Prusa-Firmware-MMU/tests/unit/logic/stubs/stub_motion.cpp

89 lines
2.4 KiB
C++

#include "motion.h"
#include "stub_motion.h"
namespace modules {
namespace motion {
Motion motion;
// Intentionally inited with strange values
// Need to call ReinitMotion() each time we start some unit test
AxisSim axes[3] = {
{ -32767, -32767, false, false, false }, // pulley
{ -32767, -32767, false, false, false }, // selector //@@TODO proper selector positions once defined
{ -32767, -32767, false, false, false }, // idler
};
void Motion::InitAxis(Axis axis) {
axes[axis].enabled = true;
}
void Motion::DisableAxis(Axis axis) {
axes[axis].enabled = false;
}
bool Motion::StallGuard(Axis axis) {
return axes[axis].stallGuard;
}
void Motion::ClearStallGuardFlag(Axis axis) {
axes[axis].stallGuard = false;
}
void Motion::PlanMove(int16_t pulley, int16_t idler, int16_t selector, uint16_t feedrate, uint16_t starting_speed, uint16_t ending_speed) {
axes[Pulley].targetPos = axes[Pulley].pos + pulley;
axes[Idler].targetPos = axes[Idler].pos + idler;
axes[Selector].targetPos = axes[Selector].pos + selector;
// speeds and feedrates are not simulated yet
}
void Motion::PlanMove(Axis axis, int16_t delta, uint16_t feedrate) {
axes[axis].targetPos = axes[axis].pos + delta;
}
uint16_t Motion::CurrentPos(Axis axis) const {
return axes[axis].pos;
}
void Motion::Home(Axis axis, bool direction) {
axes[Pulley].homed = true;
}
void Motion::SetMode(hal::tmc2130::MotorMode mode) {
}
void Motion::Step() {
for (uint8_t i = 0; i < 3; ++i) {
if (axes[i].pos != axes[i].targetPos) {
int8_t dirInc = (axes[i].pos < axes[i].targetPos) ? 1 : -1;
axes[i].pos += dirInc;
}
}
}
bool Motion::QueueEmpty() const {
for (uint8_t i = 0; i < 3; ++i) {
if (axes[i].pos != axes[i].targetPos)
return false;
}
return true;
}
void Motion::AbortPlannedMoves() {
for (uint8_t i = 0; i < 3; ++i) {
axes[i].targetPos = axes[i].pos; // leave the axis where it was at the time of abort
}
}
void ReinitMotion() {
// reset the simulation data to defaults
axes[0] = AxisSim({ 0, 0, false, false, false }); // pulley
axes[1] = AxisSim({ 1, 1, false, false, false }); // selector //@@TODO proper selector positions once defined
axes[2] = AxisSim({ 0, 0, false, false, false }); // idler
}
/// probably higher-level operations knowing the semantic meaning of axes
} // namespace motion
} // namespace modules