167 lines
5.3 KiB
C++
167 lines
5.3 KiB
C++
#include "catch2/catch.hpp"
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#include "motion.h"
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using namespace modules::motion;
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// Perform Step() until all moves are completed, returning the number of steps performed.
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// Ensure the move doesn't run forever, making the test fail reliably.
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ssize_t stepUntilDone(size_t maxSteps = 100000) {
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for (size_t i = 0; i != maxSteps; ++i)
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if (!motion.Step())
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return i;
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// number of steps exceeded
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return -1;
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}
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TEST_CASE("motion::basic", "[motion]") {
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// initial state
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REQUIRE(motion.QueueEmpty());
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REQUIRE(motion.Position(Idler) == 0);
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// enqueue a single move
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motion.PlanMoveTo(Idler, 10, 1);
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REQUIRE(!motion.QueueEmpty());
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// perform the move
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REQUIRE(stepUntilDone() == 10);
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REQUIRE(motion.QueueEmpty());
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// check positions
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REQUIRE(motion.Position(Idler) == 10);
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}
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TEST_CASE("motion::unit", "[motion]") {
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// test AxisUnit conversion in the PlanMove and PlanMoveTo.
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REQUIRE(motion.QueueEmpty());
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REQUIRE(motion.Position(Pulley) == 0);
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// move with AxisUnit
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pos_t target = config::pulley.stepsPerUnit * 10;
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motion.PlanMoveTo<Pulley>(10.0_P_mm, 100.0_P_mm_s);
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CHECK(stepUntilDone());
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REQUIRE(motion.Position(Pulley) == target);
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// move directly with physical units
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motion.PlanMoveTo<Pulley>(10.0_mm, 100.0_mm_s);
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REQUIRE(stepUntilDone() == 0);
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REQUIRE(motion.Position(Pulley) == target);
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// relative move with AxisUnit
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motion.PlanMove<Pulley>(-5.0_P_mm, 100.0_P_mm_s);
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CHECK(stepUntilDone());
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REQUIRE(motion.Position(Pulley) == target / 2);
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// relative move with physical unit
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motion.PlanMove<Pulley>(-5.0_mm, 100.0_mm_s);
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CHECK(stepUntilDone());
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REQUIRE(motion.Position(Pulley) == 0);
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// now test remaining axes
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target = config::selector.stepsPerUnit * 10;
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motion.PlanMoveTo<Selector>(10.0_S_mm, 100.0_S_mm_s);
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motion.PlanMove<Selector>(10.0_mm, 100.0_mm_s);
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CHECK(stepUntilDone());
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REQUIRE(motion.Position(Selector) == target * 2);
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target = config::idler.stepsPerUnit * 10;
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motion.PlanMoveTo<Idler>(10.0_I_deg, 100.0_I_deg_s);
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motion.PlanMove<Idler>(10.0_deg, 100.0_deg_s);
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CHECK(stepUntilDone());
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REQUIRE(motion.Position(Idler) == target * 2);
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}
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TEST_CASE("motion::dual_move_fwd", "[motion]") {
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// enqueue moves on two axes
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REQUIRE(motion.QueueEmpty());
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// ensure the same jerk is set on both
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motion.SetJerk(Idler, motion.Jerk(Selector));
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REQUIRE(motion.Jerk(Idler) == motion.Jerk(Selector));
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// ensure the same acceleration is set on both
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motion.SetAcceleration(Idler, motion.Acceleration(Selector));
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REQUIRE(motion.Acceleration(Idler) == motion.Acceleration(Selector));
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// plan two moves at the same speed and acceleration
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motion.PlanMoveTo(Idler, 10, 1);
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motion.PlanMoveTo(Selector, 10, 1);
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// perform the move, which should be perfectly merged
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REQUIRE(stepUntilDone() == 10);
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REQUIRE(motion.QueueEmpty());
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// check for final axis positions
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REQUIRE(motion.Position(Idler) == 10);
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REQUIRE(motion.Position(Selector) == 10);
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}
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TEST_CASE("motion::dual_move_inv", "[motion]") {
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// enqueue moves on two axes
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REQUIRE(motion.QueueEmpty());
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// ensure the same jerk is set on both
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motion.SetJerk(Idler, motion.Jerk(Selector));
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REQUIRE(motion.Jerk(Idler) == motion.Jerk(Selector));
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// ensure the same acceleration is set on both
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motion.SetAcceleration(Idler, motion.Acceleration(Selector));
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REQUIRE(motion.Acceleration(Idler) == motion.Acceleration(Selector));
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// set two different starting points
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motion.SetPosition(Idler, 0);
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motion.SetPosition(Selector, 5);
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// plan two moves at the same speed and acceleration: like in the previous
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// test this should *also* reduce to the same steps being performed
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motion.PlanMove(Idler, 10, 1);
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motion.PlanMove(Selector, -10, 1);
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// perform the move, which should be perfectly merged
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REQUIRE(stepUntilDone() == 10);
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REQUIRE(motion.QueueEmpty());
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// check for final axis positions
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REQUIRE(motion.Position(Idler) == 10);
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REQUIRE(motion.Position(Selector) == -5);
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}
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TEST_CASE("motion::dual_move_complex", "[motion]") {
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// enqueue two completely different moves on two axes
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REQUIRE(motion.QueueEmpty());
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// set custom acceleration values
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motion.SetAcceleration(Idler, 10);
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motion.SetAcceleration(Selector, 20);
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// plan two moves with difference accelerations
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motion.PlanMoveTo(Idler, 10, 1);
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motion.PlanMoveTo(Selector, 10, 1);
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// perform the move, which should take less iterations than the sum of both
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REQUIRE(stepUntilDone(20));
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REQUIRE(motion.QueueEmpty());
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// check for final axis positions
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REQUIRE(motion.Position(Idler) == 10);
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REQUIRE(motion.Position(Selector) == 10);
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}
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TEST_CASE("motion::triple_move", "[motion]") {
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// check that we can move three axes at the same time
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motion.PlanMoveTo(Idler, 10, 1);
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motion.PlanMoveTo(Selector, 20, 1);
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motion.PlanMoveTo(Pulley, 30, 1);
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// perform the move with a maximum step limit
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REQUIRE(stepUntilDone(10 + 20 + 30));
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// check queue status
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REQUIRE(motion.QueueEmpty());
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// check for final axis positions
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REQUIRE(motion.Position(Idler) == 10);
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REQUIRE(motion.Position(Selector) == 20);
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REQUIRE(motion.Position(Pulley) == 30);
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}
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