178 lines
6.9 KiB
C++
178 lines
6.9 KiB
C++
/// @file load_filament.cpp
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#include "load_filament.h"
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#include "../modules/finda.h"
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#include "../modules/globals.h"
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#include "../modules/idler.h"
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#include "../modules/leds.h"
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#include "../modules/motion.h"
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#include "../modules/permanent_storage.h"
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#include "../modules/pulley.h"
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#include "../modules/selector.h"
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#include "../modules/user_input.h"
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#include "../debug.h"
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namespace logic {
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LoadFilament loadFilament;
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bool LoadFilament::Reset(uint8_t param) {
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result = ResultCode::OK;
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if (!CheckToolIndex(param)) {
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return false;
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}
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if (mg::globals.FilamentLoaded() > mg::FilamentLoadState::InSelector) {
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return false; // avoid starting loadfilament if there is already some filament in the selector in some OTHER slot
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}
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// there is one special case though - same slot AND filament load state == InSelector (it MUST NOT be anywhere farther)
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if (mg::globals.FilamentLoaded() > mg::FilamentLoadState::AtPulley && mg::globals.ActiveSlot() != param) {
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return false;
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}
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dbg_logic_P(PSTR("Load Filament"));
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mg::globals.SetFilamentLoaded(param, mg::FilamentLoadState::AtPulley); // still at pulley, haven't moved yet
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verifyLoadedFilament = 1;
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Reset2(false);
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return true;
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}
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void LoadFilament::ResetLimited(uint8_t param) {
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if (!CheckToolIndex(param)) {
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return;
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}
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dbg_logic_P(PSTR("Load Filament"));
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mg::globals.SetFilamentLoaded(param, mg::FilamentLoadState::AtPulley); // still at pulley, haven't moved yet
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Reset2(true);
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}
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void logic::LoadFilament::Reset2(bool feedPhaseLimited) {
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state = ProgressCode::FeedingToFinda;
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error = ErrorCode::RUNNING;
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if (!feed.Reset(feedPhaseLimited, true)) {
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// selector refused to move
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GoToErrDisengagingIdler(ErrorCode::FINDA_FLICKERS);
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} else {
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ml::leds.SetPairButOffOthers(mg::globals.ActiveSlot(), ml::blink0, ml::off);
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}
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}
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void logic::LoadFilament::GoToRetractingFromFinda() {
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ml::leds.SetPairButOffOthers(mg::globals.ActiveSlot(), ml::blink0, ml::off);
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state = ProgressCode::RetractingFromFinda;
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error = ErrorCode::RUNNING;
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retract.Reset();
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}
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void logic::LoadFilament::LoadFinishedCorrectly() {
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FinishedOK();
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ml::leds.SetPairButOffOthers(mg::globals.ActiveSlot(), ml::off, ml::off);
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mpu::pulley.Disable();
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}
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bool LoadFilament::StepInner() {
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switch (state) {
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case ProgressCode::FeedingToFinda:
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if (feed.Step()) {
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switch (feed.State()) {
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case FeedToFinda::Failed: // @@TODO - try to repeat 6x - push/pull sequence - probably something to put into feed_to_finda as an option
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GoToErrDisengagingIdler(ErrorCode::FINDA_DIDNT_SWITCH_ON); // signal loading error
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break;
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case FeedToFinda::Stopped:
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// as requested in MMU-116 - stopping an unsuccessful feed should retract as well but not check the filament
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result = ResultCode::Cancelled;
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verifyLoadedFilament = 0;
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[[fallthrough]];
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case FeedToFinda::OK:
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GoToRetractingFromFinda();
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break;
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}
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}
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break;
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case ProgressCode::RetractingFromFinda:
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if (retract.Step()) {
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if (retract.State() == RetractFromFinda::Failed) {
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GoToErrDisengagingIdler(ErrorCode::FINDA_DIDNT_SWITCH_OFF); // signal loading error
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} else {
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if (verifyLoadedFilament) {
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--verifyLoadedFilament;
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// as requested in MMU-116 - once the filament gets retracted after first feed, perform a short re-check
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// by doing a limited load + retract. That ensures the filament can be loaded into the selector later when needed.
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ResetLimited(mg::globals.ActiveSlot());
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} else {
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state = ProgressCode::DisengagingIdler;
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mi::idler.Disengage();
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}
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}
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}
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break;
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case ProgressCode::DisengagingIdler:
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// beware - this state is being reused for error recovery
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// and if the selector decided to re-home, we have to wait for it as well
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// therefore: 'if (mi::idler.Disengaged())' : alone is not enough
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if (mi::idler.Disengaged() && ms::selector.Slot() == mg::globals.ActiveSlot()) {
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LoadFinishedCorrectly();
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}
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break;
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case ProgressCode::OK:
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return true;
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case ProgressCode::ERRDisengagingIdler: // couldn't load to FINDA
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ErrDisengagingIdler();
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return false;
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case ProgressCode::ERRWaitingForUser: {
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// waiting for user buttons and/or a command from the printer
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mui::Event ev = mui::userInput.ConsumeEvent();
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switch (ev) {
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case mui::Event::Left: // try to manually load just a tiny bit - help the filament with the pulley
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GoToErrEngagingIdler();
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break;
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case mui::Event::Middle: // try again the whole sequence
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// however it depends on the state of FINDA - if it is on, we must perform unload first
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if (!mf::finda.Pressed()) {
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Reset2(false);
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} else {
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GoToRetractingFromFinda();
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}
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break;
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case mui::Event::Right: // problem resolved - the user pushed the fillament by hand?
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// we should check the state of all the sensors and either report another error or confirm the correct state
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// First invalidate homing flags as the user may have moved the Idler or Selector accidentally
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InvalidateHoming();
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if (!mf::finda.Pressed()) {
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// FINDA is still NOT pressed - that smells bad
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error = ErrorCode::FINDA_DIDNT_SWITCH_ON;
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state = ProgressCode::ERRWaitingForUser; // stand still
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} else {
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// all sensors are ok - pull the filament back
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GoToRetractingFromFinda();
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}
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break;
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default: // no event, continue waiting for user input
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break;
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}
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return false;
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}
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case ProgressCode::ERREngagingIdler:
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if (mi::idler.Engaged()) {
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state = ProgressCode::ERRHelpingFilament;
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mpu::pulley.PlanMove(config::pulleyHelperMove, config::pulleySlowFeedrate);
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}
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return false;
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case ProgressCode::ERRHelpingFilament:
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if (mf::finda.Pressed()) {
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// the help was enough to press the FINDA, we are ok, continue normally
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GoToRetractingFromFinda();
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} else if (mm::motion.QueueEmpty()) {
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// helped a bit, but FINDA didn't trigger, return to the main error state
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GoToErrDisengagingIdler(ErrorCode::FINDA_DIDNT_SWITCH_ON);
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}
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return false;
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default: // we got into an unhandled state, better report it
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state = ProgressCode::ERRInternal;
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error = ErrorCode::INTERNAL;
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return true;
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}
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return false;
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}
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} // namespace logic
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