160 lines
5.9 KiB
C++
160 lines
5.9 KiB
C++
#include "tool_change.h"
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#include "../modules/buttons.h"
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#include "../modules/finda.h"
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#include "../modules/globals.h"
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#include "../modules/idler.h"
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#include "../modules/leds.h"
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#include "../modules/motion.h"
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#include "../modules/permanent_storage.h"
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#include "../modules/selector.h"
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#include "../modules/user_input.h"
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#include "../debug.h"
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namespace logic {
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ToolChange toolChange;
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void ToolChange::Reset(uint8_t param) {
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if (!CheckToolIndex(param)) {
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return;
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}
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if (param == mg::globals.ActiveSlot() && (mg::globals.FilamentLoaded() == mg::FilamentLoadState::InNozzle)) {
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// we are already at the correct slot and the filament is loaded in the nozzle - nothing to do
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dbg_logic_P(PSTR("we are already at the correct slot and the filament is loaded - nothing to do\n"));
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return;
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}
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// we are either already at the correct slot, just the filament is not loaded - load the filament directly
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// or we are standing at another slot ...
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plannedSlot = param;
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if (mg::globals.FilamentLoaded() >= mg::FilamentLoadState::InSelector) {
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dbg_logic_P(PSTR("Filament is loaded --> unload"));
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state = ProgressCode::UnloadingFilament;
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unl.Reset(mg::globals.ActiveSlot());
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} else {
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state = ProgressCode::FeedingToFinda;
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error = ErrorCode::RUNNING;
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dbg_logic_P(PSTR("Filament is not loaded --> load"));
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mg::globals.SetActiveSlot(plannedSlot);
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feed.Reset(true);
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}
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}
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bool ToolChange::StepInner() {
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switch (state) {
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case ProgressCode::UnloadingFilament:
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if (unl.StepInner()) {
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// unloading sequence finished - basically, no errors can occurr here
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// as UnloadFilament should handle all the possible error states on its own
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// There is no way the UnloadFilament to finish in an error state
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state = ProgressCode::FeedingToFinda;
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error = ErrorCode::RUNNING;
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mg::globals.SetActiveSlot(plannedSlot);
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feed.Reset(true);
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}
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break;
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case ProgressCode::FeedingToFinda:
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if (feed.Step()) {
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if (feed.State() == FeedToFinda::Failed) {
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state = ProgressCode::ERRDisengagingIdler;
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error = ErrorCode::FINDA_DIDNT_SWITCH_ON;
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mi::idler.Disengage();
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ml::leds.SetMode(mg::globals.ActiveSlot(), ml::green, ml::off);
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ml::leds.SetMode(mg::globals.ActiveSlot(), ml::red, ml::blink0); // signal loading error
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} else {
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state = ProgressCode::FeedingToBondtech;
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james.Reset(3);
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}
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}
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break;
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case ProgressCode::FeedingToBondtech:
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if (james.Step()) {
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if (james.State() == FeedToBondtech::Failed) {
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state = ProgressCode::ERRDisengagingIdler;
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error = ErrorCode::FSENSOR_DIDNT_SWITCH_ON;
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mi::idler.Disengage();
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ml::leds.SetMode(mg::globals.ActiveSlot(), ml::green, ml::off);
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ml::leds.SetMode(mg::globals.ActiveSlot(), ml::red, ml::blink0); // signal loading error
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} else {
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state = ProgressCode::OK;
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error = ErrorCode::OK;
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}
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}
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break;
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case ProgressCode::OK:
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return true;
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// @@TODO error handling definitely needs unifying with the LoadFilament state machine
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case ProgressCode::ERRDisengagingIdler:
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ErrDisengagingIdler();
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return false;
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case ProgressCode::ERRWaitingForUser: {
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// waiting for user buttons and/or a command from the printer
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mui::Event ev = mui::userInput.ConsumeEvent();
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switch (ev) {
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case mui::Event::Left: // try to manually load just a tiny bit - help the filament with the pulley
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state = ProgressCode::ERREngagingIdler;
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mi::idler.Engage(mg::globals.ActiveSlot());
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break;
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case mui::Event::Middle: // try again the whole sequence
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Reset(mg::globals.ActiveSlot());
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break;
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case mui::Event::Right: // problem resolved - the user pushed the fillament by hand?
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ml::leds.SetMode(mg::globals.ActiveSlot(), ml::red, ml::off);
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ml::leds.SetMode(mg::globals.ActiveSlot(), ml::green, ml::on);
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// mm::motion.PlanMove(mm::Pulley, 450, 5000); // @@TODO constants
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state = ProgressCode::AvoidingGrind;
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break;
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default: // no event, continue waiting for user input
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break;
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}
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return false;
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}
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case ProgressCode::ERREngagingIdler:
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if (mi::idler.Engaged()) {
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state = ProgressCode::ERRHelpingFilament;
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mm::motion.PlanMove(mm::Pulley, 450, 5000); //@@TODO constants
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}
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return false;
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case ProgressCode::ERRHelpingFilament:
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if (mf::finda.Pressed()) {
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// the help was enough to press the FINDA, we are ok, continue normally
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state = ProgressCode::FeedingToBondtech;
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error = ErrorCode::RUNNING;
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} else if (mm::motion.QueueEmpty()) {
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// helped a bit, but FINDA didn't trigger, return to the main error state
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state = ProgressCode::ERRDisengagingIdler;
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}
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return false;
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default: // we got into an unhandled state, better report it
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state = ProgressCode::ERRInternal;
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error = ErrorCode::INTERNAL;
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return true;
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}
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return false;
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}
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ProgressCode ToolChange::State() const {
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switch (state) {
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case ProgressCode::UnloadingFilament:
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return unl.State(); // report sub-automaton states properly
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default:
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return state;
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}
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}
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ErrorCode ToolChange::Error() const {
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switch (state) {
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case ProgressCode::UnloadingFilament: {
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ErrorCode ec = unl.Error(); // report sub-automaton errors properly, only filter out OK and replace them with RUNNING
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return ec == ErrorCode::OK ? ErrorCode::RUNNING : ec;
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}
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default:
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return error;
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}
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}
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} // namespace logic
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