252 lines
7.4 KiB
C++
252 lines
7.4 KiB
C++
#include "homing.h"
|
|
#include "main_loop_stub.h"
|
|
|
|
#include "../../../../src/modules/buttons.h"
|
|
#include "../../../../src/modules/idler.h"
|
|
#include "../../../../src/modules/motion.h"
|
|
#include "../../../../src/modules/selector.h"
|
|
|
|
#include "../stubs/stub_motion.h"
|
|
|
|
void SimulateIdlerAndSelectorHoming(logic::CommandBase &cb) {
|
|
// do 5 steps until we trigger the simulated stallguard
|
|
for (uint8_t i = 0; i < 5; ++i) {
|
|
main_loop();
|
|
cb.Step();
|
|
}
|
|
|
|
mm::TriggerStallGuard(mm::Selector);
|
|
mm::TriggerStallGuard(mm::Idler);
|
|
main_loop();
|
|
cb.Step();
|
|
mm::motion.StallGuardReset(mm::Selector);
|
|
mm::motion.StallGuardReset(mm::Idler);
|
|
|
|
// now do a correct amount of steps of each axis towards the other end
|
|
uint32_t idlerSteps = mm::unitToSteps<mm::I_pos_t>(config::idlerLimits.lenght);
|
|
uint32_t selectorSteps = mm::unitToSteps<mm::S_pos_t>(config::selectorLimits.lenght);
|
|
uint32_t maxSteps = std::max(idlerSteps, selectorSteps) + 1;
|
|
|
|
for (uint32_t i = 0; i < maxSteps; ++i) {
|
|
main_loop();
|
|
cb.Step();
|
|
|
|
if (i == idlerSteps) {
|
|
mm::TriggerStallGuard(mm::Idler);
|
|
} else {
|
|
mm::motion.StallGuardReset(mm::Idler);
|
|
}
|
|
if (i == selectorSteps) {
|
|
mm::TriggerStallGuard(mm::Selector);
|
|
} else {
|
|
mm::motion.StallGuardReset(mm::Selector);
|
|
}
|
|
}
|
|
|
|
// now the Selector and Idler shall perform a move into their parking positions
|
|
while (ms::selector.State() != mm::MovableBase::Ready || mi::idler.State() != mm::MovableBase::Ready) {
|
|
main_loop();
|
|
cb.Step();
|
|
}
|
|
}
|
|
|
|
void SimulateIdlerHoming(logic::CommandBase &cb) {
|
|
// do 5 steps until we trigger the simulated stallguard
|
|
for (uint8_t i = 0; i < 5; ++i) {
|
|
main_loop();
|
|
cb.Step();
|
|
}
|
|
|
|
mm::TriggerStallGuard(mm::Idler);
|
|
main_loop();
|
|
cb.Step();
|
|
mm::motion.StallGuardReset(mm::Idler);
|
|
|
|
// now do a correct amount of steps of each axis towards the other end
|
|
uint32_t idlerSteps = mm::unitToSteps<mm::I_pos_t>(config::idlerLimits.lenght);
|
|
uint32_t maxSteps = idlerSteps + 1;
|
|
|
|
for (uint32_t i = 0; i < maxSteps; ++i) {
|
|
main_loop();
|
|
cb.Step();
|
|
|
|
if (i == idlerSteps) {
|
|
mm::TriggerStallGuard(mm::Idler);
|
|
} else {
|
|
mm::motion.StallGuardReset(mm::Idler);
|
|
}
|
|
}
|
|
|
|
// now the Idler shall perform a move into their parking positions
|
|
while (mi::idler.State() != mm::MovableBase::Ready) {
|
|
main_loop();
|
|
cb.Step();
|
|
}
|
|
}
|
|
|
|
void SimulateSelectorHoming(logic::CommandBase &cb) {
|
|
// do 5 steps until we trigger the simulated stallguard
|
|
for (uint8_t i = 0; i < 5; ++i) {
|
|
main_loop();
|
|
cb.Step();
|
|
}
|
|
|
|
mm::TriggerStallGuard(mm::Selector);
|
|
main_loop();
|
|
cb.Step();
|
|
mm::motion.StallGuardReset(mm::Selector);
|
|
|
|
// now do a correct amount of steps of each axis towards the other end
|
|
uint32_t selectorSteps = mm::unitToSteps<mm::S_pos_t>(config::selectorLimits.lenght) + 1;
|
|
uint32_t maxSteps = selectorSteps + 1;
|
|
|
|
for (uint32_t i = 0; i < maxSteps; ++i) {
|
|
main_loop();
|
|
cb.Step();
|
|
|
|
if (i == selectorSteps) {
|
|
mm::TriggerStallGuard(mm::Selector);
|
|
} else {
|
|
mm::motion.StallGuardReset(mm::Selector);
|
|
}
|
|
}
|
|
|
|
// now the Selector shall perform a move into their parking positions
|
|
while (ms::selector.State() != mm::MovableBase::Ready) {
|
|
main_loop();
|
|
cb.Step();
|
|
}
|
|
}
|
|
|
|
bool SimulateFailedHomeSelectorPostfix(logic::CommandBase &cb) {
|
|
