Commit Graph

213 Commits (de8a2f35ae1a45ce77e43786e14dfc5fcf51d5a5)

Author SHA1 Message Date
D.R.racer de8a2f35ae Fix setup/FINDA init state
It turned out FINDA needs running timer to perform BlockingInit() correctly.
Therefore setup() was split into setup() (no IRQ) and setup2() (IRQ enabled).

Then, finally, the check for FINDA state became reliable upon start of the FW.
2022-06-14 07:32:08 +02:00
Yuri D'Elia ea3b8e5c85 pulse_gen: Fix acceleration_rate block calculations
The acceleration_rate should really by a premultiplication by 1<<24 so
that the division in Step() (while calculating the acc_step_rate) can be
computed again with a right shift.

This was incorrectly changed to F_CPU, which was close enough but would
cause the acceleration to be always slighly slower than expected.

Fix the ratio, but keep the multiplication in fixed-point to avoid a
float conversion.
2022-05-21 15:13:49 +02:00
Yuri D'Elia 3fbdf8bb2b motion: PlanMove() correctly also when overflowing Position()
Correctly compute both the number of steps and direction when
under/overflowing the current position by performing a relative move.

This makes a repeated PlanMove() _always_ perform the move correcly,
even when the upper-level code might require to handle the overflow
itself for measurement.

Add tests for this condition by exposing the internal CurBlockShift() to
the motion unit tests.
2022-05-11 08:48:53 +02:00
Yuri D'Elia 1a2034f545 motion: Allow to get the motion controller for any axis 2022-05-11 08:48:53 +02:00
D.R.racer ff1a89d369 Detect successful end of logic::command + start idle countdown
This commit looks horribly complex, but the main idea is to have each of the logic::commands
report their terminal OK state in the same way. That allow for leveraging this very moment
to initiate the idle timeout.

Additionally, I wanted to hide the logic of idle mode detection, which resulted in moving the
top level logic from main.cpp into logic/idle_mode.cpp and a set of additional files to compile
in unit tests.
2022-05-10 20:03:16 +02:00
D.R.racer 8ce029a28c Fix unit tests
- circular buffer can return its count of elements (even though a better solution may be implemeted later)
- stub_motion can handle multiple planned moves
- improved load/unload filament tests
2022-05-10 20:03:16 +02:00
D.R.racer 1d8c1e8f3f Introduce manual operation of MMU
This PR brings the option to move the selector directly using
buttons of the MMU - obviously while the MMU is idle and no
filament is stuck in the selector.

Left/Right buttons move the selector Left/Right.

Middle button performs a LoadFilament (into the MMU) on the active slot.

With this PR a change of LoadFilament behavior is also introduced.
Now, LoadFilament spins the Pulley for infinite time while waiting
for either FINDA trigger and/or a button pressed.
2022-05-10 20:03:16 +02:00
Yuri D'Elia fbb5843158 Guard critical sections in modules::motion
While motion queuing is safe, code that relies on the current block
needs to run with the isr disabled.

Protect AbortPlannedMoves and CurPosition from isr' interference by
using a RAII guard.
2022-05-02 12:33:37 +02:00
Alex Voinea 8f827d68c5 Add R0 and R1 to clobbers of mulU24X24toH16 just to be on the safe side 2022-05-02 12:30:56 +02:00
D.R.racer f2b65ebda2 Improve mulU8X16toH16 accordingly 2022-05-02 12:30:56 +02:00
D.R.racer aefa962cc3 Fix mulU24X24toH16
based on https://github.com/prusa3d/Prusa-Firmware/pull/3365
2022-05-02 12:30:56 +02:00
D.R.racer ca86797a9c Invalidate currentSlot while homing
makes calls to Slot() consistent and reliable
2022-02-21 18:38:04 +01:00
D.R.racer bcba966a0e Fix repeated re-homing + add more unit tests for that scenario 2022-02-17 08:21:15 +01:00
D.R.racer 7e759fdb51 Rebase onto main: use axisUnitToTruncatedUnit 2022-02-17 08:21:15 +01:00
D.R.racer 7fbd3c9c7e Fix homing error recovery + add homing unit tests 2022-02-17 08:21:15 +01:00
D.R.racer d0ae94d655 Remove "moving away from front end" as it homes without it
after tuning of constants by @leptun in the previous commits
2022-02-17 08:21:15 +01:00
D.R.racer f9addb0d7a WIP: homing on both ends of axes
The principle has been implemented, but the TMC is not providing
the right data for some reason - homing doesn't work at all right now.

