This commit looks horribly complex, but the main idea is to have each of the logic::commands
report their terminal OK state in the same way. That allow for leveraging this very moment
to initiate the idle timeout.
Additionally, I wanted to hide the logic of idle mode detection, which resulted in moving the
top level logic from main.cpp into logic/idle_mode.cpp and a set of additional files to compile
in unit tests.
- circular buffer can return its count of elements (even though a better solution may be implemeted later)
- stub_motion can handle multiple planned moves
- improved load/unload filament tests
This PR brings the option to move the selector directly using
buttons of the MMU - obviously while the MMU is idle and no
filament is stuck in the selector.
Left/Right buttons move the selector Left/Right.
Middle button performs a LoadFilament (into the MMU) on the active slot.
With this PR a change of LoadFilament behavior is also introduced.
Now, LoadFilament spins the Pulley for infinite time while waiting
for either FINDA trigger and/or a button pressed.
While motion queuing is safe, code that relies on the current block
needs to run with the isr disabled.
Protect AbortPlannedMoves and CurPosition from isr' interference by
using a RAII guard.
The principle has been implemented, but the TMC is not providing
the right data for some reason - homing doesn't work at all right now.
Also, after solving the physical homing, unit tests must be updated.
This PR brings the following improvements:
- unifies the error handling of TMC and Homing/Stallguard errors on all motorized modules (Idler, Selector, Pulley)
- now we distinguish between Homing and TMC errors + we have a separate handling of these two kinds into CommandBase unified for all motorized modules
- adds unit tests to verify the function
- fixes SetFINDAStateAndDebounce (didn't obey the press parameter before)
Introduce axisUnitToTruncatedUnit to convert from an AxisUnit (now
conveniently returned from Motion::CurPosition) to a physical unit *but*
directly into a truncated integer type, avoiding conversions to long
double types at runtime.
The related function truncatedUnit perform the same truncation of a
constant unit, so that the result of axisUnitToTruncatedUnit and
truncatedUnit(unit) result in the same type for clarity.
Both functions accept a pre-multiplier, which is applied at compile
time for constant values when optimizations are enabled.
Fixes the motion stutters generally happening as more than a single
axis are active and one completes in the middle of the motion.
Do not generate a spourious interval as one axis exits the queue. This
short interval didn't account for the minimal stepping quantum,
potentially causing a timer overflow.
This solves a number of issues - if FINDA or FSensor failed,
the unload was never "complete" - filament was stuck in the selector
blocking it from normal operation.
Now, after all errors have been resolved, filament is explicitly FED
into FINDA and then RETRACTED to Pulley.