Prusa-Firmware-MMU/src/logic/feed_to_bondtech.cpp

63 lines
2.1 KiB
C++

#include "feed_to_bondtech.h"
#include "../modules/buttons.h"
#include "../modules/fsensor.h"
#include "../modules/globals.h"
#include "../modules/idler.h"
#include "../modules/leds.h"
#include "../modules/motion.h"
#include "../modules/permanent_storage.h"
namespace logic {
namespace mm = modules::motion;
namespace mfs = modules::fsensor;
namespace mi = modules::idler;
namespace ml = modules::leds;
namespace mp = modules::permanent_storage;
namespace mg = modules::globals;
void FeedToBondtech::Reset(uint8_t maxRetries) {
state = EngagingIdler;
this->maxRetries = maxRetries;
mi::idler.Engage(mg::globals.ActiveSlot());
}
bool FeedToBondtech::Step() {
const uint16_t steps = mp::BowdenLength::get();
switch (state) {
case EngagingIdler:
if (mi::idler.Engaged()) {
state = PushingFilament;
ml::leds.SetMode(mg::globals.ActiveSlot(), ml::Color::green, ml::blink0);
mm::motion.PlanMove(mm::Pulley, steps, 4500); //@@TODO constants - there was some strange acceleration sequence in the original FW,
// we can probably hand over some array of constants for hand-tuned acceleration + leverage some smoothing in the stepper as well
}
return false;
case PushingFilament:
if (mfs::fsensor.Pressed()) {
mm::motion.AbortPlannedMoves(); // stop pushing filament
// mi::idler.Disengage();
state = OK;
} else if (mm::motion.StallGuard(mm::Pulley)) {
// stall guard occurred during movement - the filament got stuck
state = Failed; // @@TODO may be even report why it failed
} else if (mm::motion.QueueEmpty()) { // all moves have been finished and the fsensor didn't switch on
state = Failed;
}
return false;
// case DisengagingIdler:
// if (!mi::idler.Engaged()) {
// state = OK;
// ml::leds.SetMode(mg::globals.ActiveSlot(), ml::Color::green, ml::on);
// }
// return false;
case OK:
case Failed:
default:
return true;
}
}
} // namespace logic