate unload to finda but fail the fsensor test
REQUIRE(WhileCondition(tc, std::bind(SimulateUnloadToFINDA, _1, 500'000, 10'000), 200'000));
REQUIRE(VerifyState(tc, mg::FilamentLoadState::InSelector, mi::idler.IdleSlotIndex(), fromSlot, false, false, ml::off, ml::blink0, ErrorCode::FSENSOR_DIDNT_SWITCH_OFF, ProgressCode::UnloadingFilament));
REQUIRE(tc.unl.State() == ProgressCode::ERRWaitingForUser);
}
void ToolChangeFailFSensorMiddleBtn(logic::ToolChange &tc, uint8_t fromSlot, uint8_t toSlot) {
using namespace std::placeholders;
// user pulls filament out from the fsensor and presses Retry
SetFSensorStateAndDebounce(false);
REQUIRE_FALSE(mui::userInput.AnyEvent());
PressButtonAndDebounce(tc, mb::Middle, true);
REQUIRE(VerifyState(tc, mg::FilamentLoadState::InSelector, mi::idler.IdleSlotIndex(), fromSlot, false, false, ml::blink0, ml::off, ErrorCode::RUNNING, ProgressCode::UnloadingFilament));
REQUIRE(tc.unl.State() == ProgressCode::FeedingToFinda); // MMU must find out where the filament is FS is OFF, FINDA is OFF
// both movables should have their homing flag invalidated
REQUIRE_FALSE(mi::idler.HomingValid());
REQUIRE_FALSE(ms::selector.HomingValid());
// make FINDA trigger - Idler will rehome in this step, Selector must remain at its place
SimulateIdlerHoming(tc);
REQUIRE(mi::idler.HomingValid());
REQUIRE_FALSE(ms::selector.HomingValid());
// now trigger the FINDA
REQUIRE(WhileCondition(tc, std::bind(SimulateFeedToFINDA, _1, 100), 5000));
REQUIRE(VerifyState(tc, mg::FilamentLoadState::InSelector, fromSlot, fromSlot, true, true, ml::blink0, ml::off, ErrorCode::RUNNING, ProgressCode::UnloadingFilament));
REQUIRE(tc.unl.State() == ProgressCode::RetractingFromFinda);
// make FINDA switch off
REQUIRE(WhileCondition(tc, std::bind(SimulateRetractFromFINDA, _1, 100), 5000));
REQUIRE(WhileCondition(
tc, [&](uint32_t) { return tc.unl.State() == ProgressCode::RetractingFromFinda; }, 50000));
// Selector will start rehoming at this stage - that was the error this test was to find
REQUIRE(VerifyState(tc, mg::FilamentLoadState::AtPulley, fromSlot, config::toolCount, false, true, ml::blink0, ml::off, ErrorCode::RUNNING, ProgressCode::UnloadingFilament));
REQUIRE(tc.unl.State() == ProgressCode::DisengagingIdler);
SimulateSelectorHoming(tc);
// Idler has probably engaged meanwhile, ignore its position check
REQUIRE(WhileTopState(tc, ProgressCode::UnloadingFilament, 50000));
REQUIRE(VerifyState2(tc, mg::FilamentLoadState::AtPulley, config::toolCount, fromSlot, false, false, toSlot, ml::blink0, ml::off, ErrorCode::RUNNING, ProgressCode::FeedingToFinda));
// after that, perform a normal load
FeedingToFinda(tc, toSlot, 100);
FeedingToBondtech(tc, toSlot);
CheckFinishedCorrectly(tc, toSlot);
}
TEST_CASE("tool_change::load_fail_FSensor_resolve_btnM", "[tool_change]") {
logic::ToolChange tc;
for (uint8_t fromSlot = 0; fromSlot < config::toolCount; ++fromSlot) {
for (uint8_t toSlot = 0; toSlot < config::toolCount; ++toSlot) {
if (fromSlot != toSlot) {
ToolChangeFailFSensor(tc, fromSlot, toSlot);
ToolChangeFailFSensorMiddleBtn(tc, fromSlot, toSlot);
}
}
}
}
void ToolChangeWithFlickeringFINDA(logic::ToolChange &tc, uint8_t fromSlot, uint8_t toSlot, bool keepFindaPressed) {