if (!WhileTopState(cb, ProgressCode::Homing, 5))
|
|
return false;
|
|
if (cb.Error() != ErrorCode::HOMING_SELECTOR_FAILED)
|
|
return false;
|
|
if (cb.State() != ProgressCode::ERRWaitingForUser)
|
|
return false;
|
|
if (mm::motion.Enabled(mm::Selector))
|
|
return false;
|
|
|
|
// do a few steps before pushing the button
|
|
WhileTopState(cb, ProgressCode::ERRWaitingForUser, 5);
|
|
|
|
if (mm::motion.Enabled(mm::Selector))
|
|
return false;
|
|
|
|
PressButtonAndDebounce(cb, mb::Middle);
|
|
|
|
// it shall start homing again
|
|
if (cb.Error() != ErrorCode::RUNNING)
|
|
return false;
|
|
if (cb.State() != ProgressCode::Homing)
|
|
return false;
|
|
if (ms::selector.HomingValid())
|
|
return false;
|
|
if (!mm::motion.Enabled(mm::Selector))
|
|
return false;
|
|
|
|
ClearButtons(cb);
|
|
|
|
return true;
|
|
}
|
|
|
|
bool SimulateFailedHomeFirstTime(logic::CommandBase &cb) {
|
|
if (mi::idler.HomingValid())
|
|
return false;
|
|
if (ms::selector.HomingValid())
|
|
return false;
|
|
|
|
{
|
|
// do 5 steps until we trigger the simulated stallguard
|
|
for (uint8_t i = 0; i < 5; ++i) {
|
|
main_loop();
|
|
cb.Step();
|
|
}
|
|
|
|
mm::TriggerStallGuard(mm::Selector);
|
|
mm::TriggerStallGuard(mm::Idler);
|
|
main_loop();
|
|
cb.Step();
|
|
mm::motion.StallGuardReset(mm::Selector);
|
|
mm::motion.StallGuardReset(mm::Idler);
|
|
}
|
|
// now do a correct amount of steps of each axis towards the other end
|
|
uint32_t idlerSteps = mm::unitToSteps<mm::I_pos_t>(config::idlerLimits.lenght);
|
|
// now do LESS steps than expected to simulate something is blocking the selector
|
|
uint32_t selectorSteps = mm::unitToSteps<mm::S_pos_t>(config::selectorLimits.lenght) + 1;
|
|
uint32_t selectorTriggerShort = std::min(idlerSteps, selectorSteps) / 2;
|
|
uint32_t maxSteps = selectorTriggerShort + 1;
|
|
{
|
|
for (uint32_t i = 0; i < maxSteps; ++i) {
|
|
main_loop();
|
|
cb.Step();
|
|
|
|
if (i == selectorTriggerShort) {
|
|
mm::TriggerStallGuard(mm::Selector);
|
|
} else {
|
|
mm::motion.StallGuardReset(mm::Selector);
|
|
}
|
|
}
|
|
|
|
// make sure the Idler finishes its homing procedure (makes further checks much easier)
|
|
for (uint32_t i = maxSteps; i < idlerSteps + 1; ++i) {
|
|
main_loop();
|
|
cb.Step();
|
|
if (i == idlerSteps) {
|
|
mm::TriggerStallGuard(mm::Idler);
|
|
} else {
|
|
mm::motion.StallGuardReset(mm::Idler);
|
|
}
|
|
}
|
|
|
|
while (ms::selector.State() != mm::MovableBase::HomingFailed) {
|
|
main_loop();
|
|
cb.Step();
|
|
}
|
|
}
|
|
|
|
return SimulateFailedHomeSelectorPostfix(cb);
|
|
}
|
|
|
|
bool SimulateFailedHomeSelectorRepeated(logic::CommandBase &cb) {
|
|
// we leave Idler aside in this case
|
|
if (ms::selector.HomingValid())
|
|
return false;
|
|
|
|
{
|
|
// do 5 steps until we trigger the simulated stallguard
|
|
for (uint8_t i = 0; i < 5; ++i) {
|
|
main_loop();
|
|
cb.Step();
|
|
}
|
|
|
|
mm::TriggerStallGuard(mm::Selector);
|
|
main_loop();
|
|
cb.Step();
|
|
mm::motion.StallGuardReset(mm::Selector);
|
|
}
|
|
uint32_t selectorSteps = mm::unitToSteps<mm::S_pos_t>(config::selectorLimits.lenght) + 1;
|
|
uint32_t selectorTriggerShort = selectorSteps / 2;
|
|
uint32_t maxSteps = selectorTriggerShort + 1;
|
|
{
|
|
for (uint32_t i = 0; i < maxSteps; ++i) {
|
|
main_loop();
|
|
cb.Step();
|
|
|
|
if (i == selectorTriggerShort) {
|
|
mm::TriggerStallGuard(mm::Selector);
|
|
} else {
|
|
mm::motion.StallGuardReset(mm::Selector);
|
|
}
|
|
}
|
|
|
|
while (ms::selector.State() != mm::MovableBase::HomingFailed) {
|
|
main_loop();
|
|
cb.Step();
|
|
}
|
|
}
|
|
|
|
return SimulateFailedHomeSelectorPostfix(cb);
|
|
}
|