142 lines
3.6 KiB
C
142 lines
3.6 KiB
C
//
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// --------------------------------------------------------------------------
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// Gurux Ltd
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//
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//
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//
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// Filename: $HeadURL$
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//
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// Version: $Revision$,
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// $Date$
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// $Author$
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//
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// Copyright (c) Gurux Ltd
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//
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//---------------------------------------------------------------------------
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//
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// DESCRIPTION
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//
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// This file is a part of Gurux Device Framework.
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//
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// Gurux Device Framework is Open Source software; you can redistribute it
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// and/or modify it under the terms of the GNU General Public License
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// as published by the Free Software Foundation; version 2 of the License.
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// Gurux Device Framework is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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// See the GNU General Public License for more details.
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//
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// This code is licensed under the GNU General Public License v2.
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// Full text may be retrieved at http://www.gnu.org/licenses/gpl-2.0.txt
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//---------------------------------------------------------------------------
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#ifndef OBJECTARRAY_H
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#define OBJECTARRAY_H
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#ifdef __cplusplus
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extern "C" {
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#endif
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#include "gxignore.h"
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#include "gxobjects.h"
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#define OBJECT_ARRAY_CAPACITY 10
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//Initialize variantArray.
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void oa_init(
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objectArray* arr);
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//Attach objects to objectArray.
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void oa_attach(
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objectArray * arr,
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gxObject** item,
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uint16_t count);
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//Verify that all objects are called init2. This is used for developing purposes.
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int oa_verify(
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objectArray * arr);
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char oa_isAttached(objectArray* arr);
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uint16_t oa_getCapacity(objectArray* arr);
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//Allocate new size for the array in bytes.
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int oa_capacity(
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objectArray* arr,
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const uint16_t capacity);
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#ifndef DLMS_IGNORE_MALLOC
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//Push new data to the variantArray.
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int oa_push(
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objectArray * arr,
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gxObject* item);
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#endif //DLMS_IGNORE_MALLOC
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//Copy content of object array.
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void oa_copy(
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objectArray *target,
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objectArray* source);
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//Move content of object array.
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void oa_move(
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objectArray* target,
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objectArray* source);
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//Clear object array. Clear will free objects as well.
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void oa_clear2(
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objectArray* arr,
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uint16_t index,
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uint16_t count);
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//Clear object array. Clear will free objects as well.
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void oa_clear(
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objectArray* arr,
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unsigned char releaseObjects);
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//Empty object array. Empty do not free objects.
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void oa_empty(
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objectArray* arr);
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//Get item from object array by index.
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int oa_getByIndex(
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const objectArray* arr,
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uint16_t index,
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gxObject** item);
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#ifndef DLMS_IGNORE_ASSOCIATION_SHORT_NAME
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//Find object using Short Name.
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int oa_findBySN(
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objectArray* objects,
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uint16_t sn,
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gxObject** object);
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#endif //DLMS_IGNORE_ASSOCIATION_SHORT_NAME
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//Find object using Logical Name.
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int oa_findByLN(
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objectArray* objects,
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DLMS_OBJECT_TYPE type,
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const unsigned char* ln,
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gxObject** object);
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//Get object by object type.
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int oa_getObjects(
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objectArray* src,
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DLMS_OBJECT_TYPE type,
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objectArray* objects);
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//Get object by array of object type.
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int oa_getObjects2(
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objectArray* src,
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DLMS_OBJECT_TYPE* types,
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unsigned char typeCount,
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objectArray* objects);
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#define OA_ATTACH(X, V) oa_attach(&X, (gxObject**) V, sizeof(V)/sizeof(V[0]))
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#ifdef __cplusplus
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}
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#endif
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#endif //OBJECTARRAY_H
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