ForceReinitAllAutomata();
REQUIRE(EnsureActiveSlotIndex(fromSlot, mg::FilamentLoadState::InNozzle));
SetFINDAStateAndDebounce(true);
SetFSensorStateAndDebounce(true);
// restart the automaton
tc.Reset(toSlot);
REQUIRE(WhileCondition(tc, std::bind(SimulateUnloadToFINDA, _1, 100, 2'000), 200'000));
// This is something else than WhileTopState()==UnloadingFilament
// We need to catch the very moment, when the unload finished and a move to another slot is being planned
REQUIRE(WhileCondition(
tc, [&](uint32_t) -> bool { return tc.unl.State() != ProgressCode::OK; }, 5000));
// now press FINDA again, but prevent stepping other state machines
REQUIRE_FALSE(mf::finda.Pressed());
hal::gpio::WritePin(FINDA_PIN, hal::gpio::Level::high);
while (!mf::finda.Pressed()) {
mf::finda.Step();
mt::IncMillis();
}
REQUIRE(mf::finda.Pressed());
REQUIRE(mg::globals.FilamentLoaded() == mg::FilamentLoadState::AtPulley);
// now what ;) - Selector cannot move, because FINDA is pressed
// ToolChange should emit "FINDA_DIDNT_SWITCH_OFF" and we should be able to resolve the error by Retrying
main_loop();
tc.Step();
// Here is a similar problem like in ToolChangeFailLoadToFindaMiddleBtn:
// FINDA state doesn't correspond to mg::globals.filamentLoaded, but in this case it is correct.
// The previous unload finished correctly but FINDA flickers - that means filament tip is expected
// to be AtPulley and not blocking the Selector.
//
// @@TODO however - red LED is probably not blinking on the correct slot. We are still standing on fromSlot
// while red LED will blink on toSlot.
// Atm this is not easy to change without some nontrivial changes to GoToErrDisengagingIdler()
REQUIRE(VerifyState2(tc, mg::FilamentLoadState::AtPulley, mi::idler.IdleSlotIndex(), fromSlot, true, false, toSlot, ml::off, ml::blink0, ErrorCode::RUNNING, ProgressCode::ERRDisengagingIdler));
SimulateErrDisengagingIdler(tc, ErrorCode::FINDA_FLICKERS); // this should be a single step, Idler should remain disengaged due to previous error
// now we have 2 options what can happen:
// FINDA is still pressed - the user didn't manage to fix the issue
// FINDA is not pressed - the print should continue
if (keepFindaPressed) {
// now waiting for user input
REQUIRE_FALSE(mui::userInput.AnyEvent());
REQUIRE(VerifyState2(tc, mg::FilamentLoadState::AtPulley, mi::idler.IdleSlotIndex(), fromSlot, true, false, toSlot, ml::off, ml::blink0, ErrorCode::FINDA_FLICKERS, ProgressCode::ERRWaitingForUser));
PressButtonAndDebounce(tc, mb::Middle, true);
// we should remain in the same error state
REQUIRE(VerifyState2(tc, mg::FilamentLoadState::AtPulley, mi::idler.IdleSlotIndex(), fromSlot, true, false, toSlot, ml::off, ml::blink0, ErrorCode::RUNNING, ProgressCode::ERRDisengagingIdler));
// Idler will try to rehome, allow it
SimulateIdlerHoming(tc);
REQUIRE(VerifyState2(tc, mg::FilamentLoadState::AtPulley, mi::idler.IdleSlotIndex(), fromSlot, true, false, toSlot, ml::off, ml::blink0, ErrorCode::FINDA_FLICKERS, ProgressCode::ERRWaitingForUser));
// now "fix" FINDA and the command shall finish correctly
SetFINDAStateAndDebounce(false);
ToolChangeFailLoadToFindaMiddleBtn(tc, toSlot);
} else {
SetFINDAStateAndDebounce(false);