Also, after solving the physical homing, unit tests must be updated.
2022-02-17 08:21:15 +01:00
D.R.racer 0c9d59ba5a Fix processing of Home commands + unit tests 2022-02-17 08:21:15 +01:00
D.R.racer a408651e62 CurrentPositionPulley_mm->CurrentPosition_mm and use it in debug prints 2022-02-17 08:21:15 +01:00
D.R.racer c5e5f57100 Rename mp (modules::pulley) namespace to mpu
clashed with the already used `modules::protocol` (mp)
2022-02-17 08:21:15 +01:00
D.R.racer b36e6b99a1 Add Pulley as a Movable module
This PR brings the following improvements:
- unifies the error handling of TMC and Homing/Stallguard errors on all motorized modules (Idler, Selector, Pulley)
- now we distinguish between Homing and TMC errors + we have a separate handling of these two kinds into CommandBase unified for all motorized modules
- adds unit tests to verify the function
- fixes SetFINDAStateAndDebounce (didn't obey the press parameter before)
2022-02-17 08:21:15 +01:00
Yuri D'Elia 53d285280d Avoid runtime conversions of floats in UnloadToFinda
Introduce axisUnitToTruncatedUnit to convert from an AxisUnit (now
conveniently returned from Motion::CurPosition) to a physical unit *but*
directly into a truncated integer type, avoiding conversions to long
double types at runtime.

The related function truncatedUnit perform the same truncation of a
constant unit, so that the result of axisUnitToTruncatedUnit and
truncatedUnit(unit) result in the same type for clarity.

Both functions accept a pre-multiplier, which is applied at compile
time for constant values when optimizations are enabled.
2022-02-01 07:00:53 +01:00
Yuri D'Elia 86d5e87a09 motion: Implement Position/CurPosition returning AxisUnit
These come in handy to avoid manual casts and enforce types at runtime.
2022-02-01 07:00:53 +01:00
Yuri D'Elia 5af7d9a10f motion: correctly reset residuals of a stopping axes
Fixes the motion stutters generally happening as more than a single
axis are active and one completes in the middle of the motion.

Do not generate a spourious interval as one axis exits the queue. This
short interval didn't account for the minimal stepping quantum,
potentially causing a timer overflow.
2022-01-31 14:38:37 +01:00
Yuri D'Elia cabf284882 motion: Remove motion.ResetAxesData
Use motion.SetPosition directly to minimize redundant code which is used
for unit tests only.
2022-01-31 14:38:37 +01:00
Yuri D'Elia 2e32204d17 motion: Improve legibility of motion::SetPosition 2022-01-31 14:38:37 +01:00
D.R.racer ea8dd7e365 Unload now rechecks the position of filament after recovery
This solves a number of issues - if FINDA or FSensor failed,
the unload was never "complete" - filament was stuck in the selector
blocking it from normal operation.

Now, after all errors have been resolved, filament is explicitly FED
into FINDA and then RETRACTED to Pulley.
2022-01-19 17:08:35 +01:00
D.R.racer 7cdb63f07a Make Idler::Engage not obey the position of filament
fixes UnloadFilament startup - it wasn't waiting for the Idler to engage
before moving the Pulley
2022-01-19 17:08:35 +01:00
D.R.racer 662e05b813 Turn off other LEDs when appropriate
Solves an interesting tiny issue introduced in the previous commits.
When we start with the filament in selector, the corresponding LED
is set to ON. However, all of the logic state machines only operated
on the LED pair of the active slot -> the starting LED may have been
left ON in some edge cases.