ToolChangeFailLoadToFindaMiddleBtn(tc, toSlot);
}
}
TEST_CASE("tool_change::test_flickering_FINDA", "[tool_change]") {
for (uint8_t fromSlot = 0; fromSlot < config::toolCount; ++fromSlot) {
for (uint8_t toSlot = 0; toSlot < config::toolCount; ++toSlot) {
logic::ToolChange tc;
if (fromSlot != toSlot) {
ToolChangeWithFlickeringFINDA(tc, fromSlot, toSlot, false);
}
}
}
}
TEST_CASE("tool_change::test_flickering_FINDA_keepPressed", "[tool_change]") {
for (uint8_t fromSlot = 0; fromSlot < config::toolCount; ++fromSlot) {
for (uint8_t toSlot = 0; toSlot < config::toolCount; ++toSlot) {
logic::ToolChange tc;
if (fromSlot != toSlot) {
ToolChangeWithFlickeringFINDA(tc, fromSlot, toSlot, true);
}
}
}
}
void ToolChangeFSENSOR_TOO_EARLY(logic::ToolChange &tc, uint8_t slot) {
ForceReinitAllAutomata();
REQUIRE(EnsureActiveSlotIndex(slot, mg::FilamentLoadState::AtPulley));
// verify filament NOT loaded
REQUIRE(VerifyEnvironmentState(mg::FilamentLoadState::AtPulley, mi::Idler::IdleSlotIndex(), slot, false, false, ml::off, ml::off));
// restart the automaton
tc.Reset(slot);
FeedingToFinda(tc, slot);
REQUIRE_FALSE(mfs::fsensor.Pressed());
REQUIRE(WhileCondition(
tc,
[&](uint32_t step) -> bool {
if(step == mm::unitToSteps<mm::P_pos_t>(config::minimumBowdenLength) / 2){ // make FSensor trigger at the half of minimal distance
mfs::fsensor.ProcessMessage(true);
}
return tc.TopLevelState() == ProgressCode::FeedingToBondtech; },
mm::unitToSteps<mm::P_pos_t>(config::minimumBowdenLength) + 10000));
REQUIRE(VerifyState(tc, mg::FilamentLoadState::InSelector, slot, slot, true, true, ml::off, ml::blink0, ErrorCode::RUNNING, ProgressCode::ERRDisengagingIdler));
SimulateErrDisengagingIdler(tc, ErrorCode::FSENSOR_TOO_EARLY);
REQUIRE(VerifyState(tc, mg::FilamentLoadState::InSelector, mi::idler.IdleSlotIndex(), slot, true, false, ml::off, ml::blink0, ErrorCode::FSENSOR_TOO_EARLY, ProgressCode::ERRWaitingForUser));
// make AutoRetry
PressButtonAndDebounce(tc, mb::Middle, true);
REQUIRE(VerifyState(tc, mg::FilamentLoadState::InSelector, mi::idler.IdleSlotIndex(), slot, true, true, ml::off, ml::off, ErrorCode::RUNNING, ProgressCode::UnloadingFilament));
SimulateIdlerHoming(tc);
// perform regular unload, just a little short (same length as above)
REQUIRE(WhileCondition(
tc,
[&](uint32_t step) -> bool {
if(step == 20){ // on 20th step make FSensor switch off
mfs::fsensor.ProcessMessage(false);
} else if(step == mm::unitToSteps<mm::P_pos_t>(config::minimumBowdenLength)/2){
FINDAOnOff(false);
}
return tc.unl.State() != ProgressCode::DisengagingIdler; },
200'000UL));
// still unloading, but Selector can start homing
SimulateSelectorHoming(tc);
// wait for finishing of UnloadingFilament
WhileTopState(tc, ProgressCode::UnloadingFilament, 5000);
REQUIRE(VerifyState2(tc, mg::FilamentLoadState::AtPulley, mi::Idler::IdleSlotIndex(), slot, false, false, slot, ml::blink0, ml::off, ErrorCode::RUNNING, ProgressCode::FeedingToFinda));
FeedingToFinda(tc, slot);
FeedingToBondtech(tc, slot);
CheckFinishedCorrectly(tc, slot);
}
TEST_CASE("tool_change::test_FSENSOR_TOO_EARLY", "[tool_change]") {
for (uint8_t slot = 0; slot < config::toolCount; ++slot) {
logic::ToolChange tc;
ToolChangeFSENSOR_TOO_EARLY(tc, slot);
}
}