Now, this is resolved by clearing all other LEDs except for the active
slot where appropriate.
2021-11-25 13:04:22 +01:00
D.R.racer f2f82c620a Set green LED at start when filament loaded + set Idler as idle at start 2021-11-25 13:04:22 +01:00
D.R.racer e064a6c2f5 Introduce H0 command to invoke Idler+Selector homing seq. if safe 2021-11-25 13:04:22 +01:00
D.R.racer 9bf2b401e4 Avoid homing the idler at start when printing 2021-11-25 13:04:22 +01:00
D.R.racer 6973dbff13 Introduce intelligent homing if Idler and Selector
Both movable components now perform homing sequences transparently
whenever the logic layer invalidates the homingValid flag.
That reflects the fact, that the user may have moved the Idler or Selector
while trying to resolve a HW issue with un/loading filament.

Basic rules:
- Idler gets rehomed immediately and then moves into the target slot position
- Selector rehomes once it is possible - i.e. when filament load state
  is AtPulley - then it immediately and spontanneously executes the homing
  sequence and then returns to the desired state

Motivation:
- resolve startup issues (EEPROM says we have filament, but FINDA is not triggered)
- resolve accidental moves of Idler and/or Selector while
  digging out stuck filament from the unit
2021-11-25 13:04:22 +01:00
D.R.racer 7d423df583 Swap buttons left<->right 2021-11-23 12:55:39 +01:00
D.R.racer c2325b687a Unittests: set buttons more consistently 2021-11-17 08:48:59 +01:00
D.R.racer bfa710525b Discard all remaining planned blocks with AbortPlannedMoves
Previously it looked like only the active block has been discarded
which worked most of the time, since we only planned single moves.
But with introduction of PlanLongMove in one of the last commits
this is not true anymore.
2021-11-17 08:48:59 +01:00
Yuri D'Elia b6a676e093 AVR: Do not use __builtin_abs() for long types
In AVR __builtin_abs() breaks for non-base types.

Provide a generic function and use an overload when it is safe to use
instead.

This fixes the underlying step count calculation in PlanMove, thus
removing the need for the PlanLongMove work-around.
2021-11-11 07:41:48 +01:00
D.R.racer 2d81332626 Fix typo - selector homing condition 2021-11-03 10:37:51 +01:00
D.R.racer ffd8924d8c Fix start MMU with filament blocking the selector 2021-11-03 10:37:51 +01:00
D.R.racer 2640e9d899 Fix inverted condition (kudos to @leptun) 2021-11-03 10:13:03 +01:00
D.R.racer fa4e687fdc Fix chopping negative move values in PlanLongMove
+ use PlanLongMove in UnloadToFinda
+ fix comment in unit test
2021-11-03 10:13:03 +01:00
D.R.racer 5f1e3e018e Workaround planning moves longer than 32K steps 2021-11-03 10:13:03 +01:00
D.R.racer 7f9fc78cf6 Improve motion's unit tests 2021-11-03 10:13:03 +01:00
D.R.racer 6294e39746 Avoid repeated writes into the shift register
May reduce flickering of LEDs on some boards
2021-11-03 10:13:03 +01:00
D.R.racer 9438253106 Avoid trying to unload filament when not loaded
however, it looks like the EEPROM is not updated correctly, needs more testing
2021-10-21 15:16:29 +02:00
D.R.racer ee247246ee Fix unit tests
- fix homing procedure for Idler and Selector
  (homing now ends with a move to the Parking position)
- fix unit tests' startup conditions with regard to necessary
  homing of Idler and Selector

TODO: still test_cut_filament fails for minor reasons
2021-10-21 07:55:41 +02:00
Alex Voinea a87b981a3d Homing initial 2021-10-21 07:55:41 +02:00
D.R.racer 0fbcb9dac2 Tag all source files with @file for doxygen 2021-10-18 17:59:46 +02:00
D.R.racer 9994d05d7f Reformat usb_cdc.cpp 2021-10-14 14:27:56 +02:00
D.R.racer d35bcd258a Refactor after rebase onto main 2021-10-14 14:27:56 +02:00